#ifndef CONFIG_H #define CONFIG_H #ifdef WIN #define PATH_SEP "\\" #define PATH_SEP_CHAR '\\' #else #define PATH_SEP "/" #define PATH_SEP_CHAR '/' #endif //VersionInfoStart #ifndef SAVE_VERSION #define SAVE_VERSION 94 #endif #ifndef MINOR_VERSION #define MINOR_VERSION 1 #endif #ifndef BUILD_NUM #define BUILD_NUM 343 #endif #ifndef SNAPSHOT_ID #define SNAPSHOT_ID 0 #endif // Mod ID, used on the https://starcatcher.us/TPT build server // The build server will compile for all platforms for you, and send updates in game // See jacob1 to get a mod ID #ifndef MOD_ID #define MOD_ID 0 #endif #if defined(SNAPSHOT) || defined(DEBUG) #define FUTURE_SAVE_VERSION 94 #define FUTURE_MINOR_VERSION 1 #endif //VersionInfoEnd //#define IGNORE_UPDATES //uncomment this for mods, to not get any update notifications #if !(defined(MACOSX) && defined(DEBUG)) #define HIGH_QUALITY_RESAMPLE //High quality image resampling, slower but much higher quality than my terribad linear interpolation #endif #if defined(SNAPSHOT) #define IDENT_RELTYPE "S" #elif defined(BETA) #define IDENT_RELTYPE "B" #else #define IDENT_RELTYPE "R" #endif #if defined(WIN) #if defined(_64BIT) #define IDENT_PLATFORM "WIN64" #else #define IDENT_PLATFORM "WIN32" #endif #elif defined(LIN) #if defined(_64BIT) #define IDENT_PLATFORM "LIN64" #else #define IDENT_PLATFORM "LIN32" #endif #elif defined(MACOSX) #define IDENT_PLATFORM "MACOSX" #else #define IDENT_PLATFORM "UNKNOWN" #endif #if defined(X86_SSE3) #define IDENT_BUILD "SSE3" #elif defined(X86_SSE2) #define IDENT_BUILD "SSE2" #elif defined(X86_SSE) #define IDENT_BUILD "SSE" #else #define IDENT_BUILD "NO" #endif #define MTOS_EXPAND(str) #str #define MTOS(str) MTOS_EXPAND(str) #define SCHEME "https://" #define SERVER "powdertoy.co.uk" #define STATICSCHEME "https://" #define STATICSERVER "static.powdertoy.co.uk" #define ENFORCE_HTTPS #define LOCAL_SAVE_DIR "Saves" #define STAMPS_DIR "stamps" #define BRUSH_DIR "Brushes" #ifndef M_GRAV #define M_GRAV 6.67300e-1 #endif #ifdef RENDERER #define MENUSIZE 0 #define BARSIZE 0 #else #define MENUSIZE 40 #define BARSIZE 17 #endif #define XRES 612 #define YRES 384 #define NPART XRES*YRES #define XCNTR XRES/2 #define YCNTR YRES/2 #define WINDOWW (XRES+BARSIZE) #define WINDOWH (YRES+MENUSIZE) #define MAX_DISTANCE sqrt(pow((float)XRES, 2)+pow((float)YRES, 2)) #define GRAV_DIFF #define MAXSIGNS 16 //CELL, the size of the pressure, gravity, and wall maps. Larger than 1 to prevent extreme lag #define CELL 4 #define ISTP (CELL/2) #define CFDS (4.0f/CELL) #define SIM_MAXVELOCITY 1e4f //Air constants #define AIR_TSTEPP 0.3f #define AIR_TSTEPV 0.4f #define AIR_VADV 0.3f #define AIR_VLOSS 0.999f #define AIR_PLOSS 0.9999f #define NGOL 24 #define CIRCLE_BRUSH 0 #define SQUARE_BRUSH 1 #define TRI_BRUSH 2 #define BRUSH_NUM 3 //Photon constants #define SURF_RANGE 10 #define NORMAL_MIN_EST 3 #define NORMAL_INTERP 20 #define NORMAL_FRAC 16 #define REFRACT 0x80000000 /* heavy flint glass, for awesome refraction/dispersion this way you can make roof prisms easily */ #define GLASS_IOR 1.9 #define GLASS_DISP 0.07 #define SDEUT #endif /* CONFIG_H */