Commit Graph

368 Commits

Author SHA1 Message Date
jacksonmj
fa1868314c Shrink GOL wrapping code. GSPEED now works. 2011-01-07 18:15:36 +00:00
Cracker64
52573e94f9 two red BRAYS will toggle SWCH, could be used for something... 2011-01-07 13:07:46 -05:00
jacksonmj
cb02bdfe21 Rewrite electricity code. 2011-01-07 18:00:31 +00:00
jacksonmj
aebcc0ebe4 Use PROP_CONDUCTS more. 2011-01-07 16:56:15 +00:00
jacksonmj
f3ded5f08c More function pointers. 2011-01-07 16:18:22 +00:00
jacksonmj
b661418d7e Replace pstates and some pressure ifs with array. 2011-01-07 14:47:10 +00:00
jacksonmj
1ab4d328a6 Start function pointers 2011-01-07 14:14:35 +00:00
jacksonmj
ed8c0031f4 Astyle. 2011-01-06 22:26:31 +00:00
Cracker64
45078b5933 update, and another small ARAY feature, goes through SWCH. 2011-01-05 18:34:39 -05:00
Simon
a46a484f2e Fix acid drawing and 'purple acid' 2011-01-05 20:36:09 +00:00
Simon
e2d4ae5763 Damn it git, WHAT ARE YOU DOING? 2011-01-05 20:05:40 +00:00
Simon
71c5d53f7f Changes by cracker 2011-01-05 19:42:31 +00:00
Cracker64
cf2489916c some ARAY changes so that more complex things can be made, http://powdertoy.co.uk/Browse/View.html?ID=103300 2011-01-05 14:12:31 -05:00
Simon
5d7c0194f1 INST enabled. INST modifier for ARAY - makes it not stop 2011-01-05 17:42:39 +00:00
Cracker64
fd2f0c905b better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w. 2011-01-04 20:53:24 -05:00
Cracker64
5a37f32ca1 update with simon, and shift-v now does every other frame properly 2011-01-04 13:26:28 -05:00
Simon
3a2bc76643 Gravity control by Moach 2011-01-04 13:35:16 +00:00
Simon
c3eb6e11f9 Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy 2011-01-01 12:43:44 +00:00
Cracker64
28f1b88ea0 fix INST crash, forgot to change PCLN to work with all GoL. 2011-01-01 01:01:19 -05:00
Simon
6340ff2ac9 Merged new life types from cracker 2010-12-31 11:26:52 +00:00
Cracker64
6519fc167e 7 more gol types, fixed gol code to work with it. 2010-12-31 00:52:40 -05:00
Simon
c98099f8df Small changes to SING from cracker 2010-12-30 22:38:27 +00:00
Cracker64
97e7850de5 oops, was testing 2010-12-30 16:56:11 -05:00
Cracker64
2b253cf73c simon update and small SING change to make it betterer. 2010-12-30 16:55:02 -05:00
Simon
265b360078 Less laggy SDEUT 2010-12-30 21:42:50 +00:00
Cracker64
8604d27c7a simon updates, and SING improvements 2010-12-30 14:59:39 -05:00
FacialTurd
e561aeb321 Whoops 2010-12-30 04:26:48 -08:00
Simon
99e8ce0542 Testing Some DEUT 2010-12-30 11:48:32 +00:00
Simon
b92e6b391f Merge recent cracker changes 2010-12-30 09:55:43 +00:00
Cracker64
2212d04fb0 added SING, QRTZ and PQRT, see mod thread on forum. 2010-12-30 00:46:35 -05:00
Simon
c913fd55d3 Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy 2010-12-29 22:24:29 +00:00
Cracker64
8df470662f ARAY gets colored by FILT, woo 2010-12-29 17:22:18 -05:00
Simon
3715925dd9 Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy 2010-12-29 21:15:40 +00:00
Cracker64
25b95e211e new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes. 2010-12-29 09:44:12 -05:00
Simon
713034ed61 Cracker Merge 2010-12-27 23:21:26 +00:00
Cracker64
761ea03882 added a basic coldflame explosive, ignites from CFLM or something cold. 2010-12-27 17:29:05 -05:00
Cracker64
c5c88529c2 slight temp loading change so PUMP will load with 0C if saved at 0C. fix visual studio compiling 2010-12-26 09:47:25 -05:00
Cracker64
0dbb53606b forgot PROP thing in powder.h, adjustments to heat glow and BOMB 2010-12-24 15:59:27 -05:00
Cracker64
65a60b3812 updated with BOMB 2010-12-24 15:00:59 -05:00
Simon
16f7cdaef6 Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy 2010-12-24 18:13:13 +00:00
Simon
8f22758990 More awesome 2010-12-24 15:04:48 +00:00
Simon
db364c549f You know, stuff. 2010-12-24 12:51:39 +00:00
Cracker64
41d9dca73f oops, that wasn't needed 2010-12-23 15:48:11 -05:00
Cracker64
ff1255afd2 a fix for 1 pixel brush and flood fill crashing in certain builds. 2010-12-23 15:46:06 -05:00
Simon
bd9b01c3e2 Cracker Merge 2010-12-22 18:17:06 +00:00
Cracker64
e5ebf1fb41 updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only show in debug mode. 2010-12-22 00:13:01 -05:00
Simon
5026bfa105 Revert "nice"
This reverts commit 14b4dfef87.
2010-12-20 18:11:11 +00:00
Felix Wallin
14b4dfef87 nice 2010-12-20 14:34:55 +01:00
Simon
1e4e7ea475 Invis can now be used to turn photons into neutrons 2010-12-19 19:07:23 +00:00
Simon
314e937ec8 Allow building with Visual Studio, at the loss of some functionality, also, updates to version number 2010-12-19 18:39:39 +00:00
Simon
e380237cbc Fix merge 2010-12-19 17:29:30 +00:00
Simon
24e662bc2d BRAY is not blocked by INWR or ARAY 2010-12-19 15:46:02 +00:00
Simon
49a1baffe2 Correct file 2010-12-19 14:32:40 +00:00
Cracker64
ee4bb84395 missed some parenthesis, caused some creating problems 2010-12-19 00:51:25 -05:00
Cracker64
2dad930818 added spawnpoints for stickmen, so they respawn. 2010-12-18 23:22:10 -05:00
Cracker64
039a4e2f31 Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d 2010-12-18 02:14:53 -05:00
Cracker64
809676a1dc added invertion to rotate, ctrl-shift-r, will invert x-axis. NEUT+ACID=ISOZ,GLOW+WATR=DEUT. added ` to toggle replace mode for people without insert keys 2010-12-17 01:35:27 -05:00
Cracker64
d1ca1af825 improved rotate, no longer deletes particles, and works with walls. 2010-12-16 13:40:01 -05:00
Cracker64
327ccb7bba a rotate tool! ctrl-r, then select the area, it will rotate counterclockwise, no properties are saved right now, it deletes and recreates. 2010-12-16 00:17:08 -05:00
Cracker64
5b2c689394 another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes. 2010-12-14 17:23:27 -05:00
Felix Wallin
9c805f8643 there we go 2010-12-14 21:59:37 +01:00
Cracker64
23f828135a updated with icons, and some more fixes. 2010-12-12 20:13:05 -05:00
Simon
f1df4cae6a Merge latest cracker changes 2010-12-12 12:24:38 +00:00
Cracker64
af72702434 few thingies before i go 2010-12-12 01:46:40 -05:00
Cracker64
dc318fa14a more small changes/fixes. Generation count for GoL in debug, resets with 'r'. 2010-12-11 23:31:08 -05:00
Simon
d8cd71f912 cracker merge 2010-12-11 03:46:21 +00:00
Cracker64
d4f0b2295d compiles for vilsual studio now 2010-12-10 20:45:33 -05:00
Cracker64
137b96244d forgot to add channel resets for higher than 25 2010-12-10 14:17:11 -05:00
Cracker64
95c4e49f53 Lots of small changes/fixes mentioned in my mod post. 2010-12-10 14:05:06 -05:00
Cracker64
d017764fbe Photons no longer give heat to insulation type things. is basically the same as official besides a few bug fixes. 2010-12-08 14:53:53 -05:00
Cracker64
cbf41389a2 Bugfix for wifi, would cause a double spark if timed just right. updated to 2010-12-08 12:14:02 -05:00
Simon
46940a8e4f Added saving of pause state and particle tmp value, removed INST from the menu 2010-12-07 16:26:53 +00:00
Cracker64
fff7ecedf8 removed battery from INST wire, some other small fixes 2010-12-06 18:54:09 -05:00
Simon
1a7ff13d61 Fix ARAY destroy mode 2010-12-06 23:08:40 +00:00
Simon
3cf8bb93c7 Fix ARAYs scanning off screen, also removed warnings from makefile 2010-12-06 20:25:13 +00:00
Simon
e629908945 Potential Fix for PSCN an A-RAY 2010-12-06 19:51:49 +00:00
Simon
122babe356 Added ARAY, a instant ray that can create holograms and transfer electrical energy 2010-12-06 19:32:33 +00:00
Simon
40ab51d79f Cracker64 merge 2010-12-05 15:49:48 +00:00
Cracker64
2cf25c8a6a FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes 2010-12-04 23:29:41 -05:00
Cracker64
d56684312d WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes. 2010-12-04 12:24:54 -05:00
Cracker64
01a2dcaf41 lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work. 2010-12-03 00:13:00 -05:00
Cracker64
25ac5e7a66 woops, didn't test INST, works now 2010-12-01 16:35:34 -05:00
Cracker64
656b5ff496 SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced. 2010-12-01 15:27:13 -05:00
Cracker64
491016eaf4 Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9. 2010-11-30 14:43:42 -05:00
Cracker64
bb16ffa2bb PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac? 2010-11-29 22:42:36 -05:00
Cracker64
77a17ecaee VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure. 2010-11-28 16:58:57 -05:00
Cracker64
3b4caf409d INST wire now can cross itself like walls, so it can be used exactly like them in a MUCH smaller space. 2010-11-26 00:57:55 -05:00
Cracker64
1eeda3f5cc ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons. 2010-11-25 01:01:28 -05:00
Philip
f02d504656 Added PSTE, a colloid element that turns solid under pressure. WTF is now radioactive with neutrons. boom. 2010-11-24 00:42:20 -05:00
Philip
d89e7e4abe added ISOZ, isotope z, radioactive liquid, reacts with photons, not neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot. 2010-11-23 13:28:57 -05:00
Philip
50f4da5996 plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind of 2010-11-22 15:54:35 -05:00
Philip
60e4c076cb floodfill fix, @_@ elements, grav changes color 2010-11-22 15:36:24 -05:00
Simon
9684fdc377 Small changes 2010-11-22 20:06:20 +00:00
Simon
b45d028585 Concrete fix 2010-11-22 19:48:37 +00:00
Philip
3d2292890b Fixed ehole, made wall code use defines, wall specific deletion. 2010-11-21 01:08:33 -05:00
Philip
a38dddaf5a Made wall code use #defines. small fix for adjustabl brush. 2010-11-19 22:03:52 -05:00
Philip
c1182db42d Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes. 2010-11-19 18:01:56 -05:00
Philip
435f71c781 Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves. 2010-11-18 23:27:24 -05:00
Philip
5e56850682 Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes 2010-11-18 16:23:24 -05:00
Philip
5d0da4b138 Added PIPE, yay. Added whole menu sections to be able to be specifically deleted. 2010-11-18 00:01:46 -05:00
Philip
9383c1ca4c Added a different velocity/pressure display. Added old fireworks i made. 2010-11-16 19:47:18 -05:00
Philip
245628a7fd added WARP PUMP fix alt-click select. 2010-11-16 12:15:34 -05:00
Philip
663db5374f Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5). 2010-11-15 11:57:37 -05:00
Philip
02067b1587 Fix movement of fog and fixed life exchange. 2010-11-12 21:14:47 -05:00
Philip
ebcded767e First release of the mod 2010-11-12 12:46:02 -05:00
Philip
c23938eb6a Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip. 2010-11-11 21:38:43 -05:00
Philip
bf1d90d7c3 CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall errors. 2010-11-11 11:02:02 -05:00
Philip
179a9f731a Updating with all new changes 2010-11-10 19:42:42 -05:00
Philip
673eb2437e fixed tiny bug where it wouldnt diffuse 2010-11-10 18:02:40 -05:00
Philip
e47c60c07a CRAC has real diffusion and gets darker with more water. you can see the water moving around. 2010-11-10 16:33:44 -05:00
FacialTurd
887d410440 Fix for Antimatter 2010-11-10 12:58:51 -08:00
Philip
bd8a9f4931 made myself for AntB because he is a bad coder, here you go 2010-11-10 14:28:05 -05:00
Philip
83cd8c7979 Slight changes, added some comments 2010-11-09 17:41:54 -05:00
Simon
16e9968d2f Fixed particle delete bug 2010-11-09 10:17:39 +00:00
Philip
febd9be627 Added 3 more life types 2010-11-09 01:04:59 -05:00
Philip
16265e3736 made faster 2010-11-08 19:59:03 -05:00
Philip
b8ed9035f7 small fix so it goes at the right speed. 2010-11-07 19:05:33 -05:00
Philip
3de06dea86 Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55. 2010-11-07 17:55:25 -05:00
Philip
ea1c44aba4 slight change 2010-11-07 01:03:57 -05:00
Philip
fd79639c5d compressed code, yay and a grid for rule sets. 2010-11-07 00:15:45 -04:00
Philip
3ad216f953 added amoeba, move, pseudo life, and diamoeba particles 2010-11-06 20:45:36 -04:00
Philip
75922ae31d added Day&Night life particles 2010-11-06 19:03:35 -04:00
Philip
a2c8443c36 Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section. 2010-11-06 17:13:43 -04:00
Simon
a805093ad3 One last thing 2010-11-06 19:27:25 +00:00
Simon
43cbb294ef Visual Studio and MinGW comapatbility 2010-11-06 17:42:22 +00:00
Philip
5c91fde92e GOL wraps around the edges 2010-11-05 23:17:46 -04:00
Philip
76bfb3cc8a git is weird... 2010-11-05 21:31:06 -04:00
Philip
a23d46a9f6 GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation. 2010-11-05 21:25:02 -04:00
JoJoBond
c5df30d90b fixed SWCH bug 2010-11-05 22:45:48 +01:00
JoJoBond
e2d4431b46 fixed SWCH bug 2010-11-05 22:40:02 +01:00
Philip
068076a4ae Made it go faster, once per frame, and cool heat colors. 2010-11-05 01:22:43 -04:00
Philip
4ed5b47bff LOL GOL WORKS 2010-11-04 22:12:51 -04:00
Philip
176ecb1197 eraser uses shift-alt instead of alt because linux alt-click is normally move window 2010-11-01 17:37:27 -04:00
Simon Robertshaw
de9171c1eb FINALLY NEUTRONS ARE FIXED 2010-10-30 14:36:13 +01:00
Simon Robertshaw
813c4dbc46 Increased nuke heat, and fixed gas bug caused by overlapping flags 2010-10-30 13:39:05 +01:00
Philip
bb3b1a52ac added specific element eraser again for my own uses sinces everyone else thinks its useless. alt-click to pick and then alt-click in the game to erase the picked element. you could then have right and left click be two different elements and alt-click on the eraser to keep two elements selected and an easy to use eraser as well 2010-10-28 19:31:06 -04:00
Philip
bff5961d60 updating 2010-10-28 19:18:06 -04:00
Felix Wallin
a2491b0348 removed LOLOLOLOLOLOL comment.. what the ...? 2010-10-23 10:14:49 +02:00
Simon
1b03d85d09 Fix neutrons, add properties, fix photons 2010-10-22 13:33:56 +01:00
Felix Wallin
b015b636b2 I am not sure what to make of this, neutrons still can not pass through plut. 2010-10-21 18:45:14 +02:00
Felix Wallin
fdd3d24031 some 'fixes', better solution: change to what it was before the neutron fix. 2010-10-21 18:14:09 +02:00
Felix Wallin
24d5ca7d4e added simple description for eval_move 2010-10-21 17:33:14 +02:00
Simon
e711060cb9 Neutrons fixed somewhat 2010-10-21 11:48:21 +01:00
Simon Robertshaw
3b4d2b9406 Few fixes for potential problems 2010-10-17 11:46:42 +01:00
Felix Wallin
c4368bf8af moved defines 2010-10-16 23:35:33 +02:00
AntB
a03b1f7e56 Physics fix 2010-10-15 13:11:27 +01:00
AntB
a49f81decb Photon fix >.< getting the right weight helps 2010-10-15 00:07:02 +01:00
AntB
01dcfe5a1a As good as its gettin for now 2010-10-14 02:42:37 +01:00
AntB
53ed480afc First release. it is buggy but stable. 2010-10-14 01:53:24 +01:00
Simon
24a3b5919f IRON 2010-10-12 16:59:49 +01:00
Simon
5040b80717 Attempt at fixing fuse crashes 2010-10-07 19:12:01 +01:00
Simon
38742f08ba Fixed Powered clone saving and suitibility as a light emitter. Fixed Photons igniting Insulator 2010-10-05 18:48:40 +01:00
Simon
6627e418b2 Fix Powered Clone and Photon bug 2010-10-05 18:00:02 +01:00
Simon
f2fbd1728f fixes saves for photons & makes GLOW a laser gain medium - Skylark 2010-10-04 10:52:27 +01:00
Philip
e4f9f77de9 Updating 2010-10-04 00:29:37 -04:00
Simon
83c7521193 Photoelectrics - Skylark 2010-10-03 18:26:20 +01:00
Simon
67d263d108 Dispersion fix, Skylark 2010-10-03 16:19:03 +01:00
Simon
5591a7346c Firework improvements and Fire changes 2010-10-03 14:56:30 +01:00
Felix Wallin
d80f3e346b fixed temperature transfers, Skylark 2010-10-02 20:46:17 +02:00
Felix Wallin
7692ee51fc fixes, thanks to Mr. Stanislaw 2010-10-02 20:19:43 +02:00
Felix Wallin
769dbfeedd fixes to photons, thanks to skylark 2010-10-02 20:03:00 +02:00
Felix Wallin
b501e45705 supposed fix for photon heat 2010-10-02 19:47:43 +02:00
Felix Wallin
b7f8fd4ba6 fixed indention 2010-10-02 19:45:55 +02:00
Felix Wallin
ad3fa82329 added refraction, thanks to Skylark 2010-10-02 18:43:42 +02:00
Felix Wallin
6e81c2a88c Added reflection, thanks to Skylark 2010-10-02 17:59:24 +02:00
FacialTurd
0a9d6adca4 Makes insulator block electrodes 2010-09-27 12:34:04 -07:00
Felix Wallin
9ca6983e35 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2010-09-27 12:56:23 +02:00
Felix Wallin
58d710b224 layout change 2010-09-27 12:53:05 +02:00