jacob1
0078fb4c6f
Add DefaultProperties, replaces some of the case statements in create_part
...
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00
Tamás Bálint Misius
0179cefc78
Flatten include trees
2019-04-20 15:36:11 +02:00
jacob1
f7e8ade347
fix another single-pixel PIPE generation issue
2018-09-30 23:46:52 -04:00
LBPHacker
27f5ba199d
Fix PIPE being reversed
2018-06-24 10:37:19 -04:00
jacob1
49703404be
change almost all the rest of the rng calls to .chance/.between
2018-05-05 11:56:17 -04:00
jacob1
ef2a0c2c81
fix single pixel pipe, remove ugly color bit hack
2018-05-03 21:40:48 -04:00
jacob1
44a8665f6f
update rng functions in a lot of element files to use .between/.chance
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conversion is still very incomplete
2018-05-02 23:53:15 -04:00
Saveliy Skresanov
cda029ff42
Use xoroshiro128+ random generator (everywhere besides BSON code).
2018-04-23 22:47:44 +07:00
wolfy1339
27f6a6b297
Strip whitespace from files in repo ( #553 )
2018-04-03 21:46:01 -04:00
jacob1
67bc12de97
Fix issue where TPT was bought by EA
2018-04-01 15:26:13 -04:00
jacob1
40d2850ff7
TPT has now gone free to play! Many elements are unlocked by default, but by using Powdercoins you can unlock new elements and promote your saves to front page!
2018-03-31 22:40:23 -04:00
jacob1
25ef5b19fd
fix STOR to PIPE
2018-01-07 20:27:54 -05:00
jacob1
1405c10046
fix STOR->PRTI transfer
2018-01-03 00:13:06 -05:00
jacob1
07988147b9
prevent compiling if pmap doesn't have enough space, make lua elements favor 1 byte IDs
2018-01-01 00:31:44 -05:00
jacob1
b5159ab74e
Changes to save format and PIPE
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Update save format to optionally store type as two bits
PIPE now stores element in ctype
Disallow uploading saves using two bytes in type or other fields
update save format to store pmapbits and automatically convert data
2017-12-31 23:55:41 -05:00
jacob1
da45e0e469
last src/simulation/element changes
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PSTN, CRAY, and possibly some others will need to be modified to account for this without breaking saves. The save format will need to include PMAPBITS and adjust properly
2017-12-28 21:27:01 -05:00
jacob1
208cf14ce8
convert r&0xFF in src/simulation/elements
2017-12-28 13:00:23 -05:00
jacob1
ac24810da5
add some defines to reduce usages of hardcoded r>>8
2017-12-28 12:03:26 -05:00
jacob1
ce054bfc3f
fix misc. errors reported by clang static analyzer
2017-05-06 20:02:23 -04:00
Issue tracking bot
d9115fc3fe
Fix -Werror=misleading-indentation ( #369 )
2017-02-20 18:51:10 -05:00
jacob1
6eb832207c
PIPE: don't try to render stickmen graphics if stickmen are inside the pipe
2016-07-25 23:59:26 -04:00
jacob1
07be209094
remove extra spacing in all the element files
2015-12-18 02:27:19 -05:00
jacob1
95ab91e91d
Remove .State property from all element files
2015-12-18 01:51:22 -05:00
jacksonmj
38e21c8236
Fix crash when STOR is next to PIPE and has an invalid tmp value ( http://tpt.io/~1768004 )
2015-04-10 14:23:58 +01:00
cracker64
783b2c1736
Stop PIPE graphics from creating a particle every frame.
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Remove temperature setting, this feature is beyond useless now, PROP+Lua are better ways to manually set pipe.
2014-12-06 01:16:04 -05:00
jacob1
70a815a8c7
fix crash when PIPE finds PRTI with an invalid channel
2014-11-29 00:30:05 -05:00
jacob1
a78129adb9
Fix spelling mistake
2014-09-08 16:06:12 -04:00
jacob1
20a7d0528b
also fix SOAP changing .ctype of particles it thinks it's attached to
2014-05-12 11:27:39 -04:00
jacksonmj
7270461985
Enabled check for PIPE too
2013-09-08 11:52:44 +01:00
jacob1
519d220101
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-07-02 15:09:00 -04:00
jacob1
08f05d69c1
move some elements around
2013-05-04 19:50:11 -04:00
jacob1
c68e4b1393
change descriptions of many elements to be more consistent, contain more info, and be more helpful.
2013-05-03 22:42:36 -04:00
jacob1
e493cf8a47
fix all tab spacing issues in all the element files
2013-03-13 15:54:34 -04:00
cracker64
d58100dc07
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
2013-03-02 00:42:07 -05:00
cracker64
08d1a68ce0
More fixes.
2013-02-27 17:20:05 -05:00
jacob1
24b4b0b187
Fix bugs with energy particles in PIPE
2012-09-07 00:36:02 +01:00
Simon Robertshaw
b318c3721a
TPT: Powered pipe, based on jacob1's commits
2012-08-20 16:48:03 +01:00
Simon Robertshaw
a6b3674f22
Fix PIPE, fixes #92
2012-08-10 22:30:19 +01:00
Simon Robertshaw
6af88ee7da
TPT: Change pipe and portal to check element type using properties instead of falldown and state 11bd67eb61
2012-06-12 17:31:32 +01:00
Simon Robertshaw
51b17badf4
A bit of refactoring (elements)
2012-05-07 17:59:50 +01:00