Commit Graph

5686 Commits

Author SHA1 Message Date
Tamás Bálint Misius
7b894a693e
Get rid of pointless virtual dtors in Request derivatives 2023-05-30 15:32:42 +02:00
Tamás Bálint Misius
0cc179ae4e
Factor RequestManager threading into Libcurl impl
Because that's the only impl that needs it and is likely to ever need it. I hope I don't have to factor it back out for Android.
2023-05-30 15:32:42 +02:00
Tamás Bálint Misius
7cd88a094c
Enable non-multipart POST requests 2023-05-30 15:32:41 +02:00
Tamás Bálint Misius
6179071351
Pass particle coordinates to Simulation::Save
Both Save and Load were recently migrated to block coordinates, see 7ef02a6c0b. The expected behaviour for Save is to extend the particle-oriented rect it gets to the smallest enclosing block-oriented rect and save all blocks inside that rect, but exclude the particles that fall outside the original rect. Using block coordinates made this exclusion impossible.
2023-05-30 15:18:54 +02:00
Tamás Bálint Misius
9884b4108e
Tame variable scopes in Air.cpp 2023-05-28 00:17:58 +02:00
JasonS05
86fb18aa08
Fix some air simulation asymmetries (#897) 2023-05-28 00:14:46 +02:00
Tamás Bálint Misius
f23a3dd2f8
Fix unknown HTTP response body size being reported as 0 in some cases
Namely, when libcurl dies or when progress is checked before the request is started, although this should never happen.
2023-05-27 20:22:13 +02:00
Tamás Bálint Misius
16e1ca74f2
Mark Platform::WinNarrow/WinWiden as to-be-eventually-deprecated 2023-05-27 20:07:52 +02:00
Tamás Bálint Misius
920f7646e4
Fix more reflection issues
Since b393050e55, surface normals were calculated incorrectly because blocking cells were detected as blocking only if they were within the heading of the scout process (see that commit for terminology). This had been true even before that commit but it had had less visible effects because both processes would traverse their neighbours in the same order, which the initial heading approximation code (direction_to_map, removed in this commit) had worked better with.

This commit fixes this by separating information about blocking entirely from information about current heading, as it should be. This fixes a few prism-type saves such as id:1188302, but is also not entirely backwards-compatible, for all saves that are considered broken as far as normal calculation code is concerned (e.g. the surfaces are not long enough or are wobbly) will now be broken differently from before. This affects for example many coalescing laser-type saves such as id:482187 that rely on very specific arrangements of very few particles of reflective material behaving as perfect 45deg mirrors.
2023-05-17 17:21:41 +02:00
Tamás Bálint Misius
c0a2370c77
Fix paste previews being positioned incorrectly
Recent changes made to multiple instances of paste placement code caused inconsistencies between what paste previews suggested would happen and what actually happened during pasting. Relevant code factored out.
2023-05-14 20:44:13 +02:00
Tamás Bálint Misius
18084d5aa0
Request UTF-8 code page at startup on windows
This makes the *A Win32 API variants work correctly with UTF-8 parameters, which is nice because standard C/C++ facilities use those (because microsoft's libc is a steaming pile of microsoft code). OF COURSE this only works on win10 1903 and above. See https://learn.microsoft.com/en-us/windows/apps/design/globalizing/use-utf8-code-page
2023-05-13 14:54:50 +02:00
Tamás Bálint Misius
7ef02a6c0b
Remove return value from Simulation::Load
Not useful anymore, it can only fail if the GameSave passed in is nullptr, which this commit guards against.

Also make Simulation::Load and Simulation::Save take block-oriented positions and rects.
2023-05-13 13:21:05 +02:00
Tamás Bálint Misius
ee87f0a0a7
Fix vote bars in previews touching the enclosing rects 2023-05-13 13:21:05 +02:00
Tamás Bálint Misius
a9d231587c
Show save button thumbnail in the preview if it's available
This is good enough for now but also more limited than I'd like because if the thumbnail arrives (gets rendered or downloaded) later than the preview is opened, it's never shown.
2023-05-13 13:21:05 +02:00
Tamás Bálint Misius
843f414291
Fix scary mutant spiders (many-headed stickmen)
They would sometimes show up in intentionally or otherwise corrupted saves.
2023-05-13 13:20:58 +02:00
Tamás Bálint Misius
d8acdfb576
Fix various warnings that had piled up 2023-05-12 19:25:41 +02:00
Tamás Bálint Misius
9bd8bd2274
Fix some deprecation warnings
Namely:

 - [[deprecated("Use Mat2")]]
 - [[deprecated("Use Vec2")]]
 - [[deprecated("Use Mat2::operator*(Vec2)")]]
 - [[deprecated("Use Vec2<float>::operator*(float)")]]
 - [[deprecated("Use Vec2::operator+")]]
 - [[deprecated("Use Vec2::operator-")]]
 - [[deprecated("Use Vec2::Zero")]]
 - [[deprecated("Use Mat2::Identity")]]
2023-05-12 18:53:48 +02:00
Tamás Bálint Misius
c8bc8a7285
Fix some deprecation warnings (#920)
Namely:

 - [[deprecated("Use PlaneAdapter<std::vector>")]]
 - [[deprecated("Use operator[](Vec2)")]]
2023-05-12 09:00:06 +02:00
Tamás Bálint Misius
0f95ce82f8
Sanitize GameSave/SaveInfo/SaveFile ownership 2023-05-11 12:40:23 +02:00
Tamás Bálint Misius
5c5354655c
Fix progress bars drawing their borders in the wrong place
Same problem as with textboxes solved in 3eb3481fda.
2023-05-09 22:54:57 +02:00
Tamás Bálint Misius
0e3968af0b
Add fs.isLink 2023-05-09 22:31:12 +02:00
mniip
65cf8021c9 Reorganize the constructors of non-owning PlaneAdapter 2023-05-04 19:41:47 +02:00
jacob1
03e7826080
Merge pull request #918 from triclops200/patch-1
Update README.md to reflect name change
2023-05-03 23:51:16 -04:00
Victoria Hoyle
29655db976
Update IntroText.h
Name change here as well
2023-05-03 23:34:53 -04:00
Victoria Hoyle
23fca18f51
Update README.md
I've changed my name :)
2023-05-03 23:30:35 -04:00
Tamás Bálint Misius
3eb3481fda
Fix local save browser crashing in some cases
This also fixes local save thumbnails being resized such that they are just short of filling the space they are supposed to.

Also fix textboxes drawing their borders in the wrong place.
2023-05-01 22:32:31 +02:00
Tamás Bálint Misius
60a7ce1aae
Use _rgb literals where possible 2023-04-30 14:22:56 +02:00
Tamás Bálint Misius
410dc71f42
Fix some deprecation warnings
Namely:

 - [[deprecated("Use DrawPixel/BlendPixel")]]
 - [[deprecated("Use DrawLine/BlendLine")]]
 - [[deprecated("Use DrawRect/BlendRect")]]
 - [[deprecated("Use DrawFilledRect/BlendFilledRect")]]
2023-04-30 14:06:54 +02:00
Tamás Bálint Misius
9fbb780728
Fix some deprecation warnings
Namely:

 - [[deprecated("Use BlendChar")]]
 - [[deprecated("Use AddChar")]]
 - [[deprecated("Use XorPixel")]]
 - [[deprecated("Use AddPixel")]]
 - [[deprecated("Use XorLine")]]
 - [[deprecated("Use XorDottedRect")]]
 - [[deprecated("Use XorImage")]]
 - [[deprecated("Use BlendEllipse")]]
 - [[deprecated("Use BlendFilledEllipse")]]
 - [[deprecated("Use DrawFilledRect (beware off by 1)")]]
2023-04-30 11:27:58 +02:00
Tamás Bálint Misius
f5cbc30d85
Fix some deprecation warnings
Namely:

 - [[deprecated("Use BlendTextOutline")]]
 - [[deprecated("Use BlendText")]]
 - [[deprecated("Use BlendImage")]]
 - [[deprecated("Use BlendImage")]]
 - [[deprecated("Use TextSize().X - 1 (yes this is very bad code eww)")]]
2023-04-29 15:50:34 +02:00
Tamás Bálint Misius
2960e0f58f
Fix some deprecation warnings
Namely:

 - [[deprecated("Use operator+(Vec2)")]]
 - [[deprecated("Use operator-(Vec2)")]]
 - [[deprecated("Use video")]]
 - [[deprecated("Use persistentVideo")]]
 - [[deprecated("Use wrapVideo")]]
2023-04-29 14:44:27 +02:00
Tamás Bálint Misius
8f10210c77
Fix various unintended layout changes since 97.0
Also fix a few unused variable warnings.
2023-04-29 13:18:32 +02:00
jacob1
ad1420152c
Fix delete key not functioning correctly in textboxes when text is selected 2023-04-25 00:30:07 -04:00
jacob1
8b7a96b5ef
Fix RIME's description (it is formed through deposition, not sublimation) 2023-04-23 22:52:29 -04:00
catsoften
8d88394e38 Add RGBA.Pack(), Simplify ui::Colour/RGBA conversions 2023-04-16 22:13:39 +02:00
catsoften
561fc17431 Simplify conversion from temperature to color in OptionsView 2023-04-16 22:13:39 +02:00
catsoften
a715f5d71a Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
catsoften
bc085705a8 Remove deprecated PIXPACK/RGB/R/G/B functions 2023-04-16 22:13:39 +02:00
Tamás Bálint Misius
5fc8770ee2
Fix pmap usage in Simulation::flood_water
flood_water would occasionally corrupt pmap by moving the pmap entry at i's location even if the entry itself didn't refer to i. pmap updates are tricky, they are best handled by Simulation::move.
2023-04-16 11:05:42 +02:00
Tamás Bálint Misius
54d08f3496
Protect new math.random against division by 0 2023-04-15 23:22:20 +02:00
Tamás Bálint Misius
34e4d90dac
Properly seed rng at load time for saves that don't carry rng state
Also save rngState as a user object rather than two separate i64s.
2023-04-15 23:04:58 +02:00
Tamás Bálint Misius
a8604ef579
Add ensureDeterminism to saves 2023-04-15 22:19:54 +02:00
Tamás Bálint Misius
9c3b966c18
Expose new features to Lua
math.random now uses our rngs. In most cases, this means the interface rng, but it means the sim rng during simulation events.
2023-04-15 22:19:54 +02:00
Tamás Bálint Misius
0b82796ba4
Add Simulation::frameCount, save blockair/blockairh and rng state
Saving blockair/blockairh is nice because RecalculateBlockAirMaps uses the sim rng, which means the sim rng would get advanced in Simulation::Load. Also rename RecalculateBlockAirMaps to ApproximateBlockAirMaps because that's what it is, an approximation, and it's needed only if there are no block air maps in the save.

Simulation::frameCount keeps track of frames elapsed since the beginning of the simulation, zeroed at clear_sim. It overflows when it reaches the 64-bit limit, which means anything that depends on it should either handle this, or not fail catastrophically. sandcolour (the only thing that depends on it as of now) is a good example of the latter: sandcolour has a periodicity of 360 frames, which means that there is one sandcolour period that is cut short by the overflow. This is not "handled" (the period is cut short, which is detectable by users) but is not catastrophic either (it's not a big deal, and it won't ever happen unless someone hacks the save).

Also restrict saves with determinism data to 98.0.
2023-04-15 22:19:50 +02:00
Tamás Bálint Misius
eee42b2ea3
Fix RNG usage
Mostly boils down to having graphics functions use Renderer's RNG, update and similar functions Simulation's.
2023-04-15 18:22:03 +02:00
mniip
c23eba1921 Remove unused Component::Component overloads 2023-04-13 18:48:19 +02:00
mniip
8c387a5a00 convert ThumbnailRequest to Vec2 2023-04-12 19:28:55 +02:00
mniip
aa2fa9ed8c Remove Graphics::SetClipRect 2023-04-12 19:24:54 +02:00
mniip
9b9b0b794a Remove Graphics::vid, Graphics::textwidthx, Graphics::textsize 2023-04-12 19:21:37 +02:00
mniip
e1d230f814 New text width ops 2023-04-10 23:54:46 +02:00