.. |
116.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
146.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
ACEL.cpp
|
Lots of small optimizations and things, nothing should be functionally different.
|
2013-02-26 18:59:37 -05:00 |
ACID.cpp
|
Lots of small optimizations and things, nothing should be functionally different.
|
2013-02-26 18:59:37 -05:00 |
AMTR.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
ANAR.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
ARAY.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
BANG.cpp
|
Lots of small optimizations and things, nothing should be functionally different.
|
2013-02-26 18:59:37 -05:00 |
BCLN.cpp
|
More fixes.
|
2013-02-27 17:20:05 -05:00 |
BCOL.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
BGLA.cpp
|
TPT: Prevent Acid from eating broken glass
|
2012-08-28 12:28:16 +01:00 |
BHOL.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
BIZR.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
BIZRG.cpp
|
Lots of small optimizations and things, nothing should be functionally different.
|
2013-02-26 18:59:37 -05:00 |
BIZRS.cpp
|
Lots of small optimizations and things, nothing should be functionally different.
|
2013-02-26 18:59:37 -05:00 |
BMTL.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
BOMB.cpp
|
VIBR changes from jacob1
|
2012-11-04 20:35:43 +00:00 |
BOYL.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
BRAY.cpp
|
Fix things melting with heat sim off
|
2012-08-28 15:08:11 +01:00 |
BRCK.cpp
|
Revert "multiple BRCK colors (suggested by Catelite)"
|
2012-10-05 17:25:04 +01:00 |
BREC.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
BRMT.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
BTRY.cpp
|
Lots of small optimizations and things, nothing should be functionally different.
|
2013-02-26 18:59:37 -05:00 |
BVBR.cpp
|
VIBR changes from jacob1
|
2012-11-04 20:35:43 +00:00 |
C5.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
CAUS.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
CBNW.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
CLNE.cpp
|
More fixes.
|
2013-02-27 17:20:05 -05:00 |
CLST.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
CNCT.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
CO2.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
COAL.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
CONV.cpp
|
Lots of small optimizations and things, nothing should be functionally different.
|
2013-02-26 18:59:37 -05:00 |
CRAY.cpp
|
CRAY spawns elements at its temp, fix color glitch with ARAY too, move FRME to force
|
2013-02-22 11:54:32 -05:00 |
DCEL.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
DESL.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
DEST.cpp
|
Small modifications part three.
|
2013-02-27 12:08:10 -05:00 |
DEUT.cpp
|
More fixes.
|
2013-02-27 17:20:05 -05:00 |
DLAY.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
DMG.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
DMND.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
DRIC.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
DSTW.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
DTEC.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
DUST.cpp
|
TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942
|
2012-07-25 17:12:15 +01:00 |
DYST.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
ELEC.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
Element.cpp
|
fix tpt.set_property setting integers above 255, fix fs.isDir/File, add "Color" as valid property for elements api, fix tpt.display_mode to match tpt, other minor changes
|
2013-01-21 20:19:34 -05:00 |
Element.h
|
Implement retrieval of element properties
|
2012-08-29 22:04:07 +01:00 |
EMBR.cpp
|
Fix typo in EMBR gravity
|
2012-07-25 18:43:19 +01:00 |
EMP.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
ETRD.cpp
|
Fix things melting with heat sim off
|
2012-08-28 15:08:11 +01:00 |
EXOT.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
FIGH.cpp
|
Small optimizations number 2.
|
2013-02-27 00:11:23 -05:00 |
FILT.cpp
|
Fix things melting with heat sim off
|
2012-08-28 15:08:11 +01:00 |
FIRE.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
FIRW.cpp
|
Small optimizations number 2.
|
2013-02-27 00:11:23 -05:00 |
FOG.cpp
|
Small optimizations number 2.
|
2013-02-27 00:11:23 -05:00 |
FRAY.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
FRME.cpp
|
PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull)
|
2013-03-03 16:36:37 -05:00 |
FRZW.cpp
|
Small optimizations number 2.
|
2013-02-27 00:11:23 -05:00 |
FRZZ.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
FSEP.cpp
|
Small optimizations number 2.
|
2013-02-27 00:11:23 -05:00 |
FUSE.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
FWRK.cpp
|
Small optimizations number 2.
|
2013-02-27 00:11:23 -05:00 |
GAS.cpp
|
allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions)
|
2013-03-02 19:07:00 -05:00 |
GBMB.cpp
|
Small modifications part three.
|
2013-02-27 12:08:10 -05:00 |
GEL.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
GLAS.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
GLOW.cpp
|
Small modifications part three.
|
2013-02-27 12:08:10 -05:00 |
GOO.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
GPMP.cpp
|
More fixes.
|
2013-02-27 17:20:05 -05:00 |
GRAV.cpp
|
Small modifications part three.
|
2013-02-27 12:08:10 -05:00 |
GUNP.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
H2.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
HFLM.cpp
|
Use HFLM colour data, addresses some of issue #41
|
2012-08-03 01:18:39 +01:00 |
HSWC.cpp
|
More fixes.
|
2013-02-27 17:20:05 -05:00 |
ICEI.cpp
|
allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions)
|
2013-03-02 19:07:00 -05:00 |
IGNT.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
INSL.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
INST.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
INVIS.cpp
|
Fix INVS staying dark blue even when pressure is removed
|
2012-11-05 14:45:46 +00:00 |
INWR.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
IRON.cpp
|
Quick fix for IRON
|
2013-03-01 00:55:10 -05:00 |
ISOZ.cpp
|
Small modifications part three.
|
2013-02-27 12:08:10 -05:00 |
ISZS.cpp
|
Small modifications part three.
|
2013-02-27 12:08:10 -05:00 |
LAVA.cpp
|
A bit of refactoring (elements)
|
2012-05-07 17:59:50 +01:00 |
LCRY.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
LIFE.cpp
|
revert life changes, will be redone later in a faster way
|
2013-03-03 19:58:53 -05:00 |
LIGH.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
LNTG.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
LO2.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
LOLZ.cpp
|
fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes
|
2012-12-17 21:11:33 -05:00 |
LOVE.cpp
|
fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes
|
2012-12-17 21:11:33 -05:00 |
LRBD.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
MERC.cpp
|
More fixes.
|
2013-02-27 17:20:05 -05:00 |
METL.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
MORT.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
MWAX.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
NBHL.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
NBLE.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
NEUT.cpp
|
allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions)
|
2013-03-02 19:07:00 -05:00 |
NICE.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
NITR.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
NONE.cpp
|
Add icons for erase, improve icons for certain walls, fix issue #45
|
2012-08-04 15:26:55 +01:00 |
NSCN.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
NTCT.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
NWHL.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
O2.cpp
|
More fixes.
|
2013-02-27 17:20:05 -05:00 |
OIL.cpp
|
allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions)
|
2013-03-02 19:07:00 -05:00 |
PBCN.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
PCLN.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
PHOT.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
PIPE.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
PLEX.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
PLNT.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
PLSM.cpp
|
A bit of refactoring (elements)
|
2012-05-07 17:59:50 +01:00 |
PLUT.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
PPIP.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
PQRT.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
PRTI.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
PRTO.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
PSCN.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
PSTE.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
PSTN.cpp
|
fix LIFE
|
2013-03-03 19:07:15 -05:00 |
PSTS.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
PTCT.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
PUMP.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
PVOD.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
QRTZ.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
RBDM.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
REPL.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
RIME.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
SALT.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
SAND.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
SHLD1.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
SHLD2.cpp
|
Going through again.
|
2013-02-28 12:37:16 -05:00 |
SHLD3.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
SHLD4.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
SING.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
SLTW.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
SMKE.cpp
|
A bit of refactoring (elements)
|
2012-05-07 17:59:50 +01:00 |
SNOW.cpp
|
allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions)
|
2013-03-02 19:07:00 -05:00 |
SOAP.cpp
|
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
|
2013-03-02 00:42:07 -05:00 |
SPAWN2.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
SPAWN.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
SPNG.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
SPRK.cpp
|
Some better comments in SPRK, renamed rt and ct.
|
2013-03-03 16:30:34 -05:00 |
STKM2.cpp
|
TPT: Give menu color to elements without one (stickmen, TRON, and WARP)
|
2012-08-11 11:57:21 +01:00 |
STKM.cpp
|
initialize all stickmen variables, not just legs
|
2012-10-26 15:13:27 +01:00 |
STNE.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
STOR.cpp
|
prevent CRAY from destroying DMND
|
2013-02-01 14:29:18 -05:00 |
SWCH.cpp
|
Fix slight particle order issue with SWCH
|
2012-12-04 19:38:01 +00:00 |
TESC.cpp
|
Fix things melting with heat sim off
|
2012-08-28 15:08:11 +01:00 |
THDR.cpp
|
More fixes to fix fixes and new fixes to fix stuff.
|
2013-03-01 00:41:53 -05:00 |
THRM.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
TRON.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
TSNS.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
TTAN.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
URAN.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
VIBR.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
VINE.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
VOID.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
WARP.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
WATR.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
WAX.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
WHOL.cpp
|
Renderer Presets and default graphics function
|
2012-07-18 17:22:35 +01:00 |
WIFI.cpp
|
Fix things melting with heat sim off
|
2012-08-28 15:08:11 +01:00 |
WIRE.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
WOOD.cpp
|
allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions)
|
2013-03-02 19:07:00 -05:00 |
WTRV.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |
YEST.cpp
|
Finished first pass-through for all elements.
|
2013-02-28 00:40:36 -05:00 |