Commit Graph

23 Commits

Author SHA1 Message Date
jacob1
79f6fd728c
Fix, Deprecate, Remove, and Replace tpt.element_func / tpt.graphics_func 2022-06-04 22:16:45 -04:00
Tamás Bálint Misius
df7bbd3b8e
Prevent SaveRenderer from calling into Lua
Also clear SaveRenderer graphics cache along with the main Renderer's when needed, and revert to built-in element callbacks rather than nothing at all when assigning nil to a callback slot in Lua.
2022-02-23 22:22:10 +01:00
jacob1
44590d82e9
Add a few more Lua functions
sim.replaceModeFlags
sim.listCustomGol
sim.addCustomGol
sim.removeCustomGol
tpt.perfectCircleBrush
sim.floodDeco
2021-08-27 23:57:55 -04:00
Tamás Bálint Misius
92ccb12d70
Update luasocket, embed eventcompat.lua differently 2021-01-04 16:43:31 +01:00
Vladimir
f137bad7f8
Limit redrawing frequency (#693)
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2020-10-11 11:58:52 +02:00
Tamás Bálint Misius
0179cefc78
Flatten include trees 2019-04-20 15:36:11 +02:00
Tamás Bálint Misius
06e2836726
Fix Lua reference leaks (fixes #638) 2019-04-09 15:28:40 +02:00
jacob1
2929264885 embed event api compatibility lua script
probably temporary, can't deprecate and remove an extremely common api in the same version.
lua script embed code mostly copied from my mod
2018-11-17 00:09:48 -05:00
jacob1
a8489ba6f5 add new events api, replaces legacy event functions
event.register(event.mousedown, function(...) print(...) end)
event.unregister(event.mousedown, somefunc)

mouseclick event split into mousedown, mouseup, mousemove, mousewheel
keypress event split into keypress, keyrelease, textinput. key* events only contain keycode and scancode, don't attempt to represent a letter (was very broken at this before). Also have helpful shift/ctrl/alt flags passed in. textinput just represents inserted text, can probably even handle foreign characters.
register_step replaced with event.tick event

All legacy register_* and unregister_ functions are removed. There is a compatibility lua script, might embed it later. tpt.set_shortcuts / tpt.test also removed. event.getmodifiers added, just a misc function to get the currently held modifiers

Lots of code duplication to handle each event is removed, it's not handled in a more generic way. Although the Event class / child classes could use some work.
2018-11-16 00:07:26 -05:00
jacob1
e5230b5b9f upgrade to SDL 2
Still currently in process, there are some issues:
Windows version doesn't work, mac version might not work, opengl might not work
Icon doesn't work (on Linux at least)
Lua will need some changes, there are some sdl 1.2 hacks in there
When entering fullscreen, the window loses focus
When holding down mouse out of bounds, mouse move events stop being sent
When letting go of mouse out of bounds, mouseup event doesn't take into account double scale mode
Clicking on startup without moving mouse will draw at 0,0 for a frame
Renderer probably won't compile because USE_SDL doesn't entirely work

... and maybe others

Some nice things were done though:
no more blit2, sdl can do the scaling itself
3d effect removed, no reason to support this joke any longer
No need to support copy/paste ourselves, sdl does it now
text handling done much better now, separate events for key presses and text input
when a new window is shown, all events ignored until next tick (ignore textinput event if window shown from key press event like console)
2018-05-25 21:19:44 -04:00
jacob1
36a545124e fix setting element properties in legacy lua api 2018-05-13 16:16:14 -04:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
6bd068713e recording improvements
remove 'r' record shortcut
add tpt.record function. Still gives the user a confirm prompt
recordings now go into recordings/<timestamp>/, where timestamp is the time the recording was started. <timestamp> is returned by the tpt.record function. Each new recording starts the filenames over at 0 again.

you probably still need a lua script to use the recording feature, this should make it easier for those
2017-09-04 14:06:28 -04:00
jacob1
b75c8318e4 add tpt.num_menus and tpt.menu_enabled functions 2016-07-08 20:33:01 -04:00
jacob1
aa108be3df Pass in actual character sdl saw into keypress functions
Previously you couldn't detect what shift+somekey would do on alternate keyboard layours.
2016-01-31 21:39:39 -05:00
jacob1
fee8516157 new function tpt.confirm (confirm prompt which returns true or false) 2015-09-08 01:27:20 -04:00
jacob1
9048a3c50e new lua API: platform
you can get current OS / build information, exe name, restart tpt, open a link in the web browser, and use clipboard copy/paste functions

Also remove some older Platform.h file which wasn't really needed or used
2015-08-31 23:33:40 -04:00
jacob1
c9cc2a1a6b more accurate elementCount (part_change_type, pasting stamps, lua), prevent having multiple STKM / SPWN even more 2014-11-20 21:51:45 -05:00
jacob1
f8782338d7 make tpt.selected* and tpt.brushx/y writable (replaces simstate branch) 2014-08-19 02:01:31 -04:00
jacob1
258aaedb0a add sim.reloadSave, tpt.selectedreplace 2014-03-13 14:44:39 -04:00
jacob1
21854df9f3 lots of random fixes to the legacy lua api 2014-03-04 20:44:25 -05:00
jacob1
5b886fc51e boxmein: Added clipboard support to Lua 2014-01-29 17:57:18 -05:00
jacob1
f66679e551 a little reorganization (maybe more later) 2014-01-20 13:52:53 -05:00