163 lines
3.1 KiB
C
163 lines
3.1 KiB
C
#ifndef CONFIG_H
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#define CONFIG_H
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#ifdef WIN
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#define PATH_SEP "\\"
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#define PATH_SEP_CHAR '\\'
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#else
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#define PATH_SEP "/"
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#define PATH_SEP_CHAR '/'
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#endif
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//VersionInfoStart
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#ifndef SAVE_VERSION
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#define SAVE_VERSION 94
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#endif
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#ifndef MINOR_VERSION
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#define MINOR_VERSION 1
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#endif
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#ifndef BUILD_NUM
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#define BUILD_NUM 343
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#endif
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#ifndef SNAPSHOT_ID
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#define SNAPSHOT_ID 0
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#endif
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// Mod ID, used on the https://starcatcher.us/TPT build server
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// The build server will compile for all platforms for you, and send updates in game
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// See jacob1 to get a mod ID
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#ifndef MOD_ID
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#define MOD_ID 0
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#endif
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#if defined(SNAPSHOT) || defined(DEBUG)
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#define FUTURE_SAVE_VERSION 94
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#define FUTURE_MINOR_VERSION 1
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#endif
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//VersionInfoEnd
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//#define IGNORE_UPDATES //uncomment this for mods, to not get any update notifications
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#if !(defined(MACOSX) && defined(DEBUG))
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#define HIGH_QUALITY_RESAMPLE //High quality image resampling, slower but much higher quality than my terribad linear interpolation
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#endif
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#if defined(SNAPSHOT)
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#define IDENT_RELTYPE "S"
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#elif defined(BETA)
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#define IDENT_RELTYPE "B"
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#else
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#define IDENT_RELTYPE "R"
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#endif
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#if defined(WIN)
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#if defined(_64BIT)
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#define IDENT_PLATFORM "WIN64"
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#else
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#define IDENT_PLATFORM "WIN32"
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#endif
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#elif defined(LIN)
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#if defined(_64BIT)
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#define IDENT_PLATFORM "LIN64"
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#else
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#define IDENT_PLATFORM "LIN32"
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#endif
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#elif defined(MACOSX)
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#define IDENT_PLATFORM "MACOSX"
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#else
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#define IDENT_PLATFORM "UNKNOWN"
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#endif
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#if defined(X86_SSE3)
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#define IDENT_BUILD "SSE3"
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#elif defined(X86_SSE2)
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#define IDENT_BUILD "SSE2"
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#elif defined(X86_SSE)
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#define IDENT_BUILD "SSE"
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#else
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#define IDENT_BUILD "NO"
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#endif
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#define MTOS_EXPAND(str) #str
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#define MTOS(str) MTOS_EXPAND(str)
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#define SCHEME "https://"
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#define SERVER "powdertoy.co.uk"
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#define STATICSCHEME "https://"
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#define STATICSERVER "static.powdertoy.co.uk"
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#define ENFORCE_HTTPS
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#define LOCAL_SAVE_DIR "Saves"
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#define STAMPS_DIR "stamps"
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#define BRUSH_DIR "Brushes"
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#ifndef M_GRAV
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#define M_GRAV 6.67300e-1
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#endif
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#ifdef RENDERER
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#define MENUSIZE 0
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#define BARSIZE 0
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#else
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#define MENUSIZE 40
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#define BARSIZE 17
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#endif
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#define XRES 612
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#define YRES 384
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#define NPART XRES*YRES
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#define XCNTR XRES/2
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#define YCNTR YRES/2
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#define WINDOWW (XRES+BARSIZE)
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#define WINDOWH (YRES+MENUSIZE)
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#define MAX_DISTANCE sqrt(pow((float)XRES, 2)+pow((float)YRES, 2))
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#define GRAV_DIFF
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#define MAXSIGNS 16
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//CELL, the size of the pressure, gravity, and wall maps. Larger than 1 to prevent extreme lag
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#define CELL 4
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#define ISTP (CELL/2)
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#define CFDS (4.0f/CELL)
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#define SIM_MAXVELOCITY 1e4f
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//Air constants
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#define AIR_TSTEPP 0.3f
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#define AIR_TSTEPV 0.4f
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#define AIR_VADV 0.3f
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#define AIR_VLOSS 0.999f
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#define AIR_PLOSS 0.9999f
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#define NGOL 24
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#define CIRCLE_BRUSH 0
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#define SQUARE_BRUSH 1
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#define TRI_BRUSH 2
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#define BRUSH_NUM 3
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//Photon constants
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#define SURF_RANGE 10
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#define NORMAL_MIN_EST 3
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#define NORMAL_INTERP 20
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#define NORMAL_FRAC 16
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#define REFRACT 0x80000000
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/* heavy flint glass, for awesome refraction/dispersion
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this way you can make roof prisms easily */
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#define GLASS_IOR 1.9
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#define GLASS_DISP 0.07
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#define SDEUT
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#endif /* CONFIG_H */
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