#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_PROT PT_PROT 173 Element_PROT::Element_PROT() { Identifier = "DEFAULT_PT_PROT"; Name = "PROT"; Colour = PIXPACK(0x990000); MenuVisible = 1; MenuSection = SC_NUCLEAR; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 1.00f; Loss = 1.00f; Collision = -.99f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = -1; Temperature = R_TEMP+273.15f; HeatConduct = 61; Description = "Protons. Transfer heat to materials, and removes sparks."; Properties = TYPE_ENERGY; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_PROT::update; Graphics = &Element_PROT::graphics; } //#TPT-Directive ElementHeader Element_PROT static int update(UPDATE_FUNC_ARGS) int Element_PROT::update(UPDATE_FUNC_ARGS) { sim->pv[y/CELL][x/CELL] -= .003f; int under = pmap[y][x]; int utype = under & 0xFF; switch (utype) { case PT_SPRK: { //remove active sparks int sparked = parts[under>>8].ctype; if (sparked > 0 && sparked < PT_NUM && sim->elements[sparked].Enabled) { sim->part_change_type(under>>8, x, y, sparked); parts[under>>8].life = 44 + parts[under>>8].life; parts[under>>8].ctype = 0; } break; } case PT_DEUT: if ((-((int)sim->pv[y / CELL][x / CELL] - 4) + (parts[under>>8].life / 100)) > rand() % 200) { DeutImplosion(sim, parts[under>>8].life, x, y, restrict_flt(parts[under>>8].temp + parts[under>>8].life * 500, MIN_TEMP, MAX_TEMP), PT_PROT); sim->kill_part(under>>8); } break; case PT_LCRY: //Powered LCRY reaction: PROT->PHOT if (parts[under>>8].life > 5 && !(rand() % 10)) { sim->part_change_type(i, x, y, PT_PHOT); parts[i].life *= 2; parts[i].ctype = 0x3FFFFFFF; } break; case PT_EXOT: parts[under>>8].ctype = PT_PROT; break; case PT_WIFI: float change; if (parts[i].temp < 173.15f) change = -1000.0f; else if (parts[i].temp < 273.15f) change = -100.0f; else if (parts[i].temp > 473.15f) change = 1000.0f; else if (parts[i].temp > 373.15f) change = 100.0f; else change = 0.0f; parts[under>>8].temp = restrict_flt(parts[under>>8].temp + change, MIN_TEMP, MAX_TEMP); break; case PT_NONE: //slowly kill if it's not inside an element if (parts[i].life) { if (!--parts[i].life) sim->kill_part(i); } break; default: //set off explosives (only when hot because it wasn't as fun when it made an entire save explode) if (parts[i].temp > 273.15f + 500.0f && (sim->elements[utype].Flammable || sim->elements[utype].Explosive || utype == PT_BANG)) { sim->create_part(under>>8, x, y, PT_FIRE); parts[under>>8].temp += restrict_flt(sim->elements[utype].Flammable * 5, MIN_TEMP, MAX_TEMP); sim->pv[y / CELL][x / CELL] += 1.00f; } //prevent inactive sparkable elements from being sparked else if ((sim->elements[utype].Properties&PROP_CONDUCTS) && parts[under>>8].life <= 4) { parts[under>>8].life = 40 + parts[under>>8].life; } break; } //make temp of other things closer to it's own temperature. This will change temp of things that don't conduct, and won't change the PROT's temperature if (utype && utype != PT_WIFI) parts[under>>8].temp = restrict_flt(parts[under>>8].temp-(parts[under>>8].temp-parts[i].temp)/4.0f, MIN_TEMP, MAX_TEMP); //if this proton has collided with another last frame, change it into a heavier element if (parts[i].tmp) { int newID, element; if (parts[i].tmp > 500000) element = PT_SING; //particle accelerators are known to create earth-destroying black holes else if (parts[i].tmp > 500) element = PT_PLUT; else if (parts[i].tmp > 320) element = PT_URAN; else if (parts[i].tmp > 150) element = PT_PLSM; else if (parts[i].tmp > 50) element = PT_O2; else if (parts[i].tmp > 20) element = PT_CO2; else element = PT_NBLE; newID = sim->create_part(-1, x+rand()%3-1, y+rand()%3-1, element); if (newID >= 0) parts[newID].temp = restrict_flt(100.0f*parts[i].tmp, MIN_TEMP, MAX_TEMP); sim->kill_part(i); return 1; } //collide with other protons to make heavier materials int ahead = sim->photons[y][x]; if ((ahead>>8) != i && (ahead&0xFF) == PT_PROT) { float velocity1 = powf(parts[i].vx, 2.0f)+powf(parts[i].vy, 2.0f); float velocity2 = powf(parts[ahead>>8].vx, 2.0f)+powf(parts[ahead>>8].vy, 2.0f); float direction1 = atan2f(-parts[i].vy, parts[i].vx); float direction2 = atan2f(-parts[ahead>>8].vy, parts[ahead>>8].vx); float difference = direction1 - direction2; if (difference < 0) difference += 6.28319f; if (difference > 3.12659f && difference < 3.15659f && velocity1 + velocity2 > 10.0f) { parts[ahead>>8].tmp += (int)(velocity1 + velocity2); sim->kill_part(i); return 1; } } return 0; } //#TPT-Directive ElementHeader Element_PROT static int DeutImplosion(Simulation * sim, int n, int x, int y, float temp, int t) int Element_PROT::DeutImplosion(Simulation * sim, int n, int x, int y, float temp, int t) { int i; n = (n/50); if (n < 1) n = 1; else if (n > 340) n = 340; for (int c = 0; c < n; c++) { i = sim->create_part(-3, x, y, t); if (i >= 0) sim->parts[i].temp = temp; else if (sim->pfree < 0) break; } sim->pv[y/CELL][x/CELL] -= (6.0f * CFDS)*n; return 0; } //#TPT-Directive ElementHeader Element_PROT static int graphics(GRAPHICS_FUNC_ARGS) int Element_PROT::graphics(GRAPHICS_FUNC_ARGS) { *firea = 7; *firer = 250; *fireg = 170; *fireb = 170; *pixel_mode |= FIRE_BLEND; return 1; } Element_PROT::~Element_PROT() {}