Commit Graph

197 Commits

Author SHA1 Message Date
Simon Robertshaw
577ad4eb47 Gravity state now saved 2011-05-28 18:54:12 +01:00
Simon Robertshaw
eafcdf8ec9 Improve error handling on display initialisation 2011-05-24 14:54:14 +01:00
Simon Robertshaw
128e8c1ff8 Version increment 2011-05-20 13:04:52 +01:00
Simon Robertshaw
811fe61881 Version increment 2011-05-19 15:59:18 +01:00
Simon Robertshaw
9d70d60ee9 New message notification on session check TODO: Clickable link to conversations on website 2011-05-16 12:46:08 +01:00
Simon Robertshaw
1ddff1ad3b Runtime fullscreen toggle TODO: Fix bug that prevents from closing the window after a fullscreen toggle 2011-05-15 20:40:08 +01:00
Cracker64
9d20d6af82 Decoration has a color menu. GoL uses less memory(17MB less), and probably a bit faster. 2011-05-14 13:46:10 +01:00
jacksonmj
7fe99f3210 Pass decorations to saving functions (doesn't actually save yet) 2011-05-14 13:44:02 +01:00
Simon Robertshaw
ee962dc8bb Newtonian gravity toggle, disabled by default 2011-05-12 18:04:29 +01:00
Simon Robertshaw
061d6ba7af Gravity: only calculate the difference 2011-04-26 16:15:23 +01:00
Simon Robertshaw
b26648e6ae Fix pause with gravity and test deuterium improvements 2011-04-25 20:41:45 +01:00
Simon Robertshaw
28d9328959 Dialog box for changing simulation options, gravity toggle needs implementing 2011-04-25 16:39:28 +01:00
jacksonmj
7b82eae82e Jacksonmj: Move console functions into seperate file 2011-04-25 12:07:55 +01:00
Simon Robertshaw
55301b70dc Forgot something for gravity 2011-04-22 17:06:44 +01:00
Simon
5c8a6f3af8 Increment version 2011-04-17 14:07:51 +01:00
Simon
67531c2434 Game save renderer 2011-04-12 12:19:21 +01:00
Simon
9d71597df9 Increment version 2011-04-10 12:10:11 +01:00
Simon
7277175da0 Increment version 2011-04-08 13:57:05 +01:00
Simon
812798d70d 64bit fixes and other 2011-03-29 17:47:53 +01:00
Lieuwe
3d71ab5582 64bit fixes, thanks a ton jacksonmj :D 2011-03-26 16:45:38 +01:00
Simon
635ad0afdc M_PI for those who aren't awesome enough for Pi 2011-03-24 20:01:15 +00:00
Simon
2e401babb7 Python console 2011-03-22 17:58:52 +00:00
Simon
c096b2b14a More cracker fixes 2011-03-22 17:25:29 +00:00
Simon
7d56b33589 Fix some WIND bugs 2011-03-22 17:14:45 +00:00
Lieuwe
7e27282b92 you can now disable(tpt.disable_python) or enable(python) the python console :D 2011-03-18 19:42:23 +01:00
Lieuwe
96959503cd now warns about a disabled python console. 2011-03-18 19:02:09 +01:00
jacksonmj
56f966b4db Add some arguments to save build/parse functions
To make clipboard manipulation easier.
2011-03-18 12:41:36 +00:00
Lieuwe
34051303cf no need to include tpt_console.py on 64bit anymore. 2011-03-15 19:18:31 +01:00
Lieuwe
c33f6adae7 added #define PYEXT so you can use an external tpt_console.py on 64bit OSes 2011-03-13 18:45:40 +01:00
Cracker64
3b048f8a06 merge merge merge 2011-03-10 15:43:27 -05:00
Lieuwe
db07c1ee0c added #define to disable PYCONSOLE 2011-03-09 15:41:50 +01:00
Lieuwe
eab871c774 getheader now compiles python files 2011-03-03 20:33:48 +01:00
jacksonmj
ded7bdf30d Merge branch 'upstream' into dev
Conflicts:
	src/main.c
2011-02-26 19:32:51 +00:00
Simon
fa76c4b45c Increase minor version 2011-02-23 17:16:13 +00:00
Cracker64
a8439f221e updating 2011-02-22 20:55:09 -05:00
jacksonmj
c9725c6004 Merge branch 'upstream' into dev
Conflicts:
	src/main.c
2011-02-22 15:18:04 +00:00
Simon
ff1aca9524 Update version 2011-02-22 00:15:48 +00:00
jacksonmj
b3278cf888 Fix some compiler warnings 2011-02-20 20:46:26 +00:00
Simon
c6e2d17ffe Minor version 2011-02-19 18:36:08 +00:00
jacksonmj
a2091ede76 Move reset code to own function
Also clear persistent view when loading a save or clearing the screen.
2011-02-19 15:41:44 +00:00
jacksonmj
d57c5ef5e0 Visual Studio compatibility
Also fix two compiler warnings
2011-02-13 00:30:54 +00:00
Cracker64
e882dfecf9 update with latest 2011-02-10 19:46:34 -05:00
jacksonmj
6bbc5328fc Sound device not compulsory 2011-02-08 14:30:02 +00:00
Simon
9469a3b46a Merge with cracker, also fix version 2011-02-04 10:24:35 +00:00
Cracker64
9064cabf28 merge jacksonmj's and much better string parsing because of a function i found. 2011-02-04 01:00:03 -05:00
Cracker64
b6f1ba977c missed some corrections, fixes GoL 2011-02-03 17:28:08 -05:00
Cracker64
fea297b2ac Update with simon, and drawing SPRK on walls crash fix. 2011-01-31 22:53:32 -05:00
Simon
b033a9655d Fix for liquids - jacksonmj 2011-01-31 22:10:34 +00:00
Simon
76e2193318 Fix version for Login 2011-01-31 20:16:12 +00:00
jacksonmj
f97990fedd Merge branch 'upstream' into dev 2011-01-30 22:36:15 +00:00
Cracker64
e18337a70a Added a console! it is pretty self explanitory 2011-01-30 01:23:24 -05:00
jacksonmj
5d34cae2e4 Consistent use of NGOL, better NSCN description 2011-01-29 11:20:34 +00:00
Cracker64
880ed33fc7 oops, silly copy file, and fixed the new GoL from simon's fail merging. 2011-01-28 19:58:54 -05:00
Cracker64
bcea95c5ca update to latest 2011-01-28 18:54:50 -05:00
Cracker64
1b35811bd4 revert all limit changes, a little too glitchy, can be done later when current limit is reached. 2011-01-19 14:25:56 -05:00
Cracker64
ff01973658 made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8. 2011-01-19 13:48:59 -05:00
Cracker64
926450a9a3 more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu 2011-01-16 20:54:41 -05:00
Cracker64
b1e09d4216 Made GoL code work with more advanced rules with different life states, giving more interesting rules. 2011-01-16 01:29:49 -05:00
Cracker64
f242566e30 fix QRTZ spot saving, rotate should change FAN vector as well 2011-01-10 09:43:16 -05:00
Cracker64
6b06d37ca5 update with simon, and some other changes from jacksonmj. 2011-01-08 21:23:46 -05:00
Cracker64
5a37f32ca1 update with simon, and shift-v now does every other frame properly 2011-01-04 13:26:28 -05:00
Cracker64
6519fc167e 7 more gol types, fixed gol code to work with it. 2010-12-31 00:52:40 -05:00
Cracker64
e5ebf1fb41 updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only show in debug mode. 2010-12-22 00:13:01 -05:00
Cracker64
2dad930818 added spawnpoints for stickmen, so they respawn. 2010-12-18 23:22:10 -05:00
Cracker64
039a4e2f31 Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d 2010-12-18 02:14:53 -05:00
Cracker64
5b2c689394 another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes. 2010-12-14 17:23:27 -05:00
Cracker64
23f828135a updated with icons, and some more fixes. 2010-12-12 20:13:05 -05:00
Cracker64
dc318fa14a more small changes/fixes. Generation count for GoL in debug, resets with 'r'. 2010-12-11 23:31:08 -05:00
Cracker64
95c4e49f53 Lots of small changes/fixes mentioned in my mod post. 2010-12-10 14:05:06 -05:00
Cracker64
d017764fbe Photons no longer give heat to insulation type things. is basically the same as official besides a few bug fixes. 2010-12-08 14:53:53 -05:00
Cracker64
cbf41389a2 Bugfix for wifi, would cause a double spark if timed just right. updated to 2010-12-08 12:14:02 -05:00
Cracker64
2cf25c8a6a FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes 2010-12-04 23:29:41 -05:00
Cracker64
d56684312d WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes. 2010-12-04 12:24:54 -05:00
Cracker64
01a2dcaf41 lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work. 2010-12-03 00:13:00 -05:00
Cracker64
656b5ff496 SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced. 2010-12-01 15:27:13 -05:00
Cracker64
491016eaf4 Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9. 2010-11-30 14:43:42 -05:00
Philip
60e4c076cb floodfill fix, @_@ elements, grav changes color 2010-11-22 15:36:24 -05:00
Philip
3d2292890b Fixed ehole, made wall code use defines, wall specific deletion. 2010-11-21 01:08:33 -05:00
Philip
435f71c781 Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves. 2010-11-18 23:27:24 -05:00
Philip
5e56850682 Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes 2010-11-18 16:23:24 -05:00
Philip
5d0da4b138 Added PIPE, yay. Added whole menu sections to be able to be specifically deleted. 2010-11-18 00:01:46 -05:00
Philip
663db5374f Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5). 2010-11-15 11:57:37 -05:00
Philip
179a9f731a Updating with all new changes 2010-11-10 19:42:42 -05:00
Philip
febd9be627 Added 3 more life types 2010-11-09 01:04:59 -05:00
Philip
16265e3736 made faster 2010-11-08 19:59:03 -05:00
Philip
3de06dea86 Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55. 2010-11-07 17:55:25 -05:00
Philip
ea1c44aba4 slight change 2010-11-07 01:03:57 -05:00
Philip
3ad216f953 added amoeba, move, pseudo life, and diamoeba particles 2010-11-06 20:45:36 -04:00
Philip
75922ae31d added Day&Night life particles 2010-11-06 19:03:35 -04:00
Philip
a2c8443c36 Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section. 2010-11-06 17:13:43 -04:00
Philip
a23d46a9f6 GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation. 2010-11-05 21:25:02 -04:00
Philip
068076a4ae Made it go faster, once per frame, and cool heat colors. 2010-11-05 01:22:43 -04:00
Philip
4ed5b47bff LOL GOL WORKS 2010-11-04 22:12:51 -04:00
Philip
4e46f51bcf changed moving sign code so it doesn't modify the sign itself. 2010-11-01 23:56:06 -04:00
Philip
8f397f3a03 moving signs! i think everything still works, click the weird random extra button, someone can add an icon later. 2010-10-29 23:37:15 -04:00
Philip
bff5961d60 updating 2010-10-28 19:18:06 -04:00
Philip
e4f9f77de9 Updating 2010-10-04 00:29:37 -04:00