#ifndef LUASCRIPTHELPER_H_ #define LUASCRIPTHELPER_H_ #include "simulation/Particle.h" #include "simulation/ElementDefs.h" #include "common/String.h" #include "LuaCompat.h" class GameModel; class GameController; class Simulation; class LuaScriptInterface; class Graphics; class Renderer; extern GameModel * luacon_model; extern GameController * luacon_controller; extern Simulation * luacon_sim; extern LuaScriptInterface * luacon_ci; extern Graphics * luacon_g; extern Renderer * luacon_ren; extern bool *luacon_currentCommand; extern String *luacon_lastError; class LuaSmartRef; extern int *lua_el_mode; extern LuaSmartRef *lua_el_func, *lua_gr_func; extern int getPartIndex_curIdx; extern int tptProperties; //Table for some TPT properties extern int tptPropertiesVersion; extern int tptElements; //Table for TPT element names extern int tptParts, tptPartsMeta, tptElementTransitions, tptPartsCData, tptPartMeta, cIndex; extern LuaSmartRef *tptPart; void luacon_hook(lua_State *L, lua_Debug *ar); int luacon_eval(const char *command); String luacon_geterror(); void luacon_close(); void initLegacyProps(); int luacon_partsread(lua_State* l); int luacon_partswrite(lua_State* l); int luacon_partread(lua_State* l); int luacon_partwrite(lua_State* l); int luacon_elementread(lua_State* l); int luacon_elementwrite(lua_State* l); int luacon_transitionread(lua_State* l); int luacon_transitionwrite(lua_State* l); //int process_command_lua(pixel *vid_buf, char *console, char *console_error); //tpt. api int luatpt_getelement(lua_State *l); int luatpt_error(lua_State* l); int luatpt_drawtext(lua_State* l); int luatpt_create(lua_State* l); int luatpt_setpause(lua_State* l); int luatpt_togglepause(lua_State* l); int luatpt_togglewater(lua_State* l); int luatpt_setconsole(lua_State* l); int luatpt_log(lua_State* l); int luatpt_set_pressure(lua_State* l); int luatpt_set_gravity(lua_State* l); int luatpt_reset_gravity_field(lua_State* l); int luatpt_reset_velocity(lua_State* l); int luatpt_reset_spark(lua_State* l); int luatpt_set_property(lua_State* l); int luatpt_get_property(lua_State* l); int luatpt_set_wallmap(lua_State* l); int luatpt_get_wallmap(lua_State* l); int luatpt_set_elecmap(lua_State* l); int luatpt_get_elecmap(lua_State* l); int luatpt_drawpixel(lua_State* l); int luatpt_drawrect(lua_State* l); int luatpt_fillrect(lua_State* l); int luatpt_drawline(lua_State* l); int luatpt_textwidth(lua_State* l); int luatpt_get_name(lua_State* l); int luatpt_delete(lua_State* l); int luatpt_input(lua_State* l); int luatpt_message_box(lua_State* l); int luatpt_confirm(lua_State* l); int luatpt_get_numOfParts(lua_State* l); int luatpt_start_getPartIndex(lua_State* l); int luatpt_next_getPartIndex(lua_State* l); int luatpt_getPartIndex(lua_State* l); int luatpt_hud(lua_State* l); int luatpt_gravity(lua_State* l); int luatpt_airheat(lua_State* l); int luatpt_active_menu(lua_State* l); int luatpt_menu_enabled(lua_State* l); int luatpt_num_menus(lua_State* l); int luatpt_decorations_enable(lua_State* l); int luatpt_heat(lua_State* l); int luatpt_cmode_set(lua_State* l); int luatpt_setfire(lua_State* l); int luatpt_setdebug(lua_State* l); int luatpt_setfpscap(lua_State* l); int luatpt_setdrawcap(lua_State* l); int luatpt_getscript(lua_State* l); int luatpt_setwindowsize(lua_State* l); int luatpt_screenshot(lua_State* l); int luatpt_record(lua_State* l); int luatpt_perfectCircle(lua_State* l); #endif /* LUASCRIPTHELPER_H_ */