203 lines
5.6 KiB
C++
203 lines
5.6 KiB
C++
#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_PROT PT_PROT 173
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Element_PROT::Element_PROT()
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{
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Identifier = "DEFAULT_PT_PROT";
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Name = "PROT";
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Colour = PIXPACK(0x990000);
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MenuVisible = 1;
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MenuSection = SC_NUCLEAR;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 1.00f;
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Loss = 1.00f;
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Collision = -.99f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = -1;
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Temperature = R_TEMP+273.15f;
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HeatConduct = 61;
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Description = "Protons. Transfer heat to materials, and removes sparks.";
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Properties = TYPE_ENERGY;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &Element_PROT::update;
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Graphics = &Element_PROT::graphics;
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}
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//#TPT-Directive ElementHeader Element_PROT static int update(UPDATE_FUNC_ARGS)
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int Element_PROT::update(UPDATE_FUNC_ARGS)
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{
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sim->pv[y/CELL][x/CELL] -= .003f;
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int under = pmap[y][x];
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int utype = under & 0xFF;
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switch (utype)
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{
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case PT_SPRK:
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{
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//remove active sparks
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int sparked = parts[under>>8].ctype;
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if (sparked > 0 && sparked < PT_NUM && sim->elements[sparked].Enabled)
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{
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sim->part_change_type(under>>8, x, y, sparked);
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parts[under>>8].life = 44 + parts[under>>8].life;
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parts[under>>8].ctype = 0;
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}
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break;
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}
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case PT_DEUT:
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if ((-((int)sim->pv[y / CELL][x / CELL] - 4) + (parts[under>>8].life / 100)) > rand() % 200)
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{
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DeutImplosion(sim, parts[under>>8].life, x, y, restrict_flt(parts[under>>8].temp + parts[under>>8].life * 500, MIN_TEMP, MAX_TEMP), PT_PROT);
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sim->kill_part(under>>8);
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}
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break;
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case PT_LCRY:
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//Powered LCRY reaction: PROT->PHOT
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if (parts[under>>8].life > 5 && !(rand() % 10))
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{
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sim->part_change_type(i, x, y, PT_PHOT);
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parts[i].life *= 2;
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parts[i].ctype = 0x3FFFFFFF;
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}
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break;
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case PT_EXOT:
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parts[under>>8].ctype = PT_PROT;
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break;
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case PT_WIFI:
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float change;
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if (parts[i].temp < 173.15f) change = -1000.0f;
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else if (parts[i].temp < 273.15f) change = -100.0f;
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else if (parts[i].temp > 473.15f) change = 1000.0f;
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else if (parts[i].temp > 373.15f) change = 100.0f;
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else change = 0.0f;
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parts[under>>8].temp = restrict_flt(parts[under>>8].temp + change, MIN_TEMP, MAX_TEMP);
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break;
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case PT_NONE:
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//slowly kill if it's not inside an element
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if (parts[i].life)
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{
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if (!--parts[i].life)
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sim->kill_part(i);
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}
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break;
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default:
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//set off explosives (only when hot because it wasn't as fun when it made an entire save explode)
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if (parts[i].temp > 273.15f + 500.0f && (sim->elements[utype].Flammable || sim->elements[utype].Explosive || utype == PT_BANG))
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{
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sim->create_part(under>>8, x, y, PT_FIRE);
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parts[under>>8].temp += restrict_flt(sim->elements[utype].Flammable * 5, MIN_TEMP, MAX_TEMP);
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sim->pv[y / CELL][x / CELL] += 1.00f;
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}
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//prevent inactive sparkable elements from being sparked
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else if ((sim->elements[utype].Properties&PROP_CONDUCTS) && parts[under>>8].life <= 4)
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{
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parts[under>>8].life = 40 + parts[under>>8].life;
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}
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break;
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}
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//make temp of other things closer to it's own temperature. This will change temp of things that don't conduct, and won't change the PROT's temperature
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if (utype && utype != PT_WIFI)
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parts[under>>8].temp = restrict_flt(parts[under>>8].temp-(parts[under>>8].temp-parts[i].temp)/4.0f, MIN_TEMP, MAX_TEMP);
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//if this proton has collided with another last frame, change it into a heavier element
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if (parts[i].tmp)
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{
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int newID, element;
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if (parts[i].tmp > 500000)
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element = PT_SING; //particle accelerators are known to create earth-destroying black holes
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else if (parts[i].tmp > 500)
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element = PT_PLUT;
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else if (parts[i].tmp > 320)
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element = PT_URAN;
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else if (parts[i].tmp > 150)
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element = PT_PLSM;
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else if (parts[i].tmp > 50)
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element = PT_O2;
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else if (parts[i].tmp > 20)
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element = PT_CO2;
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else
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element = PT_NBLE;
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newID = sim->create_part(-1, x+rand()%3-1, y+rand()%3-1, element);
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if (newID >= 0)
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parts[newID].temp = restrict_flt(100.0f*parts[i].tmp, MIN_TEMP, MAX_TEMP);
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sim->kill_part(i);
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return 1;
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}
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//collide with other protons to make heavier materials
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int ahead = sim->photons[y][x];
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if ((ahead>>8) != i && (ahead&0xFF) == PT_PROT)
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{
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float velocity1 = powf(parts[i].vx, 2.0f)+powf(parts[i].vy, 2.0f);
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float velocity2 = powf(parts[ahead>>8].vx, 2.0f)+powf(parts[ahead>>8].vy, 2.0f);
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float direction1 = atan2f(-parts[i].vy, parts[i].vx);
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float direction2 = atan2f(-parts[ahead>>8].vy, parts[ahead>>8].vx);
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float difference = direction1 - direction2; if (difference < 0) difference += 6.28319f;
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if (difference > 3.12659f && difference < 3.15659f && velocity1 + velocity2 > 10.0f)
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{
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parts[ahead>>8].tmp += (int)(velocity1 + velocity2);
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sim->kill_part(i);
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return 1;
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}
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}
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return 0;
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}
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//#TPT-Directive ElementHeader Element_PROT static int DeutImplosion(Simulation * sim, int n, int x, int y, float temp, int t)
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int Element_PROT::DeutImplosion(Simulation * sim, int n, int x, int y, float temp, int t)
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{
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int i;
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n = (n/50);
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if (n < 1)
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n = 1;
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else if (n > 340)
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n = 340;
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for (int c = 0; c < n; c++)
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{
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i = sim->create_part(-3, x, y, t);
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if (i >= 0)
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sim->parts[i].temp = temp;
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else if (sim->pfree < 0)
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break;
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}
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sim->pv[y/CELL][x/CELL] -= (6.0f * CFDS)*n;
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return 0;
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}
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//#TPT-Directive ElementHeader Element_PROT static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_PROT::graphics(GRAPHICS_FUNC_ARGS)
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{
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*firea = 7;
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*firer = 250;
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*fireg = 170;
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*fireb = 170;
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*pixel_mode |= FIRE_BLEND;
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return 1;
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}
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Element_PROT::~Element_PROT() {}
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