135 lines
3.4 KiB
C++
135 lines
3.4 KiB
C++
#ifndef LUASCRIPTHELPER_H_
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#define LUASCRIPTHELPER_H_
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#include "simulation/Particle.h"
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#include "simulation/ElementDefs.h"
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#include "common/String.h"
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#include "LuaCompat.h"
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class GameModel;
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class GameController;
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class Simulation;
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class LuaScriptInterface;
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class Graphics;
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class Renderer;
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extern GameModel * luacon_model;
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extern GameController * luacon_controller;
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extern Simulation * luacon_sim;
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extern LuaScriptInterface * luacon_ci;
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extern Graphics * luacon_g;
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extern Renderer * luacon_ren;
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extern bool *luacon_currentCommand;
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extern String *luacon_lastError;
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class LuaSmartRef;
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extern int *lua_el_mode;
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extern LuaSmartRef *lua_el_func, *lua_gr_func;
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extern int getPartIndex_curIdx;
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extern int tptProperties; //Table for some TPT properties
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extern int tptPropertiesVersion;
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extern int tptElements; //Table for TPT element names
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extern int tptParts, tptPartsMeta, tptElementTransitions, tptPartsCData, tptPartMeta, cIndex;
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extern LuaSmartRef *tptPart;
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void luacon_hook(lua_State *L, lua_Debug *ar);
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int luacon_eval(const char *command);
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String luacon_geterror();
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void luacon_close();
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void initLegacyProps();
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int luacon_partsread(lua_State* l);
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int luacon_partswrite(lua_State* l);
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int luacon_partread(lua_State* l);
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int luacon_partwrite(lua_State* l);
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int luacon_elementread(lua_State* l);
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int luacon_elementwrite(lua_State* l);
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int luacon_transitionread(lua_State* l);
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int luacon_transitionwrite(lua_State* l);
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//int process_command_lua(pixel *vid_buf, char *console, char *console_error);
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//tpt. api
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int luatpt_getelement(lua_State *l);
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int luatpt_error(lua_State* l);
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int luatpt_drawtext(lua_State* l);
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int luatpt_create(lua_State* l);
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int luatpt_setpause(lua_State* l);
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int luatpt_togglepause(lua_State* l);
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int luatpt_togglewater(lua_State* l);
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int luatpt_setconsole(lua_State* l);
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int luatpt_log(lua_State* l);
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int luatpt_set_pressure(lua_State* l);
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int luatpt_set_gravity(lua_State* l);
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int luatpt_reset_gravity_field(lua_State* l);
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int luatpt_reset_velocity(lua_State* l);
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int luatpt_reset_spark(lua_State* l);
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int luatpt_set_property(lua_State* l);
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int luatpt_get_property(lua_State* l);
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int luatpt_set_wallmap(lua_State* l);
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int luatpt_get_wallmap(lua_State* l);
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int luatpt_set_elecmap(lua_State* l);
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int luatpt_get_elecmap(lua_State* l);
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int luatpt_drawpixel(lua_State* l);
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int luatpt_drawrect(lua_State* l);
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int luatpt_fillrect(lua_State* l);
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int luatpt_drawline(lua_State* l);
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int luatpt_textwidth(lua_State* l);
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int luatpt_get_name(lua_State* l);
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int luatpt_delete(lua_State* l);
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int luatpt_input(lua_State* l);
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int luatpt_message_box(lua_State* l);
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int luatpt_confirm(lua_State* l);
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int luatpt_get_numOfParts(lua_State* l);
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int luatpt_start_getPartIndex(lua_State* l);
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int luatpt_next_getPartIndex(lua_State* l);
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int luatpt_getPartIndex(lua_State* l);
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int luatpt_hud(lua_State* l);
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int luatpt_gravity(lua_State* l);
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int luatpt_airheat(lua_State* l);
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int luatpt_active_menu(lua_State* l);
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int luatpt_menu_enabled(lua_State* l);
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int luatpt_num_menus(lua_State* l);
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int luatpt_decorations_enable(lua_State* l);
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int luatpt_heat(lua_State* l);
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int luatpt_cmode_set(lua_State* l);
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int luatpt_setfire(lua_State* l);
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int luatpt_setdebug(lua_State* l);
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int luatpt_setfpscap(lua_State* l);
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int luatpt_setdrawcap(lua_State* l);
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int luatpt_getscript(lua_State* l);
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int luatpt_setwindowsize(lua_State* l);
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int luatpt_screenshot(lua_State* l);
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int luatpt_record(lua_State* l);
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int luatpt_perfectCircle(lua_State* l);
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#endif /* LUASCRIPTHELPER_H_ */
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