Tamás Bálint Misius
d8acdfb576
Fix various warnings that had piled up
2023-05-12 19:25:41 +02:00
Tamás Bálint Misius
9bd8bd2274
Fix some deprecation warnings
...
Namely:
- [[deprecated("Use Mat2")]]
- [[deprecated("Use Vec2")]]
- [[deprecated("Use Mat2::operator*(Vec2)")]]
- [[deprecated("Use Vec2<float>::operator*(float)")]]
- [[deprecated("Use Vec2::operator+")]]
- [[deprecated("Use Vec2::operator-")]]
- [[deprecated("Use Vec2::Zero")]]
- [[deprecated("Use Mat2::Identity")]]
2023-05-12 18:53:48 +02:00
Tamás Bálint Misius
c8bc8a7285
Fix some deprecation warnings ( #920 )
...
Namely:
- [[deprecated("Use PlaneAdapter<std::vector>")]]
- [[deprecated("Use operator[](Vec2)")]]
2023-05-12 09:00:06 +02:00
Tamás Bálint Misius
0f95ce82f8
Sanitize GameSave/SaveInfo/SaveFile ownership
2023-05-11 12:40:23 +02:00
Tamás Bálint Misius
5c5354655c
Fix progress bars drawing their borders in the wrong place
...
Same problem as with textboxes solved in 3eb3481fda
.
2023-05-09 22:54:57 +02:00
Tamás Bálint Misius
0e3968af0b
Add fs.isLink
2023-05-09 22:31:12 +02:00
mniip
65cf8021c9
Reorganize the constructors of non-owning PlaneAdapter
2023-05-04 19:41:47 +02:00
jacob1
03e7826080
Merge pull request #918 from triclops200/patch-1
...
Update README.md to reflect name change
2023-05-03 23:51:16 -04:00
Victoria Hoyle
29655db976
Update IntroText.h
...
Name change here as well
2023-05-03 23:34:53 -04:00
Victoria Hoyle
23fca18f51
Update README.md
...
I've changed my name :)
2023-05-03 23:30:35 -04:00
Tamás Bálint Misius
3eb3481fda
Fix local save browser crashing in some cases
...
This also fixes local save thumbnails being resized such that they are just short of filling the space they are supposed to.
Also fix textboxes drawing their borders in the wrong place.
2023-05-01 22:32:31 +02:00
Tamás Bálint Misius
60a7ce1aae
Use _rgb literals where possible
2023-04-30 14:22:56 +02:00
Tamás Bálint Misius
410dc71f42
Fix some deprecation warnings
...
Namely:
- [[deprecated("Use DrawPixel/BlendPixel")]]
- [[deprecated("Use DrawLine/BlendLine")]]
- [[deprecated("Use DrawRect/BlendRect")]]
- [[deprecated("Use DrawFilledRect/BlendFilledRect")]]
2023-04-30 14:06:54 +02:00
Tamás Bálint Misius
9fbb780728
Fix some deprecation warnings
...
Namely:
- [[deprecated("Use BlendChar")]]
- [[deprecated("Use AddChar")]]
- [[deprecated("Use XorPixel")]]
- [[deprecated("Use AddPixel")]]
- [[deprecated("Use XorLine")]]
- [[deprecated("Use XorDottedRect")]]
- [[deprecated("Use XorImage")]]
- [[deprecated("Use BlendEllipse")]]
- [[deprecated("Use BlendFilledEllipse")]]
- [[deprecated("Use DrawFilledRect (beware off by 1)")]]
2023-04-30 11:27:58 +02:00
Tamás Bálint Misius
f5cbc30d85
Fix some deprecation warnings
...
Namely:
- [[deprecated("Use BlendTextOutline")]]
- [[deprecated("Use BlendText")]]
- [[deprecated("Use BlendImage")]]
- [[deprecated("Use BlendImage")]]
- [[deprecated("Use TextSize().X - 1 (yes this is very bad code eww)")]]
2023-04-29 15:50:34 +02:00
Tamás Bálint Misius
2960e0f58f
Fix some deprecation warnings
...
Namely:
- [[deprecated("Use operator+(Vec2)")]]
- [[deprecated("Use operator-(Vec2)")]]
- [[deprecated("Use video")]]
- [[deprecated("Use persistentVideo")]]
- [[deprecated("Use wrapVideo")]]
2023-04-29 14:44:27 +02:00
Tamás Bálint Misius
8f10210c77
Fix various unintended layout changes since 97.0
...
Also fix a few unused variable warnings.
2023-04-29 13:18:32 +02:00
jacob1
ad1420152c
Fix delete key not functioning correctly in textboxes when text is selected
2023-04-25 00:30:07 -04:00
jacob1
8b7a96b5ef
Fix RIME's description (it is formed through deposition, not sublimation)
2023-04-23 22:52:29 -04:00
catsoften
8d88394e38
Add RGBA.Pack(), Simplify ui::Colour/RGBA conversions
2023-04-16 22:13:39 +02:00
catsoften
561fc17431
Simplify conversion from temperature to color in OptionsView
2023-04-16 22:13:39 +02:00
catsoften
a715f5d71a
Use RGB for constants and gradients, other misc changes
2023-04-16 22:13:39 +02:00
catsoften
bc085705a8
Remove deprecated PIXPACK/RGB/R/G/B functions
2023-04-16 22:13:39 +02:00
Tamás Bálint Misius
5fc8770ee2
Fix pmap usage in Simulation::flood_water
...
flood_water would occasionally corrupt pmap by moving the pmap entry at i's location even if the entry itself didn't refer to i. pmap updates are tricky, they are best handled by Simulation::move.
2023-04-16 11:05:42 +02:00
Tamás Bálint Misius
54d08f3496
Protect new math.random against division by 0
2023-04-15 23:22:20 +02:00
Tamás Bálint Misius
34e4d90dac
Properly seed rng at load time for saves that don't carry rng state
...
Also save rngState as a user object rather than two separate i64s.
2023-04-15 23:04:58 +02:00
Tamás Bálint Misius
a8604ef579
Add ensureDeterminism to saves
2023-04-15 22:19:54 +02:00
Tamás Bálint Misius
9c3b966c18
Expose new features to Lua
...
math.random now uses our rngs. In most cases, this means the interface rng, but it means the sim rng during simulation events.
2023-04-15 22:19:54 +02:00
Tamás Bálint Misius
0b82796ba4
Add Simulation::frameCount, save blockair/blockairh and rng state
...
Saving blockair/blockairh is nice because RecalculateBlockAirMaps uses the sim rng, which means the sim rng would get advanced in Simulation::Load. Also rename RecalculateBlockAirMaps to ApproximateBlockAirMaps because that's what it is, an approximation, and it's needed only if there are no block air maps in the save.
Simulation::frameCount keeps track of frames elapsed since the beginning of the simulation, zeroed at clear_sim. It overflows when it reaches the 64-bit limit, which means anything that depends on it should either handle this, or not fail catastrophically. sandcolour (the only thing that depends on it as of now) is a good example of the latter: sandcolour has a periodicity of 360 frames, which means that there is one sandcolour period that is cut short by the overflow. This is not "handled" (the period is cut short, which is detectable by users) but is not catastrophic either (it's not a big deal, and it won't ever happen unless someone hacks the save).
Also restrict saves with determinism data to 98.0.
2023-04-15 22:19:50 +02:00
Tamás Bálint Misius
eee42b2ea3
Fix RNG usage
...
Mostly boils down to having graphics functions use Renderer's RNG, update and similar functions Simulation's.
2023-04-15 18:22:03 +02:00
mniip
c23eba1921
Remove unused Component::Component overloads
2023-04-13 18:48:19 +02:00
mniip
8c387a5a00
convert ThumbnailRequest to Vec2
2023-04-12 19:28:55 +02:00
mniip
aa2fa9ed8c
Remove Graphics::SetClipRect
2023-04-12 19:24:54 +02:00
mniip
9b9b0b794a
Remove Graphics::vid, Graphics::textwidthx, Graphics::textsize
2023-04-12 19:21:37 +02:00
mniip
e1d230f814
New text width ops
2023-04-10 23:54:46 +02:00
mniip
7a459e8021
Fix CI
2023-04-10 23:31:30 +02:00
mniip
f443eeff2f
Refactor Engine, Window, and Panel drawing
2023-04-10 23:05:44 +02:00
mniip
4b70eeab55
Refactor PNG and working with alpha
2023-04-05 21:30:24 +02:00
mniip
b26a1b4a88
VideoBuffer pointer correctness
2023-04-05 14:52:20 +02:00
mniip
50bfa7cd5e
Remove unused VideoBuffer code
2023-04-05 14:16:25 +02:00
mniip
132e3508cf
Refactor tools
2023-04-05 14:11:37 +02:00
mniip
7f84887f6d
Refactor things referencing VideoBuffer internals
2023-04-05 02:30:05 +02:00
mniip
b56d3cf611
Fix return values in VideoBuffer::*Character
2023-04-05 02:30:05 +02:00
mniip
e5af4dab68
Refactor resize-related code
2023-04-05 02:30:05 +02:00
mniip
caab738184
Refactor raster draw methods
2023-04-05 02:29:35 +02:00
mniip
e93db9c06a
RasterDrawMethods CRTP, PlaneAdapters in VideoBuffer, Graphics, and Renderer
2023-04-05 02:29:35 +02:00
mniip
a0a9ad0abd
Add new Vec2, Mat2, RGB, RGBA classes and deprecate some old functions
2023-04-05 02:29:35 +02:00
Tamás Bálint Misius
a2c7242c7c
Fix uninitialized read of Engine::dt early after startup
2023-03-02 20:55:48 +01:00
Tamás Bálint Misius
369dadf81e
Fix crash from new brush code when TPTMP is enabled
...
Okay yeah this is actually a well-camouflaged refactor.
2023-02-28 14:57:30 +01:00
Tamás Bálint Misius
114017d550
Fix msvc error due to narrowing conversion
2023-02-28 14:57:29 +01:00