Commit Graph

412 Commits

Author SHA1 Message Date
jacksonmj
29bd6e42f5 Correct some fancy mode graphics 2011-02-07 16:19:14 +00:00
jacksonmj
5fbb37ba60 Fix console particle number, coordinate parsing 2011-02-07 15:56:10 +00:00
jacksonmj
ee100cb4f0 Fix GoL deleting particle 0 2011-02-07 15:24:08 +00:00
jacksonmj
6749eb1960 More flood_parts fixes
kill_part needs to update photon map, otherwise delete_part keeps
deleting the same photon, leading to infinite flood_parts recursion.
2011-02-06 20:24:20 +00:00
jacksonmj
e791e21c3e Fix x,y not always updating and particle # not showing when BETA defined 2011-02-06 17:52:35 +00:00
jacksonmj
b7e50f521c Fix flood_parts crashes
Crashes due to infinite recursion in flood_parts, which seemed to be caused by
the pmap being incorrect.
2011-02-06 17:16:49 +00:00
FacialTurd
3a4b7f6983 Uninitialised pointer segfault if not previously logged in - jacksonmj 2011-02-06 04:41:48 -08:00
jacksonmj
21d0dd0ca2 Better text wrapping 2011-02-05 15:44:29 +00:00
jacksonmj
196ccd1e36 Uninitialised pointer segfault if not previously logged in 2011-02-04 20:53:15 +00:00
jacksonmj
2569d244d4 Merge branch 'upstream' into dev
Conflicts:
	src/powder.c
2011-02-04 19:59:50 +00:00
Simon
0d863dce94 Nobody likes extra line breaks] 2011-02-04 12:17:24 +00:00
Simon
aef66fbfe3 Session checking on startup and compatibility fixes 2011-02-04 12:16:45 +00:00
Simon
dd5ca12223 We don't want any buffer overflow, especially when reading file and user input 2011-02-04 11:42:11 +00:00
Simon
9469a3b46a Merge with cracker, also fix version 2011-02-04 10:24:35 +00:00
Cracker64
9064cabf28 merge jacksonmj's and much better string parsing because of a function i found. 2011-02-04 01:00:03 -05:00
Cracker64
1755f08e44 variables and if statements for scripts, GoL is glitchy for me, i don't know why 2011-02-03 16:38:58 -05:00
jacksonmj
d21d1f7ba5 Merge branch 'upstream' into dev 2011-02-03 18:47:23 +00:00
Simon
525a59e280 Fixes from cracker64, also lolsounds 2011-02-03 15:37:55 +00:00
jacksonmj
54caad7a69 Possible fix for liquids transferring spark through INSL 2011-02-03 12:04:11 +00:00
jacksonmj
8aaaae1daf Make PTCT/NTCT cool down even when covered with spark
Also fix typo in update_PHOT
2011-02-03 00:08:56 +00:00
jacksonmj
5b1210714d More fixes
Fix PHOT and FWRK.
Fix QRTZ conductivity (broken by removing PROP_CONDUCTS)
Add some things lost during rewrite: NTCT/PTCT not heated if INSL in the way;
boiling point varies with pressure.
2011-02-02 17:49:56 +00:00
Cracker64
db038e9643 HERE are the doubled memsets 2011-02-02 00:18:22 -05:00
Cracker64
2fb7c944cd fix a few things, some memsets were doubled. 2011-02-02 00:15:57 -05:00
Cracker64
5383311cba testing playing .wav files. lol sounds 2011-02-01 20:35:41 -05:00
jacksonmj
77bcac1a56 Small fixes
Fix nearest_part distance calculation
Rename air constants to avoid PLOSS clash with math.h
Prevent crashes due to bad lava ctype.
2011-02-01 16:06:48 +00:00
Cracker64
c558df240b made set work with all of one type of a particle (set type dust deut) turns all dust into deut 2011-01-31 23:30:53 -05:00
Cracker64
fea297b2ac Update with simon, and drawing SPRK on walls crash fix. 2011-01-31 22:53:32 -05:00
Simon
c78d4203ee Small changes from cracker 2011-01-31 22:17:44 +00:00
Simon
b033a9655d Fix for liquids - jacksonmj 2011-01-31 22:10:34 +00:00
jacksonmj
d52fa30a45 Attempt fix for liquids 2011-01-31 22:00:12 +00:00
Simon
5ec884993f Fix login for non-elevated users 2011-01-31 20:25:27 +00:00
Cracker64
c1ca8bae29 merge jacksonmj's and simon's changes, and made mouse coords show up in debug so it is easier to get them. 2011-01-31 13:12:29 -05:00
Simon
8363a21f23 ALL GLORY TO THE SAVASK 2011-01-31 16:54:13 +00:00
jacksonmj
5bf8755655 Console improvements
Can use x,y coordinates to specify which particle.
ctype now also accepts element names.
More sanity checking of input.
delete command added.
2011-01-31 16:36:40 +00:00
jacksonmj
363a3e38f1 Merge branch 'cracker64' into dev
Conflicts:
	src/interface.c
	src/main.c
2011-01-31 14:05:05 +00:00
Cracker64
3babc0586c stupid git, didn't take description change 2011-01-31 00:49:50 -05:00
Cracker64
b7f768e4b3 Moved console commands into own function. Added running script files so console commands can be run instantly. Added create command. element names work, from jacksonmj. 2011-01-31 00:12:47 -05:00
jacksonmj
cdd7399cc1 Make console recognise element names 2011-01-31 02:42:34 +00:00
jacksonmj
f85ef31b1f Merge branch 'upstream' into dev 2011-01-31 02:25:55 +00:00
Simon
61292f5355 Fix bugs with console. 2011-01-30 23:20:12 +00:00
Cracker64
6aaa9e78cd possible fix from jacksonmj, cursor gets set to end while changing commands with up/down 2011-01-30 18:15:53 -05:00
jacksonmj
e2b916a91f Console segfault fix
ed.str is deallocated when console_ui returns. Dereferencing the
returned pointer to ed.str therefore results in bad things.
2011-01-30 22:37:59 +00:00
jacksonmj
f97990fedd Merge branch 'upstream' into dev 2011-01-30 22:36:15 +00:00
Cracker64
8ed2947b4c update with latest 2011-01-30 16:46:50 -05:00
Simon
bcbcb0063b Command buffer, limit is 9, I think 2011-01-30 21:38:24 +00:00
Simon
c6db32f829 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-01-30 20:11:10 +00:00
Simon
8510421b37 Merge with crackers console 2011-01-30 20:05:47 +00:00
Cracker64
fcf958da21 added 'load' command, and a basic error message. 2011-01-30 15:00:54 -05:00
Cracker64
e18337a70a Added a console! it is pretty self explanitory 2011-01-30 01:23:24 -05:00
FacialTurd
d61efca4e5 Missing header for CM_COUNT 2011-01-29 09:42:01 -08:00
Simon
7522e95a9d Missing file, also fix cmode saving 2011-01-29 12:19:48 +00:00
Simon
f391b896d4 Use Sessions instead of saving password 2011-01-29 12:16:13 +00:00
jacksonmj
5d34cae2e4 Consistent use of NGOL, better NSCN description 2011-01-29 11:20:34 +00:00
jacksonmj
9938378c0d Merge remote branch 'cracker64' into dev
Conflicts:
	includes/element.h
	includes/powder.h
	src/elements/firw.c
	src/elements/legacy.c
	src/elements/phot.c
	src/elements/sprk.c
	src/graphics.c
	src/main.c
	src/powder.c
2011-01-29 10:50:43 +00:00
Cracker64
4b5337c03a finally fixed visual studio compiling, yay 2011-01-28 21:57:20 -05:00
Cracker64
01304db892 fix some visual studio issues. 2011-01-28 20:53:02 -05:00
Cracker64
964ecf2ecf Other things overwritten, and changes from jacksonmj 2011-01-28 20:13:29 -05:00
Cracker64
880ed33fc7 oops, silly copy file, and fixed the new GoL from simon's fail merging. 2011-01-28 19:58:54 -05:00
Cracker64
bcea95c5ca update to latest 2011-01-28 18:54:50 -05:00
jacksonmj
fe033ce859 INWR should cool after being sparked; and correct function parameters
Also correct grule size and replicate existing freezing point behaviour for lava
with strange ctypes.
2011-01-28 23:14:46 +00:00
jacksonmj
a5ff51f5a5 Restore cracker64 changes overwritten by merge 2011-01-28 21:46:40 +00:00
Simon
079d35f1a0 Merge branch 'dev' of git://github.com/jacksonmj/The-Powder-Toy 2011-01-28 19:56:44 +00:00
jacksonmj
bdfbc7c409 Change include file for element update functions 2011-01-28 19:36:26 +00:00
jacksonmj
2654996599 Fix disappearing WTRV
If water is sparked then quickly heated past 100C, the resulting
WTRV will disappear after a few frames.
2011-01-27 22:38:47 +00:00
Simon
e9ae32b0cc Merge with jacksonmj, Warning: potential for lot of bugs 2011-01-27 20:32:34 +00:00
jacksonmj
58a700fbb0 Fix SIGFPE when opening creations with exactly 50 up/down votes
Only occurs on optimised (using $(OFLAGS) in Makefile) builds
2011-01-23 15:40:01 +00:00
Cracker64
60d3f0047b quartz shouldn't have prop_conducts, and fixed visual studio compiling 2011-01-20 14:10:34 -05:00
Cracker64
e7f2eb92c5 ctrl-'=' will reset sparks 2011-01-19 17:56:55 -05:00
Cracker64
b25a6ecd59 some photon fixes, and better resets on reload/clear 2011-01-19 16:24:54 -05:00
Cracker64
1b35811bd4 revert all limit changes, a little too glitchy, can be done later when current limit is reached. 2011-01-19 14:25:56 -05:00
Cracker64
ff01973658 made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8. 2011-01-19 13:48:59 -05:00
Cracker64
5c65d69dac missed some bitshifts, which caused a few glitches. Everything seems normal 2011-01-18 00:45:14 -05:00
Cracker64
e1eeaf9e9a test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096 2011-01-17 19:11:30 -05:00
Cracker64
926450a9a3 more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu 2011-01-16 20:54:41 -05:00
Cracker64
db5bb618c1 fix loading of old GoL saves, and fix wall crash 2011-01-16 13:54:36 -05:00
Cracker64
b1e09d4216 Made GoL code work with more advanced rules with different life states, giving more interesting rules. 2011-01-16 01:29:49 -05:00
jacksonmj
c5670d39c1 Misc small fixes and tidyup 2011-01-15 20:21:22 +00:00
jacksonmj
de58e9a2e7 Fix E-hole
Was broken for powders by fixing fast moving particles going through obstacles.
For gasses, was broken in upstream.
2011-01-15 17:01:20 +00:00
jacksonmj
1833be451f Merge branch 'cracker64' into dev
Conflicts:
	includes/powder.h
	src/graphics.c
	src/main.c
	src/powder.c
2011-01-15 16:23:51 +00:00
jacksonmj
c7213127e5 Temporarily undo photon reflection fix (causes inaccuracies). 2011-01-15 15:36:42 +00:00
jacksonmj
42d7b56602 Attempt fix for some cases of fast particles going through obstacles
Also change direction_to_map again, to revert to original version
(which has problems with some diagonal surfaces, but doesn't have noticeable inaccuracies)
for refraction.
2011-01-15 15:25:39 +00:00
Cracker64
2d79fa5cfe fix photon causing infinite sparks 2011-01-14 21:23:23 -05:00
Cracker64
e33fb40e2d oops, didn't need the floodfill thing there. 2011-01-14 11:05:08 -05:00
Cracker64
b673be0ac2 a fix so photons can be deleted and show up on HUD :) 2011-01-14 00:29:32 -05:00
jacksonmj
0221cdd355 Split elements/misc.c into separate functions 2011-01-13 22:51:55 +00:00
jacksonmj
7fb086065a Correct spelling 2011-01-13 21:56:17 +00:00
jacksonmj
9707443b24 Merge element state into ptypes.
All of the pstates array except .state was replaced by ptransitions.
2011-01-13 21:31:24 +00:00
jacksonmj
a23138fbbe Fix permanent stickman death. 2011-01-13 20:17:05 +00:00
jacksonmj
def10c41ae Exaggerate convection, misc rearrangement + fixes 2011-01-13 15:24:01 +00:00
Cracker64
225dab24ea fix some rare SWCH problems 2011-01-12 19:11:46 -05:00
Cracker64
1c8df0f09e fix photon heating particle number 0 2011-01-12 16:36:08 -05:00
Cracker64
6083b64b72 portal was invisible in debug, oops 2011-01-12 13:22:27 -05:00
Cracker64
cc4489ff29 line for portals. wifi channels reset on reload. 2011-01-12 12:15:50 -05:00
jacksonmj
daa6af0cc2 Small fixes and cleanup 2011-01-11 21:17:02 +00:00
Cracker64
c7f1e2e423 fix 1px brush replace mode 2011-01-11 10:45:16 -05:00
jacksonmj
4006bdf4c2 Merge branch 'upstream' into dev 2011-01-11 13:44:52 +00:00
jacksonmj
cf1ef72584 Rearrange some code, make heat transfer run faster 2011-01-10 23:33:58 +00:00
Cracker64
f242566e30 fix QRTZ spot saving, rotate should change FAN vector as well 2011-01-10 09:43:16 -05:00
jacksonmj
54f9f872b9 Finish update function cleanup 2011-01-10 14:41:03 +00:00
jacksonmj
855281295f More update functions cleanup. 2011-01-10 00:46:34 +00:00