The-Powder-Toy/src/simulation/elements
2013-03-03 19:58:53 -05:00
..
116.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
146.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
ACEL.cpp Lots of small optimizations and things, nothing should be functionally different. 2013-02-26 18:59:37 -05:00
ACID.cpp Lots of small optimizations and things, nothing should be functionally different. 2013-02-26 18:59:37 -05:00
AMTR.cpp Going through again. 2013-02-28 12:37:16 -05:00
ANAR.cpp Going through again. 2013-02-28 12:37:16 -05:00
ARAY.cpp Going through again. 2013-02-28 12:37:16 -05:00
BANG.cpp Lots of small optimizations and things, nothing should be functionally different. 2013-02-26 18:59:37 -05:00
BCLN.cpp More fixes. 2013-02-27 17:20:05 -05:00
BCOL.cpp Going through again. 2013-02-28 12:37:16 -05:00
BGLA.cpp TPT: Prevent Acid from eating broken glass 2012-08-28 12:28:16 +01:00
BHOL.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
BIZR.cpp Going through again. 2013-02-28 12:37:16 -05:00
BIZRG.cpp Lots of small optimizations and things, nothing should be functionally different. 2013-02-26 18:59:37 -05:00
BIZRS.cpp Lots of small optimizations and things, nothing should be functionally different. 2013-02-26 18:59:37 -05:00
BMTL.cpp Going through again. 2013-02-28 12:37:16 -05:00
BOMB.cpp VIBR changes from jacob1 2012-11-04 20:35:43 +00:00
BOYL.cpp Going through again. 2013-02-28 12:37:16 -05:00
BRAY.cpp Fix things melting with heat sim off 2012-08-28 15:08:11 +01:00
BRCK.cpp Revert "multiple BRCK colors (suggested by Catelite)" 2012-10-05 17:25:04 +01:00
BREC.cpp Going through again. 2013-02-28 12:37:16 -05:00
BRMT.cpp Going through again. 2013-02-28 12:37:16 -05:00
BTRY.cpp Lots of small optimizations and things, nothing should be functionally different. 2013-02-26 18:59:37 -05:00
BVBR.cpp VIBR changes from jacob1 2012-11-04 20:35:43 +00:00
C5.cpp Going through again. 2013-02-28 12:37:16 -05:00
CAUS.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
CBNW.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
CLNE.cpp More fixes. 2013-02-27 17:20:05 -05:00
CLST.cpp Going through again. 2013-02-28 12:37:16 -05:00
CNCT.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
CO2.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
COAL.cpp Going through again. 2013-02-28 12:37:16 -05:00
CONV.cpp Lots of small optimizations and things, nothing should be functionally different. 2013-02-26 18:59:37 -05:00
CRAY.cpp CRAY spawns elements at its temp, fix color glitch with ARAY too, move FRME to force 2013-02-22 11:54:32 -05:00
DCEL.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
DESL.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
DEST.cpp Small modifications part three. 2013-02-27 12:08:10 -05:00
DEUT.cpp More fixes. 2013-02-27 17:20:05 -05:00
DLAY.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
DMG.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
DMND.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
DRIC.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
DSTW.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
DTEC.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
DUST.cpp TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942 2012-07-25 17:12:15 +01:00
DYST.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
ELEC.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
Element.cpp fix tpt.set_property setting integers above 255, fix fs.isDir/File, add "Color" as valid property for elements api, fix tpt.display_mode to match tpt, other minor changes 2013-01-21 20:19:34 -05:00
Element.h Implement retrieval of element properties 2012-08-29 22:04:07 +01:00
EMBR.cpp Fix typo in EMBR gravity 2012-07-25 18:43:19 +01:00
EMP.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
ETRD.cpp Fix things melting with heat sim off 2012-08-28 15:08:11 +01:00
EXOT.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
FIGH.cpp Small optimizations number 2. 2013-02-27 00:11:23 -05:00
FILT.cpp Fix things melting with heat sim off 2012-08-28 15:08:11 +01:00
FIRE.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
FIRW.cpp Small optimizations number 2. 2013-02-27 00:11:23 -05:00
FOG.cpp Small optimizations number 2. 2013-02-27 00:11:23 -05:00
FRAY.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
FRME.cpp PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull) 2013-03-03 16:36:37 -05:00
FRZW.cpp Small optimizations number 2. 2013-02-27 00:11:23 -05:00
FRZZ.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
FSEP.cpp Small optimizations number 2. 2013-02-27 00:11:23 -05:00
FUSE.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
FWRK.cpp Small optimizations number 2. 2013-02-27 00:11:23 -05:00
GAS.cpp allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions) 2013-03-02 19:07:00 -05:00
GBMB.cpp Small modifications part three. 2013-02-27 12:08:10 -05:00
GEL.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
GLAS.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
GLOW.cpp Small modifications part three. 2013-02-27 12:08:10 -05:00
GOO.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
GPMP.cpp More fixes. 2013-02-27 17:20:05 -05:00
GRAV.cpp Small modifications part three. 2013-02-27 12:08:10 -05:00
GUNP.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
H2.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
HFLM.cpp Use HFLM colour data, addresses some of issue #41 2012-08-03 01:18:39 +01:00
HSWC.cpp More fixes. 2013-02-27 17:20:05 -05:00
ICEI.cpp allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions) 2013-03-02 19:07:00 -05:00
IGNT.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
INSL.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
INST.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
INVIS.cpp Fix INVS staying dark blue even when pressure is removed 2012-11-05 14:45:46 +00:00
INWR.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
IRON.cpp Quick fix for IRON 2013-03-01 00:55:10 -05:00
ISOZ.cpp Small modifications part three. 2013-02-27 12:08:10 -05:00
ISZS.cpp Small modifications part three. 2013-02-27 12:08:10 -05:00
LAVA.cpp A bit of refactoring (elements) 2012-05-07 17:59:50 +01:00
LCRY.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
LIFE.cpp revert life changes, will be redone later in a faster way 2013-03-03 19:58:53 -05:00
LIGH.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
LNTG.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
LO2.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
LOLZ.cpp fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes 2012-12-17 21:11:33 -05:00
LOVE.cpp fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes 2012-12-17 21:11:33 -05:00
LRBD.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
MERC.cpp More fixes. 2013-02-27 17:20:05 -05:00
METL.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
MORT.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
MWAX.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
NBHL.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
NBLE.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
NEUT.cpp allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions) 2013-03-02 19:07:00 -05:00
NICE.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
NITR.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
NONE.cpp Add icons for erase, improve icons for certain walls, fix issue #45 2012-08-04 15:26:55 +01:00
NSCN.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
NTCT.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
NWHL.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
O2.cpp More fixes. 2013-02-27 17:20:05 -05:00
OIL.cpp allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions) 2013-03-02 19:07:00 -05:00
PBCN.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
PCLN.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
PHOT.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
PIPE.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
PLEX.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
PLNT.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
PLSM.cpp A bit of refactoring (elements) 2012-05-07 17:59:50 +01:00
PLUT.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
PPIP.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
PQRT.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
PRTI.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
PRTO.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
PSCN.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
PSTE.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
PSTN.cpp fix LIFE 2013-03-03 19:07:15 -05:00
PSTS.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
PTCT.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
PUMP.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
PVOD.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
QRTZ.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
RBDM.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
REPL.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
RIME.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
SALT.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
SAND.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
SHLD1.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
SHLD2.cpp Going through again. 2013-02-28 12:37:16 -05:00
SHLD3.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
SHLD4.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
SING.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
SLTW.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
SMKE.cpp A bit of refactoring (elements) 2012-05-07 17:59:50 +01:00
SNOW.cpp allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions) 2013-03-02 19:07:00 -05:00
SOAP.cpp More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
SPAWN2.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
SPAWN.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
SPNG.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
SPRK.cpp Some better comments in SPRK, renamed rt and ct. 2013-03-03 16:30:34 -05:00
STKM2.cpp TPT: Give menu color to elements without one (stickmen, TRON, and WARP) 2012-08-11 11:57:21 +01:00
STKM.cpp initialize all stickmen variables, not just legs 2012-10-26 15:13:27 +01:00
STNE.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
STOR.cpp prevent CRAY from destroying DMND 2013-02-01 14:29:18 -05:00
SWCH.cpp Fix slight particle order issue with SWCH 2012-12-04 19:38:01 +00:00
TESC.cpp Fix things melting with heat sim off 2012-08-28 15:08:11 +01:00
THDR.cpp More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
THRM.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
TRON.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
TSNS.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
TTAN.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
URAN.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
VIBR.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
VINE.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
VOID.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
WARP.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
WATR.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
WAX.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
WHOL.cpp Renderer Presets and default graphics function 2012-07-18 17:22:35 +01:00
WIFI.cpp Fix things melting with heat sim off 2012-08-28 15:08:11 +01:00
WIRE.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
WOOD.cpp allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions) 2013-03-02 19:07:00 -05:00
WTRV.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00
YEST.cpp Finished first pass-through for all elements. 2013-02-28 00:40:36 -05:00