Tamás Bálint Misius
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e1b3ddcbcb
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Nuke using namespace std;
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2019-04-20 17:03:23 +02:00 |
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mniip
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ff27d69424
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Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
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2018-04-30 21:13:24 +03:00 |
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wolfy1339
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27f6a6b297
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Strip whitespace from files in repo (#553)
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2018-04-03 21:46:01 -04:00 |
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wolfy1339
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b65e94900e
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Use C++ includes (#308)
Replaces stdio.h, stdlib.h, string.h, math.h, time.h, limits.h and othters with their C++ equivalents.
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2016-07-17 23:37:24 -04:00 |
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mniip
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fdfaa3a29b
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add defines for window resolution
--amend
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2013-12-29 20:12:50 +04:00 |
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mniip
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f7f24a9804
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D:^H^Hfix newlines at end of files
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2013-10-30 04:41:04 +04:00 |
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mniip
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4d9b9b17d7
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D:
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2013-05-11 15:08:32 +04:00 |
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ntoskrnl
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f94fabd999
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Rename WIN32 preprocessor definition to WIN
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2012-08-02 15:21:16 +01:00 |
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Simon Robertshaw
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adc9cc0816
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Move graphics into seperate folder
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2012-07-06 16:06:26 +01:00 |
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Simon Robertshaw
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2be9c92508
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OpenGL canvas for Windows, Notifications for main Game, Update checker in Client (+ other client triggered events)
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2012-06-20 13:40:18 +01:00 |
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Simon Robertshaw
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bc35d622ad
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OpenGL JNI Canvas compiled only when needed
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2012-06-04 12:21:07 +01:00 |
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Simon Robertshaw
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e0c9dab8cb
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Move more SDL dependancies out of program, OpenGLCanvas for JNI and JNI methods.
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2012-05-31 10:24:44 +01:00 |
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