Console UI, open in browser button, tab and enter shortcut for Login UI, various
This commit is contained in:
parent
857b0cc1fc
commit
038da72c61
@ -57,6 +57,8 @@
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#define BARSIZE 0
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#else
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#define MENUSIZE 40
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//#define MENUSIZE 20
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//#define BARSIZE 50
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#define BARSIZE 17
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#endif
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#define XRES 612
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@ -993,6 +993,11 @@ int Graphics::textnwidth(char *s, int n)
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{
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if (!n)
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break;
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if(((char)*s)=='\b')
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{
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s++;
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continue;
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}
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x += font_data[font_ptrs[(int)(*(unsigned char *)s)]];
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n--;
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}
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@ -1035,6 +1040,11 @@ int Graphics::textwidthx(char *s, int w)
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int x=0,n=0,cw;
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for (; *s; s++)
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{
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if((char)*s == '\b')
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{
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s++;
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continue;
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}
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cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]];
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if (x+(cw/2) >= w)
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break;
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23
src/Misc.cpp
23
src/Misc.cpp
@ -621,6 +621,29 @@ void HSV_to_RGB(int h,int s,int v,int *r,int *g,int *b)//convert 0-255(0-360 for
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*b += m;
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}
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void OpenURI(std::string uri) {
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#ifdef WIN32
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ShellExecute(0, "OPEN", uri.c_str(), NULL, NULL, 0);
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#elif MACOSX
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char *cmd = malloc(7+uri.length());
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strcpy(cmd, "open ");
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strappend(cmd, uri.c_str());
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system(cmd);
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#elif LIN32
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char *cmd = malloc(11+uri.length());
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strcpy(cmd, "xdg-open ");
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strappend(cmd, uri.c_str());
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system(cmd);
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#elif LIN64
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char *cmd = malloc(11+uri.length());
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strcpy(cmd, "xdg-open ");
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strappend(cmd, uri.c_str());
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system(cmd);
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#else
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printf("Cannot open browser\n");
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#endif
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}
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void RGB_to_HSV(int r,int g,int b,int *h,int *s,int *v)//convert 0-255 RGB values to 0-255(0-360 for H) HSV
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{
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float rr, gg, bb, a,x,c,d;
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@ -2,6 +2,7 @@
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#define UTILS_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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enum HorizontalAlignment
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{
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@ -86,6 +87,8 @@ void HSV_to_RGB(int h,int s,int v,int *r,int *g,int *b);
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void RGB_to_HSV(int r,int g,int b,int *h,int *s,int *v);
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void OpenURI(std::string uri);
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void membwand(void * dest, void * src, size_t destsize, size_t srcsize);
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// a b
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// c d
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25
src/console/ConsoleCommand.h
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25
src/console/ConsoleCommand.h
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@ -0,0 +1,25 @@
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/*
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* ConsoleCommand.h
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*
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* Created on: Feb 1, 2012
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* Author: Simon
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*/
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#ifndef CONSOLECOMMAND_H_
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#define CONSOLECOMMAND_H_
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class ConsoleCommand
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{
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public:
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ConsoleCommand(std::string command, int returnStatus, std::string returnValue):
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Command(command), ReturnStatus(returnStatus), ReturnValue(returnValue)
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{
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}
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std::string Command;
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int ReturnStatus;
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std::string ReturnValue;
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};
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#endif /* CONSOLECOMMAND_H_ */
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102
src/console/ConsoleController.cpp
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102
src/console/ConsoleController.cpp
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@ -0,0 +1,102 @@
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/*
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* ConsoleController.cpp
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*
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* Created on: Jan 31, 2012
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* Author: Simon
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*/
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#include <stack>
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#include "ConsoleController.h"
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ConsoleController::ConsoleController(ControllerCallback * callback):
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HasDone(false)
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{
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consoleModel = new ConsoleModel();
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consoleView = new ConsoleView();
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consoleView->AttachController(this);
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consoleModel->AddObserver(consoleView);
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this->callback = callback;
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}
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void ConsoleController::EvaluateCommand(std::string command)
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{
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if(command.length())
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consoleModel->AddLastCommand(ConsoleCommand(command, -1, "Syntax error"));
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else
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if(ui::Engine::Ref().GetWindow() == consoleView)
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ui::Engine::Ref().CloseWindow();
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}
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std::string ConsoleController::FormatCommand(std::string command)
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{
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char * rawText = (char*)command.c_str();
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char * outputData = (char *)calloc(command.length()*6, 1);
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int rawTextLoc = 0;
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int outputDataLoc = 0;
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std::stack<char> pstack;
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while(rawText[rawTextLoc])
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{
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switch(rawText[rawTextLoc])
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{
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case '\\':
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outputData[outputDataLoc++] = rawText[rawTextLoc++];
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if(rawText[rawTextLoc])
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outputData[outputDataLoc++] = rawText[rawTextLoc++];
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break;
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case '"':
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if(pstack.size() && pstack.top() == '"')
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{
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pstack.pop();
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outputData[outputDataLoc++] = rawText[rawTextLoc++];
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outputData[outputDataLoc++] = '\b';
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outputData[outputDataLoc++] = 'w';
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}
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else
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{
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pstack.push('"');
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outputData[outputDataLoc++] = '\b';
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outputData[outputDataLoc++] = 'o';
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outputData[outputDataLoc++] = rawText[rawTextLoc++];
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}
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break;
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default:
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outputData[outputDataLoc++] = rawText[rawTextLoc++];
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break;
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}
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}
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return outputData;
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}
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void ConsoleController::NextCommand()
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{
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int cIndex = consoleModel->GetCurrentCommandIndex();
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if(cIndex < consoleModel->GetPreviousCommands().size())
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consoleModel->SetCurrentCommandIndex(cIndex+1);
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}
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void ConsoleController::PreviousCommand()
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{
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int cIndex = consoleModel->GetCurrentCommandIndex();
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if(cIndex > 0)
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consoleModel->SetCurrentCommandIndex(cIndex-1);
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}
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void ConsoleController::Exit()
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{
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if(ui::Engine::Ref().GetWindow() == consoleView)
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ui::Engine::Ref().CloseWindow();
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if(callback)
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callback->ControllerExit();
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HasDone = true;
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}
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ConsoleView * ConsoleController::GetView()
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{
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return consoleView;
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}
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ConsoleController::~ConsoleController() {
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// TODO Auto-generated destructor stub
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}
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35
src/console/ConsoleController.h
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35
src/console/ConsoleController.h
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@ -0,0 +1,35 @@
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/*
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* ConsoleController.h
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*
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* Created on: Jan 31, 2012
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* Author: Simon
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*/
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#ifndef CONSOLECONTROLLER_H_
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#define CONSOLECONTROLLER_H_
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#include <string>
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#include "Controller.h"
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#include "ConsoleView.h"
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#include "ConsoleModel.h"
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#include "ConsoleCommand.h"
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class ConsoleModel;
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class ConsoleView;
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class ConsoleController {
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ControllerCallback * callback;
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ConsoleView * consoleView;
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ConsoleModel * consoleModel;
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public:
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bool HasDone;
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ConsoleController(ControllerCallback * callback);
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std::string FormatCommand(std::string command);
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void EvaluateCommand(std::string command);
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void NextCommand();
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void PreviousCommand();
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void Exit();
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ConsoleView * GetView();
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virtual ~ConsoleController();
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};
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#endif /* CONSOLECONTROLLER_H_ */
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72
src/console/ConsoleModel.cpp
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72
src/console/ConsoleModel.cpp
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@ -0,0 +1,72 @@
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/*
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* ConsoleModel.cpp
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*
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* Created on: Feb 1, 2012
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* Author: Simon
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*/
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#include "ConsoleModel.h"
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ConsoleModel::ConsoleModel() {
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}
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void ConsoleModel::AddObserver(ConsoleView * observer)
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{
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observers.push_back(observer);
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}
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int ConsoleModel::GetCurrentCommandIndex()
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{
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return currentCommandIndex;
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}
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void ConsoleModel::SetCurrentCommandIndex(int index)
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{
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currentCommandIndex = index;
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notifyCurrentCommandChanged();
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}
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ConsoleCommand ConsoleModel::GetCurrentCommand()
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{
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if(currentCommandIndex < 0 || currentCommandIndex >= previousCommands.size())
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{
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return ConsoleCommand("", 0, "");
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}
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return previousCommands[currentCommandIndex];
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}
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void ConsoleModel::AddLastCommand(ConsoleCommand command)
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{
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previousCommands.push_back(command);
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if(previousCommands.size()>25)
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previousCommands.pop_front();
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currentCommandIndex = previousCommands.size();
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notifyPreviousCommandsChanged();
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}
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std::deque<ConsoleCommand> ConsoleModel::GetPreviousCommands()
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{
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return previousCommands;
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}
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void ConsoleModel::notifyPreviousCommandsChanged()
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{
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for(int i = 0; i < observers.size(); i++)
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{
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observers[i]->NotifyPreviousCommandsChanged(this);
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}
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}
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void ConsoleModel::notifyCurrentCommandChanged()
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{
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for(int i = 0; i < observers.size(); i++)
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{
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observers[i]->NotifyCurrentCommandChanged(this);
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}
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}
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ConsoleModel::~ConsoleModel() {
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}
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35
src/console/ConsoleModel.h
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35
src/console/ConsoleModel.h
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@ -0,0 +1,35 @@
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/*
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* ConsoleModel.h
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*
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* Created on: Feb 1, 2012
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* Author: Simon
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*/
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#ifndef CONSOLEMODEL_H_
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#define CONSOLEMODEL_H_
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#include <vector>
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#include <deque>
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#include "ConsoleView.h"
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#include "ConsoleCommand.h"
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class ConsoleView;
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class ConsoleModel {
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int currentCommandIndex;
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std::vector<ConsoleView*> observers;
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std::deque<ConsoleCommand> previousCommands;
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void notifyPreviousCommandsChanged();
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void notifyCurrentCommandChanged();
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public:
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int GetCurrentCommandIndex();
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void SetCurrentCommandIndex(int index);
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ConsoleCommand GetCurrentCommand();
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std::deque<ConsoleCommand> GetPreviousCommands();
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ConsoleModel();
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void AddObserver(ConsoleView * observer);
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void AddLastCommand(ConsoleCommand command);
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virtual ~ConsoleModel();
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};
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#endif /* CONSOLEMODEL_H_ */
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90
src/console/ConsoleView.cpp
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90
src/console/ConsoleView.cpp
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@ -0,0 +1,90 @@
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/*
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* ConsoleView.cpp
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*
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* Created on: Jan 31, 2012
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* Author: Simon
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*/
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#include "ConsoleView.h"
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#include "interface/Keys.h"
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ConsoleView::ConsoleView():
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ui::Window(ui::Point(0, 0), ui::Point(XRES+BARSIZE, 150)),
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commandField(NULL)
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{
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class CommandHighlighter: public ui::TextboxAction
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{
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ConsoleView * v;
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public:
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CommandHighlighter(ConsoleView * v_) { v = v_; }
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void TextChangedCallback(ui::Textbox * sender)
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{
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sender->SetDisplayText(v->c->FormatCommand(sender->GetText()));
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}
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};
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commandField = new ui::Textbox(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "");
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commandField->SetAlignment(AlignLeft, AlignBottom);
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commandField->SetActionCallback(new CommandHighlighter(this));
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AddComponent(commandField);
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FocusComponent(commandField);
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commandField->SetBorder(false);
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}
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void ConsoleView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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switch(key)
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{
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case KEY_RETURN:
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case KEY_ENTER:
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c->EvaluateCommand(commandField->GetText());
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commandField->SetText("");
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break;
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case KEY_DOWN:
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c->NextCommand();
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break;
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case KEY_UP:
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c->PreviousCommand();
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break;
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}
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}
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void ConsoleView::NotifyPreviousCommandsChanged(ConsoleModel * sender)
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{
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for(int i = 0; i < commandList.size(); i++)
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{
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RemoveComponent(commandList[i]);
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delete commandList[i];
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}
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commandList.clear();
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std::deque<ConsoleCommand> commands = sender->GetPreviousCommands();
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int currentY = Size.Y - 32;
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if(commands.size())
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for(int i = commands.size()-1; i >= 0; i--)
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{
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if(currentY <= 0)
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break;
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ui::Label * tempLabel = new ui::Label(ui::Point(0, currentY), ui::Point(Size.X, 16), commands[i].Command);
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tempLabel->SetAlignment(AlignLeft, AlignMiddle);
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commandList.push_back(tempLabel);
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AddComponent(tempLabel);
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currentY-=16;
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}
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}
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void ConsoleView::NotifyCurrentCommandChanged(ConsoleModel * sender)
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{
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commandField->SetText(sender->GetCurrentCommand().Command);
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}
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void ConsoleView::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 0, 0, 0, 110);
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g->blend_line(Position.X, Position.Y+Size.Y-16, Position.X+Size.X, Position.Y+Size.Y-16, 255, 255, 255, 160);
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g->blend_line(Position.X, Position.Y+Size.Y, Position.X+Size.X, Position.Y+Size.Y, 255, 255, 255, 200);
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}
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ConsoleView::~ConsoleView() {
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}
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|
37
src/console/ConsoleView.h
Normal file
37
src/console/ConsoleView.h
Normal file
@ -0,0 +1,37 @@
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/*
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* ConsoleView.h
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*
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* Created on: Jan 31, 2012
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* Author: Simon
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*/
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#ifndef CONSOLEVIEW_H_
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#define CONSOLEVIEW_H_
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#include <vector>
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#include <queue>
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#include "interface/Label.h"
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#include "interface/Window.h"
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#include "ConsoleController.h"
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#include "ConsoleModel.h"
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#include "interface/Textbox.h"
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#include "ConsoleCommand.h"
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class ConsoleController;
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class ConsoleModel;
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class ConsoleView: public ui::Window {
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ConsoleController * c;
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ui::Textbox * commandField;
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std::vector<ui::Label*> commandList;
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public:
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ConsoleView();
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virtual void OnDraw();
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virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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void AttachController(ConsoleController * c_) { c = c_; }
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void NotifyPreviousCommandsChanged(ConsoleModel * sender);
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void NotifyCurrentCommandChanged(ConsoleModel * sender);
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virtual ~ConsoleView();
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};
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#endif /* CONSOLEVIEW_H_ */
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@ -95,6 +95,10 @@ GameController::~GameController()
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{
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delete loginWindow;
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}
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if(console)
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{
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delete console;
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}
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if(ui::Engine::Ref().GetWindow() == gameView)
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{
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ui::Engine::Ref().CloseWindow();
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@ -301,6 +305,12 @@ void GameController::OpenDisplayOptions()
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//TODO: Implement
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}
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void GameController::ShowConsole()
|
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{
|
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console = new ConsoleController(NULL);
|
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ui::Engine::Ref().ShowWindow(console->GetView());
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}
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void GameController::OpenRenderOptions()
|
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{
|
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renderOptions = new RenderController(gameModel->GetRenderer(), new RenderCallback(this));
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|
@ -10,6 +10,7 @@
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#include "render/RenderController.h"
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#include "login/LoginController.h"
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#include "ssave/SSaveController.h"
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#include "console/ConsoleController.h"
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#include "Menu.h"
|
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using namespace std;
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@ -26,6 +27,7 @@ private:
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RenderController * renderOptions;
|
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LoginController * loginWindow;
|
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SSaveController * ssave;
|
||||
ConsoleController * console;
|
||||
public:
|
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class LoginCallback;
|
||||
class SearchCallback;
|
||||
@ -57,6 +59,7 @@ public:
|
||||
void ReloadSim();
|
||||
void Vote(int direction);
|
||||
void ChangeBrush();
|
||||
void ShowConsole();
|
||||
ui::Point PointTranslate(ui::Point point);
|
||||
};
|
||||
|
||||
|
@ -41,12 +41,19 @@ GameModel::GameModel():
|
||||
//sim->wtypes[i]
|
||||
}
|
||||
|
||||
//Set default brush palette
|
||||
brushList.push_back(new Brush(ui::Point(4, 4)));
|
||||
brushList.push_back(new EllipseBrush(ui::Point(4, 4)));
|
||||
|
||||
activeTools[0] = new ElementTool(1, "TURD", 0, 0, 0);
|
||||
activeTools[1] = new ElementTool(0, "TURD", 0, 0, 0);
|
||||
//activeTool[1] = new ElementTool(0, "TURD", 0, 0, 0);
|
||||
//Set default tools
|
||||
activeTools[0] = menuList[SC_POWDERS]->GetToolList()[0];
|
||||
activeTools[1] = menuList[SC_SPECIAL]->GetToolList()[0];
|
||||
|
||||
//Set default menu
|
||||
activeMenu = menuList[SC_POWDERS];
|
||||
toolList = menuList[SC_POWDERS]->GetToolList();
|
||||
|
||||
//Load last user
|
||||
std::cout << Client::Ref().GetAuthUser().Username << std::endl;
|
||||
if(Client::Ref().GetAuthUser().ID)
|
||||
{
|
||||
|
@ -277,6 +277,7 @@ void GameView::NotifyActiveToolsChanged(GameModel * sender)
|
||||
|
||||
void GameView::NotifyToolListChanged(GameModel * sender)
|
||||
{
|
||||
//int currentY = YRES+MENUSIZE-36;
|
||||
int currentX = XRES+BARSIZE-56;
|
||||
int totalColour;
|
||||
for(int i = 0; i < menuButtons.size(); i++)
|
||||
@ -299,8 +300,10 @@ void GameView::NotifyToolListChanged(GameModel * sender)
|
||||
vector<Tool*> toolList = sender->GetToolList();
|
||||
for(int i = 0; i < toolList.size(); i++)
|
||||
{
|
||||
ToolButton * tempButton = new ToolButton(ui::Point(currentX, YRES), ui::Point(32, 16), toolList[i]->GetName());
|
||||
currentX -= 36;
|
||||
//ToolButton * tempButton = new ToolButton(ui::Point(XRES+1, currentY), ui::Point(28, 15), toolList[i]->GetName());
|
||||
ToolButton * tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(28, 15), toolList[i]->GetName());
|
||||
//currentY -= 17;
|
||||
currentX -= 32;
|
||||
tempButton->SetActionCallback(new ToolAction(this, toolList[i]));
|
||||
|
||||
tempButton->SetBackgroundColour(ui::Colour(toolList[i]->colRed, toolList[i]->colGreen, toolList[i]->colBlue));
|
||||
@ -507,6 +510,9 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
|
||||
zoomCursorFixed = false;
|
||||
c->SetZoomEnabled(true);
|
||||
break;
|
||||
case '`':
|
||||
c->ShowConsole();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -43,11 +43,11 @@ void ToolButton::Draw(const ui::Point& screenPos)
|
||||
|
||||
if (totalColour<544)
|
||||
{
|
||||
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, ButtonText.c_str(), 255, 255, 255, 255);
|
||||
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, buttonDisplayText.c_str(), 255, 255, 255, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, ButtonText.c_str(), 0, 0, 0, 255);
|
||||
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, buttonDisplayText.c_str(), 0, 0, 0, 255);
|
||||
}
|
||||
if(currentSelection!=-1)
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ Button::Button(Point position, Point size, std::string buttonText):
|
||||
actionCallback(NULL),
|
||||
textPosition(ui::Point(0, 0)),
|
||||
textVAlign(AlignMiddle),
|
||||
textHAlign(AlignCentre),
|
||||
textHAlign(AlignLeft),
|
||||
Enabled(true),
|
||||
icon(NoIcon)
|
||||
{
|
||||
@ -36,6 +36,16 @@ Button::Button(Point position, Point size, std::string buttonText):
|
||||
|
||||
void Button::TextPosition()
|
||||
{
|
||||
buttonDisplayText = ButtonText;
|
||||
if(buttonDisplayText.length())
|
||||
{
|
||||
if(Graphics::textwidth((char *)buttonDisplayText.c_str()) > Size.X - (icon? 22 : 0))
|
||||
{
|
||||
int position = Graphics::textwidthx((char *)buttonDisplayText.c_str(), Size.X - (icon? 38 : 22));
|
||||
buttonDisplayText = buttonDisplayText.erase(position, buttonDisplayText.length()-position);
|
||||
buttonDisplayText += "...";
|
||||
}
|
||||
}
|
||||
switch(textVAlign)
|
||||
{
|
||||
case AlignTop:
|
||||
@ -45,7 +55,7 @@ void Button::TextPosition()
|
||||
textPosition.Y = (Size.Y-10)/2;
|
||||
break;
|
||||
case AlignBottom:
|
||||
textPosition.Y = Size.Y-11;
|
||||
textPosition.Y = Size.Y-12;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -57,10 +67,10 @@ void Button::TextPosition()
|
||||
textPosition.X = 3+17;
|
||||
break;
|
||||
case AlignCentre:
|
||||
textPosition.X = (((Size.X-14)-Graphics::textwidth((char *)ButtonText.c_str()))/2)+17;
|
||||
textPosition.X = (((Size.X-14)-Graphics::textwidth((char *)buttonDisplayText.c_str()))/2)+17;
|
||||
break;
|
||||
case AlignRight:
|
||||
textPosition.X = (((Size.X-14)-Graphics::textwidth((char *)ButtonText.c_str()))-2)+17;
|
||||
textPosition.X = (((Size.X-14)-Graphics::textwidth((char *)buttonDisplayText.c_str()))-2)+17;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -72,10 +82,10 @@ void Button::TextPosition()
|
||||
textPosition.X = 3;
|
||||
break;
|
||||
case AlignCentre:
|
||||
textPosition.X = (Size.X-Graphics::textwidth((char *)ButtonText.c_str()))/2;
|
||||
textPosition.X = (Size.X-Graphics::textwidth((char *)buttonDisplayText.c_str()))/2;
|
||||
break;
|
||||
case AlignRight:
|
||||
textPosition.X = (Size.X-Graphics::textwidth((char *)ButtonText.c_str()))-2;
|
||||
textPosition.X = (Size.X-Graphics::textwidth((char *)buttonDisplayText.c_str()))-2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -124,20 +134,20 @@ void Button::Draw(const Point& screenPos)
|
||||
{
|
||||
g->fillrect(Position.X-1, Position.Y-1, Size.X+2, Size.Y+2, activeBackground.Red, activeBackground.Green, activeBackground.Blue, 255);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, activeBorder.Red, activeBorder.Green, activeBorder.Blue, 255);
|
||||
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, ButtonText, activeText.Red, activeText.Green, activeText.Blue, 255);
|
||||
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, activeText.Red, activeText.Green, activeText.Blue, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
g->fillrect(Position.X, Position.Y, Size.X, Size.Y, background.Red, background.Green, background.Blue, 255);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, border.Red, border.Green, border.Blue, 255);
|
||||
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, ButtonText, text.Red, text.Green, text.Blue, 255);
|
||||
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, text.Red, text.Green, text.Blue, 255);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
g->fillrect(Position.X, Position.Y, Size.X, Size.Y, background.Red, background.Green, background.Blue, 180);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 180, 180, 180, 255);
|
||||
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, ButtonText, 180, 180, 180, 255);
|
||||
g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, 180, 180, 180, 255);
|
||||
}
|
||||
if(icon)
|
||||
g->draw_icon(Position.X+3, Position.Y+textPosition.Y, icon);
|
||||
|
@ -33,8 +33,6 @@ public:
|
||||
bool Toggleable;
|
||||
bool Enabled;
|
||||
|
||||
std::string ButtonText;
|
||||
|
||||
virtual void OnMouseClick(int x, int y, unsigned int button);
|
||||
virtual void OnMouseUp(int x, int y, unsigned int button);
|
||||
//virtual void OnMouseUp(int x, int y, unsigned int button);
|
||||
@ -72,6 +70,9 @@ protected:
|
||||
Colour border, activeBorder;
|
||||
Colour text, activeText;
|
||||
|
||||
std::string buttonDisplayText;
|
||||
std::string ButtonText;
|
||||
|
||||
bool isButtonDown, state, isMouseInside, isTogglable, toggle;
|
||||
ButtonAction * actionCallback;
|
||||
ui::Point textPosition;
|
||||
|
@ -7,6 +7,8 @@
|
||||
#define KEY_BACKSPACE SDLK_BACKSPACE
|
||||
#define KEY_DELETE SDLK_DELETE
|
||||
#define KEY_TAB SDLK_TAB
|
||||
#define KEY_RETURN SDLK_RETURN
|
||||
#define KEY_ENTER SDLK_KP_ENTER
|
||||
|
||||
#define KEY_CTRL SDLK_LCTRL
|
||||
#define KEY_ALT SDLK_LALT
|
||||
|
@ -16,7 +16,8 @@ Textbox::Textbox(Point position, Point size, std::string textboxText):
|
||||
textVAlign(AlignMiddle),
|
||||
textHAlign(AlignCentre),
|
||||
actionCallback(NULL),
|
||||
masked(false)
|
||||
masked(false),
|
||||
border(true)
|
||||
{
|
||||
SetText(textboxText);
|
||||
TextPosition();
|
||||
@ -31,11 +32,9 @@ Textbox::~Textbox()
|
||||
|
||||
void Textbox::TextPosition()
|
||||
{
|
||||
std::string tempText = displayText;
|
||||
if(tempText.length() && cursor)
|
||||
if(cursor)
|
||||
{
|
||||
tempText.erase(cursor, tempText.length()-cursor);
|
||||
cursorPosition = Graphics::textwidth((char *)tempText.c_str());
|
||||
cursorPosition = Graphics::textnwidth((char *)displayText.c_str(), cursor);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -71,6 +70,7 @@ void Textbox::TextPosition()
|
||||
|
||||
void Textbox::SetText(std::string text)
|
||||
{
|
||||
cursor = text.length();
|
||||
if(masked)
|
||||
{
|
||||
char tempText[text.length()];
|
||||
@ -86,6 +86,13 @@ void Textbox::SetText(std::string text)
|
||||
TextPosition();
|
||||
}
|
||||
|
||||
|
||||
void Textbox::SetDisplayText(std::string text)
|
||||
{
|
||||
displayText = text;
|
||||
TextPosition();
|
||||
}
|
||||
|
||||
std::string Textbox::GetText()
|
||||
{
|
||||
return text;
|
||||
@ -153,17 +160,18 @@ void Textbox::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
|
||||
cursor++;
|
||||
changed = true;
|
||||
}
|
||||
if(changed && actionCallback)
|
||||
{
|
||||
actionCallback->TextChangedCallback(this);
|
||||
}
|
||||
}
|
||||
catch(std::out_of_range &e)
|
||||
{
|
||||
cursor = 0;
|
||||
text = "";
|
||||
}
|
||||
SetText(text);
|
||||
if(changed)
|
||||
{
|
||||
SetText(text);
|
||||
if(actionCallback)
|
||||
actionCallback->TextChangedCallback(this);
|
||||
}
|
||||
TextPosition();
|
||||
}
|
||||
|
||||
@ -172,12 +180,12 @@ void Textbox::Draw(const Point& screenPos)
|
||||
Graphics * g = Engine::Ref().g;
|
||||
if(IsFocused())
|
||||
{
|
||||
g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
if(border) g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
g->draw_line(screenPos.X+textPosition.X+cursorPosition, screenPos.Y+3, screenPos.X+textPosition.X+cursorPosition, screenPos.Y+12, 255, 255, 255, XRES+BARSIZE);
|
||||
}
|
||||
else
|
||||
{
|
||||
g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 160, 160, 160, 255);
|
||||
if(border) g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 160, 160, 160, 255);
|
||||
}
|
||||
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, displayText, 255, 255, 255, 255);
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ public:
|
||||
};
|
||||
class Textbox : public Component
|
||||
{
|
||||
friend class TextboxAction;
|
||||
protected:
|
||||
std::string text;
|
||||
std::string displayText;
|
||||
@ -26,12 +27,14 @@ protected:
|
||||
int cursor, cursorPosition;
|
||||
TextboxAction *actionCallback;
|
||||
bool masked;
|
||||
bool border;
|
||||
public:
|
||||
Textbox(Point position, Point size, std::string textboxText);
|
||||
virtual ~Textbox();
|
||||
|
||||
virtual void TextPosition();
|
||||
virtual void SetText(std::string text);
|
||||
virtual void SetDisplayText(std::string text);
|
||||
std::string GetText();
|
||||
HorizontalAlignment GetHAlignment() { return textHAlign; }
|
||||
VerticalAlignment GetVAlignment() { return textVAlign; }
|
||||
@ -42,6 +45,8 @@ public:
|
||||
void SetHidden(bool hidden) { masked = hidden; }
|
||||
bool GetHidden() { return masked; }
|
||||
|
||||
void SetBorder(bool border) {this->border = border;}
|
||||
|
||||
virtual void Draw(const Point& screenPos);
|
||||
};
|
||||
}
|
||||
|
@ -55,6 +55,24 @@ LoginView::LoginView():
|
||||
AddComponent(infoLabel);
|
||||
}
|
||||
|
||||
void LoginView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case KEY_TAB:
|
||||
if(IsFocused(usernameField))
|
||||
FocusComponent(passwordField);
|
||||
else
|
||||
FocusComponent(usernameField);
|
||||
break;
|
||||
case KEY_ENTER:
|
||||
case KEY_RETURN:
|
||||
if(IsFocused(passwordField))
|
||||
loginButton->DoAction();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LoginView::NotifyStatusChanged(LoginModel * sender)
|
||||
{
|
||||
infoLabel->SetText(sender->GetStatusText());
|
||||
|
@ -29,6 +29,7 @@ public:
|
||||
class LoginAction;
|
||||
class CancelAction;
|
||||
LoginView();
|
||||
virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
|
||||
void AttachController(LoginController * c_) { c = c_; }
|
||||
void NotifyStatusChanged(LoginModel * sender);
|
||||
virtual void OnDraw();
|
||||
|
@ -5,6 +5,7 @@
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#include <sstream>
|
||||
#include "PreviewController.h"
|
||||
#include "PreviewView.h"
|
||||
#include "PreviewModel.h"
|
||||
@ -43,6 +44,16 @@ void PreviewController::DoOpen()
|
||||
previewModel->SetDoOpen(true);
|
||||
}
|
||||
|
||||
void PreviewController::OpenInBrowser()
|
||||
{
|
||||
if(previewModel->GetSave())
|
||||
{
|
||||
std::stringstream uriStream;
|
||||
uriStream << "http://" << SERVER << "/Browse/View.html?ID=" << previewModel->GetSave()->id;
|
||||
OpenURI(uriStream.str());
|
||||
}
|
||||
}
|
||||
|
||||
void PreviewController::Exit()
|
||||
{
|
||||
if(ui::Engine::Ref().GetWindow() == previewView)
|
||||
|
@ -24,6 +24,7 @@ public:
|
||||
PreviewController(int saveID, ControllerCallback * callback);
|
||||
void Exit();
|
||||
void DoOpen();
|
||||
void OpenInBrowser();
|
||||
bool GetDoOpen();
|
||||
Save * GetSave();
|
||||
PreviewView * GetView() { return previewView; }
|
||||
|
@ -25,12 +25,28 @@ PreviewView::PreviewView():
|
||||
v->c->Exit();
|
||||
}
|
||||
};
|
||||
openButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(75, 16), "Open");
|
||||
openButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(50, 16), "Open");
|
||||
openButton->SetAlignment(AlignLeft, AlignMiddle);
|
||||
openButton->SetIcon(IconOpen);
|
||||
openButton->SetActionCallback(new OpenAction(this));
|
||||
AddComponent(openButton);
|
||||
|
||||
class BrowserOpenAction: public ui::ButtonAction
|
||||
{
|
||||
PreviewView * v;
|
||||
public:
|
||||
BrowserOpenAction(PreviewView * v_){ v = v_; }
|
||||
virtual void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
v->c->OpenInBrowser();
|
||||
}
|
||||
};
|
||||
browserOpenButton = new ui::Button(ui::Point((XRES/2)-90, Size.Y-16), ui::Point(90, 16), "Open in browser");
|
||||
browserOpenButton->SetAlignment(AlignLeft, AlignMiddle);
|
||||
browserOpenButton->SetIcon(IconOpen);
|
||||
browserOpenButton->SetActionCallback(new BrowserOpenAction(this));
|
||||
AddComponent(browserOpenButton);
|
||||
|
||||
saveNameLabel = new ui::Label(ui::Point(5, (YRES/2)+15), ui::Point(100, 16), "");
|
||||
saveNameLabel->SetAlignment(AlignLeft, AlignBottom);
|
||||
AddComponent(saveNameLabel);
|
||||
|
@ -20,6 +20,7 @@ class PreviewView: public ui::Window {
|
||||
PreviewController * c;
|
||||
Thumbnail * savePreview;
|
||||
ui::Button * openButton;
|
||||
ui::Button * browserOpenButton;
|
||||
ui::Label * saveNameLabel;
|
||||
ui::Label * authorDateLabel;
|
||||
int votesUp;
|
||||
|
Loading…
Reference in New Issue
Block a user