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The-Powder-Toy/src/simulation/elements/VINE.cpp

91 lines
2.2 KiB
C++

#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_VINE PT_VINE 114
Element_VINE::Element_VINE()
{
Identifier = "DEFAULT_PT_VINE";
Name = "VINE";
Colour = PIXPACK(0x079A00);
MenuVisible = 1;
MenuSection = SC_SOLIDS;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.95f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 20;
Explosive = 0;
Meltable = 0;
Hardness = 10;
Weight = 100;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 65;
Description = "Vine, grows";
State = ST_SOLID;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 573.0f;
HighTemperatureTransition = PT_FIRE;
Update = &Element_VINE::update;
}
//#TPT-Directive ElementHeader Element_VINE static int update(UPDATE_FUNC_ARGS)
int Element_VINE::update(UPDATE_FUNC_ARGS)
{
int r, np, rx =(rand()%3)-1, ry=(rand()%3)-1;
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (1>rand()%15)
sim->part_change_type(i,x,y,PT_PLNT);
else if (!r)
{
np = sim->create_part(-1,x+rx,y+ry,PT_VINE);
if (np<0) return 0;
parts[np].temp = parts[i].temp;
parts[i].tmp = 1;
sim->part_change_type(i,x,y,PT_PLNT);
}
}
if (parts[i].temp > 350 && parts[i].temp > parts[i].tmp2)
parts[i].tmp2 = (int)parts[i].temp;
return 0;
}
//#TPT-Directive ElementHeader Element_VINE static int graphics(GRAPHICS_FUNC_ARGS)
int Element_VINE::graphics(GRAPHICS_FUNC_ARGS)
{
float maxtemp = std::max((float)cpart->tmp2, cpart->temp);
if (maxtemp > 300)
{
*colr += (int)restrict_flt((maxtemp-300)/5,0,58);
*colg -= (int)restrict_flt((maxtemp-300)/2,0,102);
*colb += (int)restrict_flt((maxtemp-300)/5,0,70);
}
if (maxtemp < 273)
{
*colg += (int)restrict_flt((273-maxtemp)/4,0,255);
*colb += (int)restrict_flt((273-maxtemp)/1.5,0,255);
}
return 0;
}
Element_VINE::~Element_VINE() {}