Tamás Bálint Misius
0179cefc78
Flatten include trees
2019-04-20 15:36:11 +02:00
wolfy1339
a2bb531c46
Remove inclusion of deprecated C++ headers
2019-01-31 20:09:15 -05:00
jacob1
38fac7046a
add #define NOMINMAX before windows.h includes
2018-05-17 21:49:46 -04:00
mniip
ff27d69424
Switch from std::string to String/ByteString in most of the code
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Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
de757bc2c3
made sure the windows version actually compiled
2018-04-23 22:32:03 -04:00
jacob1
fbe81baca3
make Platform::ExecutableName return std::string (fixes minor memory leak)
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update code is untested
2018-04-21 19:28:47 -04:00
jacob1
96de9bbc36
don't use _update in update filename because of windows "feature"
2018-03-13 22:13:15 -04:00
jacob1
86fef64309
Fix potential build error, fixes #333
2016-09-04 21:53:41 -04:00
wolfy1339
b65e94900e
Use C++ includes ( #308 )
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Replaces stdio.h, stdlib.h, string.h, math.h, time.h, limits.h and othters with their C++ equivalents.
2016-07-17 23:37:24 -04:00
jacob1
9048a3c50e
new lua API: platform
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you can get current OS / build information, exe name, restart tpt, open a link in the web browser, and use clipboard copy/paste functions
Also remove some older Platform.h file which wasn't really needed or used
2015-08-31 23:33:40 -04:00
jacob1
54d985f975
gcc warning fixes (up to lua files)
2015-01-16 17:26:13 -05:00
Simon Robertshaw
97a819c79c
Fix autoupdate issue where temp file is not deleted, fixes #128
2012-08-18 12:44:07 +01:00
ntoskrnl
18bf7ce155
Build fixes for WIN64
2012-08-02 15:21:43 +01:00
ntoskrnl
f94fabd999
Rename WIN32 preprocessor definition to WIN
2012-08-02 15:21:16 +01:00
Bryan Hoyle
58f3494f6f
Fixed invalid pointer cast
2012-06-22 12:00:00 -04:00
Simon Robertshaw
550f6e28e0
Stage 1 of update process completed
2012-06-21 15:49:32 +01:00