jacksonmj
cdd7399cc1
Make console recognise element names
2011-01-31 02:42:34 +00:00
jacksonmj
f97990fedd
Merge branch 'upstream' into dev
2011-01-30 22:36:15 +00:00
Cracker64
8ed2947b4c
update with latest
2011-01-30 16:46:50 -05:00
Simon
8510421b37
Merge with crackers console
2011-01-30 20:05:47 +00:00
Cracker64
fcf958da21
added 'load' command, and a basic error message.
2011-01-30 15:00:54 -05:00
Cracker64
e18337a70a
Added a console! it is pretty self explanitory
2011-01-30 01:23:24 -05:00
Simon
f391b896d4
Use Sessions instead of saving password
2011-01-29 12:16:13 +00:00
jacksonmj
5d34cae2e4
Consistent use of NGOL, better NSCN description
2011-01-29 11:20:34 +00:00
jacksonmj
9938378c0d
Merge remote branch 'cracker64' into dev
...
Conflicts:
includes/element.h
includes/powder.h
src/elements/firw.c
src/elements/legacy.c
src/elements/phot.c
src/elements/sprk.c
src/graphics.c
src/main.c
src/powder.c
2011-01-29 10:50:43 +00:00
Cracker64
4b5337c03a
finally fixed visual studio compiling, yay
2011-01-28 21:57:20 -05:00
Cracker64
964ecf2ecf
Other things overwritten, and changes from jacksonmj
2011-01-28 20:13:29 -05:00
Cracker64
880ed33fc7
oops, silly copy file, and fixed the new GoL from simon's fail merging.
2011-01-28 19:58:54 -05:00
Cracker64
bcea95c5ca
update to latest
2011-01-28 18:54:50 -05:00
jacksonmj
fe033ce859
INWR should cool after being sparked; and correct function parameters
...
Also correct grule size and replicate existing freezing point behaviour for lava
with strange ctypes.
2011-01-28 23:14:46 +00:00
jacksonmj
a5ff51f5a5
Restore cracker64 changes overwritten by merge
2011-01-28 21:46:40 +00:00
Simon
079d35f1a0
Merge branch 'dev' of git://github.com/jacksonmj/The-Powder-Toy
2011-01-28 19:56:44 +00:00
jacksonmj
086e3151ad
Fix some problems with restrict_flt
...
This change fixes pressure glitches, burning substances cooling by themselves to absolute
zero, and SING having temperatures of minus several million Kelvin.
2011-01-28 19:41:00 +00:00
jacksonmj
bdfbc7c409
Change include file for element update functions
2011-01-28 19:36:26 +00:00
Simon
e9ae32b0cc
Merge with jacksonmj, Warning: potential for lot of bugs
2011-01-27 20:32:34 +00:00
Simon
aedb16efb9
Fixes from cracker
2011-01-27 20:14:20 +00:00
Cracker64
60d3f0047b
quartz shouldn't have prop_conducts, and fixed visual studio compiling
2011-01-20 14:10:34 -05:00
Cracker64
1b35811bd4
revert all limit changes, a little too glitchy, can be done later when current limit is reached.
2011-01-19 14:25:56 -05:00
Cracker64
ff01973658
made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8.
2011-01-19 13:48:59 -05:00
Cracker64
e1eeaf9e9a
test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
2011-01-17 19:11:30 -05:00
Simon
ce0708eccd
Cracker merge
2011-01-17 14:06:27 +00:00
Cracker64
926450a9a3
more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
2011-01-16 20:54:41 -05:00
Cracker64
b1e09d4216
Made GoL code work with more advanced rules with different life states, giving more interesting rules.
2011-01-16 01:29:49 -05:00
jacksonmj
1833be451f
Merge branch 'cracker64' into dev
...
Conflicts:
includes/powder.h
src/graphics.c
src/main.c
src/powder.c
2011-01-15 16:23:51 +00:00
jacksonmj
42d7b56602
Attempt fix for some cases of fast particles going through obstacles
...
Also change direction_to_map again, to revert to original version
(which has problems with some diagonal surfaces, but doesn't have noticeable inaccuracies)
for refraction.
2011-01-15 15:25:39 +00:00
Cracker64
b673be0ac2
a fix so photons can be deleted and show up on HUD :)
2011-01-14 00:29:32 -05:00
jacksonmj
0221cdd355
Split elements/misc.c into separate functions
2011-01-13 22:51:55 +00:00
jacksonmj
7fb086065a
Correct spelling
2011-01-13 21:56:17 +00:00
jacksonmj
9707443b24
Merge element state into ptypes.
...
All of the pstates array except .state was replaced by ptransitions.
2011-01-13 21:31:24 +00:00
jacksonmj
def10c41ae
Exaggerate convection, misc rearrangement + fixes
2011-01-13 15:24:01 +00:00
jacksonmj
4006bdf4c2
Merge branch 'upstream' into dev
2011-01-11 13:44:52 +00:00
Cracker64
f242566e30
fix QRTZ spot saving, rotate should change FAN vector as well
2011-01-10 09:43:16 -05:00
jacksonmj
54f9f872b9
Finish update function cleanup
2011-01-10 14:41:03 +00:00
jacksonmj
88d107f18a
Better channel handling
2011-01-09 21:12:25 +00:00
jacksonmj
144e4bdb69
Begin cleanup of update functions
2011-01-09 19:23:05 +00:00
Simon
b3735bb84b
Version change
2011-01-09 12:20:15 +00:00
Cracker64
6b06d37ca5
update with simon, and some other changes from jacksonmj.
2011-01-08 21:23:46 -05:00
Simon
75e898e45b
Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy
2011-01-08 21:05:52 +00:00
Simon
764e3966bb
Improvements to fancy display
2011-01-08 21:03:43 +00:00
Cracker64
0958a6e6da
add ctype transfer to portal
2011-01-08 15:33:54 -05:00
jacksonmj
7f83cb1061
Function pointers + minor adjustments.
2011-01-08 19:39:17 +00:00
Simon
4a046e77c2
Verson
2011-01-08 19:01:43 +00:00
Simon
548d052018
New Element from cracker - BOYL
2011-01-08 18:51:22 +00:00
Cracker64
b4fb2bf20a
forgot BOYL description
2011-01-08 13:21:09 -05:00
Cracker64
76304bac8d
BOYL, a gas that evens out pressure related to its temp, kind of a gas PUMP, but not really, BOYL+WATR=FOG BOYL+O2=WATR, possibly hydrogen in the future?
2011-01-08 13:16:14 -05:00
Simon
cd08a7102c
Changes from cracker
2011-01-08 17:40:30 +00:00
jacksonmj
d17758cc08
Yet more function pointers.
2011-01-08 09:00:59 +00:00
jacksonmj
9af0072b21
Further function pointers.
2011-01-07 23:05:26 +00:00
jacksonmj
685ede0643
More electricity rewrite.
2011-01-07 22:20:47 +00:00
jacksonmj
6908f3dd0b
Tidy up.
2011-01-07 20:26:09 +00:00
jacksonmj
b69712bbdb
Some more function pointers
2011-01-07 20:03:58 +00:00
jacksonmj
cb02bdfe21
Rewrite electricity code.
2011-01-07 18:00:31 +00:00
jacksonmj
aebcc0ebe4
Use PROP_CONDUCTS more.
2011-01-07 16:56:15 +00:00
jacksonmj
f3ded5f08c
More function pointers.
2011-01-07 16:18:22 +00:00
jacksonmj
b661418d7e
Replace pstates and some pressure ifs with array.
2011-01-07 14:47:10 +00:00
jacksonmj
1ab4d328a6
Start function pointers
2011-01-07 14:14:35 +00:00
jacksonmj
ed8c0031f4
Astyle.
2011-01-06 22:26:31 +00:00
Simon
2a3af54e92
Kiosk mode, full screen. requested by dante3rd
2011-01-06 08:55:10 +00:00
Cracker64
45078b5933
update, and another small ARAY feature, goes through SWCH.
2011-01-05 18:34:39 -05:00
Simon
7e3530a705
Few changes and fixes from cracker for ptypes
2011-01-05 20:41:20 +00:00
Simon
5d7c0194f1
INST enabled. INST modifier for ARAY - makes it not stop
2011-01-05 17:42:39 +00:00
Cracker64
fd2f0c905b
better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
2011-01-04 20:53:24 -05:00
Simon
0eb4089b08
Easier fancy effects, by Mur
2011-01-04 19:42:50 +00:00
Cracker64
5a37f32ca1
update with simon, and shift-v now does every other frame properly
2011-01-04 13:26:28 -05:00
Simon
3a2bc76643
Gravity control by Moach
2011-01-04 13:35:16 +00:00
Simon
6340ff2ac9
Merged new life types from cracker
2010-12-31 11:26:52 +00:00
Cracker64
6519fc167e
7 more gol types, fixed gol code to work with it.
2010-12-31 00:52:40 -05:00
Simon
c98099f8df
Small changes to SING from cracker
2010-12-30 22:38:27 +00:00
Cracker64
2b253cf73c
simon update and small SING change to make it betterer.
2010-12-30 16:55:02 -05:00
Simon
b92e6b391f
Merge recent cracker changes
2010-12-30 09:55:43 +00:00
Cracker64
2212d04fb0
added SING, QRTZ and PQRT, see mod thread on forum.
2010-12-30 00:46:35 -05:00
Simon
3715925dd9
Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy
2010-12-29 21:15:40 +00:00
Cracker64
25b95e211e
new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
2010-12-29 09:44:12 -05:00
Simon
713034ed61
Cracker Merge
2010-12-27 23:21:26 +00:00
Cracker64
761ea03882
added a basic coldflame explosive, ignites from CFLM or something cold.
2010-12-27 17:29:05 -05:00
Cracker64
0dbb53606b
forgot PROP thing in powder.h, adjustments to heat glow and BOMB
2010-12-24 15:59:27 -05:00
Cracker64
65a60b3812
updated with BOMB
2010-12-24 15:00:59 -05:00
Simon
b86e6d96d0
Forgot to change particle states table
2010-12-24 15:38:14 +00:00
Simon
8f22758990
More awesome
2010-12-24 15:04:48 +00:00
Simon
1983512b3d
Hot metal glow for more views
2010-12-24 13:51:09 +00:00
Simon
db364c549f
You know, stuff.
2010-12-24 12:51:39 +00:00
Felix Wallin
2e57ba16f3
small fix for indention
2010-12-23 21:53:18 +01:00
Simon
bd9b01c3e2
Cracker Merge
2010-12-22 18:17:06 +00:00
Cracker64
321c570581
forgot to delete a note.
2010-12-22 01:31:22 -05:00
Cracker64
e5ebf1fb41
updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only show in debug mode.
2010-12-22 00:13:01 -05:00
Simon
5026bfa105
Revert "nice"
...
This reverts commit 14b4dfef87
.
2010-12-20 18:11:11 +00:00
Felix Wallin
14b4dfef87
nice
2010-12-20 14:34:55 +01:00
Simon
1e4e7ea475
Invis can now be used to turn photons into neutrons
2010-12-19 19:07:23 +00:00
Simon
314e937ec8
Allow building with Visual Studio, at the loss of some functionality, also, updates to version number
2010-12-19 18:39:39 +00:00
Simon
e380237cbc
Fix merge
2010-12-19 17:29:30 +00:00
Simon
92d22ac590
Nibble is a noob, also fix for persistent mode bug
2010-12-19 14:20:38 +00:00
Cracker64
2dad930818
added spawnpoints for stickmen, so they respawn.
2010-12-18 23:22:10 -05:00
Cracker64
039a4e2f31
Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d
2010-12-18 02:14:53 -05:00
Cracker64
809676a1dc
added invertion to rotate, ctrl-shift-r, will invert x-axis. NEUT+ACID=ISOZ,GLOW+WATR=DEUT. added ` to toggle replace mode for people without insert keys
2010-12-17 01:35:27 -05:00
Cracker64
327ccb7bba
a rotate tool! ctrl-r, then select the area, it will rotate counterclockwise, no properties are saved right now, it deletes and recreates.
2010-12-16 00:17:08 -05:00
Cracker64
5b2c689394
another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
2010-12-14 17:23:27 -05:00
Felix Wallin
9c805f8643
there we go
2010-12-14 21:59:37 +01:00
Felix Wallin
fae101b1df
we obviously need the particle index
2010-12-14 21:43:28 +01:00
Felix Wallin
4220fd8e35
The only thing it broke was compilation, fixed
2010-12-14 17:10:34 +01:00
Felix Wallin
455b27e3ce
started on function pointers. Pushing to master because of otherwise impossible merges
2010-12-14 17:08:37 +01:00
FacialTurd
d20ba9f342
2010-12-13 04:11:38 -08:00
Cracker64
23f828135a
updated with icons, and some more fixes.
2010-12-12 20:13:05 -05:00
Simon
dc25b3a811
Added glyphs for GOL, Heat gradient view and alternate pressure view
2010-12-12 13:47:30 +00:00
Simon
f1df4cae6a
Merge latest cracker changes
2010-12-12 12:24:38 +00:00
Cracker64
af72702434
few thingies before i go
2010-12-12 01:46:40 -05:00
Cracker64
dc318fa14a
more small changes/fixes. Generation count for GoL in debug, resets with 'r'.
2010-12-11 23:31:08 -05:00
Simon
be7acfd99b
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2010-12-11 03:46:34 +00:00
Simon
d8cd71f912
cracker merge
2010-12-11 03:46:21 +00:00
Cracker64
95c4e49f53
Lots of small changes/fixes mentioned in my mod post.
2010-12-10 14:05:06 -05:00
Cracker64
d017764fbe
Photons no longer give heat to insulation type things. is basically the same as official besides a few bug fixes.
2010-12-08 14:53:53 -05:00
Cracker64
cbf41389a2
Bugfix for wifi, would cause a double spark if timed just right. updated to
2010-12-08 12:14:02 -05:00
Felix Wallin
c9f852085b
Revert "function pointers, not doing anything yet"
...
This reverts commit 048a0672c7
.
2010-12-08 17:34:18 +01:00
Felix Wallin
1b5f6b2dc0
Merge branches 'master' and 'function_pointers'
2010-12-08 17:14:12 +01:00
Felix Wallin
81d6cae1f2
test
2010-12-08 17:12:54 +01:00
Felix Wallin
048a0672c7
function pointers, not doing anything yet
2010-12-08 17:08:15 +01:00
Simon
96da331601
Improved pause flag, will now only pause, not unpause the game
2010-12-08 01:15:00 +00:00
Simon
4355b8b2d5
Fix for prerender save and fan drawing
2010-12-07 21:48:03 +00:00
Simon
58b85e19b4
Change version number
2010-12-07 17:47:48 +00:00
Simon
46940a8e4f
Added saving of pause state and particle tmp value, removed INST from the menu
2010-12-07 16:26:53 +00:00
Cracker64
fff7ecedf8
removed battery from INST wire, some other small fixes
2010-12-06 18:54:09 -05:00
Simon
ae828393ce
Fix open_ui bug where client will crash with a null pointer exception if the prerender_save function returns null due to newer save or other
2010-12-06 19:45:01 +00:00
Simon
122babe356
Added ARAY, a instant ray that can create holograms and transfer electrical energy
2010-12-06 19:32:33 +00:00
Cracker64
efb7c6bc9c
updated with simon's changes
2010-12-05 21:56:46 -05:00
Simon
40ab51d79f
Cracker64 merge
2010-12-05 15:49:48 +00:00
Cracker64
2cf25c8a6a
FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
2010-12-04 23:29:41 -05:00
Simon
b54c0b6934
Particle life now saved as 16bit integer, increases limit and fixes saving of wire and other elements. Version 44 to reflect save format change
2010-12-04 22:17:01 +00:00
Cracker64
d56684312d
WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
2010-12-04 12:24:54 -05:00
Cracker64
01a2dcaf41
lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work.
2010-12-03 00:13:00 -05:00
Cracker64
656b5ff496
SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced.
2010-12-01 15:27:13 -05:00
Cracker64
491016eaf4
Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.
2010-11-30 14:43:42 -05:00
Cracker64
bb16ffa2bb
PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac?
2010-11-29 22:42:36 -05:00
Cracker64
77a17ecaee
VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
2010-11-28 16:58:57 -05:00
Cracker64
1eeda3f5cc
ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.
2010-11-25 01:01:28 -05:00
Philip
f02d504656
Added PSTE, a colloid element that turns solid under pressure. WTF is now radioactive with neutrons. boom.
2010-11-24 00:42:20 -05:00
Philip
d89e7e4abe
added ISOZ, isotope z, radioactive liquid, reacts with photons, not neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot.
2010-11-23 13:28:57 -05:00
Philip
50f4da5996
plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind of
2010-11-22 15:54:35 -05:00
Philip
60e4c076cb
floodfill fix, @_@ elements, grav changes color
2010-11-22 15:36:24 -05:00
Simon
9684fdc377
Small changes
2010-11-22 20:06:20 +00:00
Philip
3d2292890b
Fixed ehole, made wall code use defines, wall specific deletion.
2010-11-21 01:08:33 -05:00
Philip
a38dddaf5a
Made wall code use #defines. small fix for adjustabl brush.
2010-11-19 22:03:52 -05:00
Philip
c1182db42d
Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes.
2010-11-19 18:01:56 -05:00
Philip
435f71c781
Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves.
2010-11-18 23:27:24 -05:00
Philip
5e56850682
Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes
2010-11-18 16:23:24 -05:00
Philip
5d0da4b138
Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
2010-11-18 00:01:46 -05:00
Philip
9383c1ca4c
Added a different velocity/pressure display. Added old fireworks i made.
2010-11-16 19:47:18 -05:00
Philip
245628a7fd
added WARP PUMP fix alt-click select.
2010-11-16 12:15:34 -05:00
Philip
663db5374f
Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
2010-11-15 11:57:37 -05:00
Philip
02067b1587
Fix movement of fog and fixed life exchange.
2010-11-12 21:14:47 -05:00
Philip
ebcded767e
First release of the mod
2010-11-12 12:46:02 -05:00
Philip
bf1d90d7c3
CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall errors.
2010-11-11 11:02:02 -05:00
Philip
179a9f731a
Updating with all new changes
2010-11-10 19:42:42 -05:00
FacialTurd
8760a2b2a9
Version Number
2010-11-10 12:56:39 -08:00
Philip
bd8a9f4931
made myself for AntB because he is a bad coder, here you go
2010-11-10 14:28:05 -05:00
Philip
febd9be627
Added 3 more life types
2010-11-09 01:04:59 -05:00
Philip
16265e3736
made faster
2010-11-08 19:59:03 -05:00
Philip
3de06dea86
Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
2010-11-07 17:55:25 -05:00
Philip
ea1c44aba4
slight change
2010-11-07 01:03:57 -05:00
Philip
fd79639c5d
compressed code, yay and a grid for rule sets.
2010-11-07 00:15:45 -04:00
Philip
3ad216f953
added amoeba, move, pseudo life, and diamoeba particles
2010-11-06 20:45:36 -04:00
Philip
75922ae31d
added Day&Night life particles
2010-11-06 19:03:35 -04:00
Philip
a2c8443c36
Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section.
2010-11-06 17:13:43 -04:00
Simon
43cbb294ef
Visual Studio and MinGW comapatbility
2010-11-06 17:42:22 +00:00
Philip
a23d46a9f6
GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
2010-11-05 21:25:02 -04:00
Philip
068076a4ae
Made it go faster, once per frame, and cool heat colors.
2010-11-05 01:22:43 -04:00
Philip
4ed5b47bff
LOL GOL WORKS
2010-11-04 22:12:51 -04:00
Simon
9a40e4924e
Major improvements to text wrapping, acceptible but still character based
2010-11-03 15:51:02 +00:00
Philip
4e46f51bcf
changed moving sign code so it doesn't modify the sign itself.
2010-11-01 23:56:06 -04:00
Philip
edab61ec4d
forgot to delete something
2010-11-01 12:58:22 -04:00
Simon Robertshaw
783f156e20
Inlude missing header file for neutron fix
2010-10-31 10:26:32 +00:00
Simon Robertshaw
457c049f95
Functionality finished, tweeks needed
2010-10-30 20:50:36 +01:00
Philip
8f397f3a03
moving signs! i think everything still works, click the weird random extra button, someone can add an icon later.
2010-10-29 23:37:15 -04:00
Philip
bb3b1a52ac
added specific element eraser again for my own uses sinces everyone else thinks its useless. alt-click to pick and then alt-click in the game to erase the picked element. you could then have right and left click be two different elements and alt-click on the eraser to keep two elements selected and an easy to use eraser as well
2010-10-28 19:31:06 -04:00
Philip
bff5961d60
updating
2010-10-28 19:18:06 -04:00
Simon Robertshaw
ba1b9f7584
More functionality and improvements to open_ui
2010-10-25 12:13:34 +01:00
Simon
1b03d85d09
Fix neutrons, add properties, fix photons
2010-10-22 13:33:56 +01:00
Simon
1bc0afc2bf
Whoops
2010-10-22 00:04:45 +01:00
Simon
f88bb0f246
Changes for open_ui
2010-10-21 23:59:56 +01:00
Felix Wallin
fdd3d24031
some 'fixes', better solution: change to what it was before the neutron fix.
2010-10-21 18:14:09 +02:00
Simon
e711060cb9
Neutrons fixed somewhat
2010-10-21 11:48:21 +01:00
Simon
92b28b7879
New Open UI - Half Complete
2010-10-20 22:31:19 +01:00
Felix Wallin
c4368bf8af
moved defines
2010-10-16 23:35:33 +02:00
AntB
edcd7db073
Neutron Fix
2010-10-16 14:55:01 +01:00
AntB
1d167e1054
Manual merge - UI changes
2010-10-15 17:36:05 +01:00
AntB
a49f81decb
Photon fix >.< getting the right weight helps
2010-10-15 00:07:02 +01:00
AntB
b3739e34f8
int weight additions to powder.h complete, removed can_move array. redid a bit of formatting
2010-10-14 00:57:27 +01:00
AntB
c9f8f2c8c9
Adjusted Powders and set some Misc
2010-10-14 00:17:52 +01:00
AntB
1ef7942119
Powders Set
2010-10-13 23:46:11 +01:00
AntB
bb278b323b
Solids Set
2010-10-13 12:51:45 +01:00
AntB
2d6fa4597f
Formatting
2010-10-13 12:41:27 +01:00
Simon
24a3b5919f
IRON
2010-10-12 16:59:49 +01:00
Philip
e4f9f77de9
Updating
2010-10-04 00:29:37 -04:00
Simon
5591a7346c
Firework improvements and Fire changes
2010-10-03 14:56:30 +01:00
Felix Wallin
b7f8fd4ba6
fixed indention
2010-10-02 19:45:55 +02:00
Felix Wallin
6e81c2a88c
Added reflection, thanks to Skylark
2010-10-02 17:59:24 +02:00
Felix Wallin
9ca6983e35
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2010-09-27 12:56:23 +02:00
Felix Wallin
58d710b224
layout change
2010-09-27 12:53:05 +02:00