Simon
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a5e07a787c
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Less glow for Portal
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2011-04-02 16:00:39 +01:00 |
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Simon
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b7a004986f
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A cracker commit with some nice comments
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2011-03-30 18:57:49 +01:00 |
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Cracker64
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ed244f42cb
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WIND works with line tool, BOMB shine affected by velocity and flickers
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2011-03-29 18:23:34 +01:00 |
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Simon
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3ab47ae9d7
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Effects for PRTO and PRTI
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2011-03-24 19:41:45 +00:00 |
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jacksonmj
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a6dabf2072
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Visual Studio
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2011-03-16 19:09:12 +00:00 |
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jacksonmj
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db91bd37f0
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Display photon wavelengths in HUD
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2011-03-15 15:47:09 +00:00 |
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jacksonmj
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0a3b44ee14
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Update fancy mode to use the new GLOW graphics
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2011-03-12 14:01:58 +00:00 |
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jacksonmj
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fbae5fb16a
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Flashing BRAY fix
We should just be thankful that negative life will not save correctly...
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2011-03-10 23:50:20 +00:00 |
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Simon
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1b9b1752a7
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Switch life to ctype for, photons apparently use the GLOW ctype for something
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2011-02-23 20:54:11 +00:00 |
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Simon
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5d4d815ad3
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Fancier glow, now affected by Velocity, Pressure and Heat
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2011-02-23 20:35:02 +00:00 |
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Simon
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bb0b4e6802
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UI improvements for elements menu
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2011-02-21 17:57:17 +00:00 |
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Simon
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1307af5c57
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Fix saving of display mode from keys and fix persistent display
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2011-02-19 18:59:07 +00:00 |
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jacksonmj
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29bd6e42f5
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Correct some fancy mode graphics
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2011-02-07 16:19:14 +00:00 |
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jacksonmj
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21d0dd0ca2
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Better text wrapping
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2011-02-05 15:44:29 +00:00 |
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jacksonmj
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d21d1f7ba5
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Merge branch 'upstream' into dev
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2011-02-03 18:47:23 +00:00 |
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Simon
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8363a21f23
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ALL GLORY TO THE SAVASK
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2011-01-31 16:54:13 +00:00 |
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Cracker64
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880ed33fc7
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oops, silly copy file, and fixed the new GoL from simon's fail merging.
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2011-01-28 19:58:54 -05:00 |
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Cracker64
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bcea95c5ca
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update to latest
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2011-01-28 18:54:50 -05:00 |
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Cracker64
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1b35811bd4
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revert all limit changes, a little too glitchy, can be done later when current limit is reached.
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2011-01-19 14:25:56 -05:00 |
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Cracker64
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ff01973658
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made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8.
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2011-01-19 13:48:59 -05:00 |
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Cracker64
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e1eeaf9e9a
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test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
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2011-01-17 19:11:30 -05:00 |
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Cracker64
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926450a9a3
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more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
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2011-01-16 20:54:41 -05:00 |
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Cracker64
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b1e09d4216
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Made GoL code work with more advanced rules with different life states, giving more interesting rules.
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2011-01-16 01:29:49 -05:00 |
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Cracker64
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6083b64b72
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portal was invisible in debug, oops
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2011-01-12 13:22:27 -05:00 |
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Cracker64
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cc4489ff29
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line for portals. wifi channels reset on reload.
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2011-01-12 12:15:50 -05:00 |
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Cracker64
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f242566e30
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fix QRTZ spot saving, rotate should change FAN vector as well
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2011-01-10 09:43:16 -05:00 |
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Cracker64
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6b06d37ca5
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update with simon, and some other changes from jacksonmj.
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2011-01-08 21:23:46 -05:00 |
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Cracker64
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fd2f0c905b
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better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
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2011-01-04 20:53:24 -05:00 |
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Cracker64
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5b86cd5c21
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QRTZ and powder will have heat glow, also changed heat glow code a bit.
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2011-01-01 01:31:25 -05:00 |
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Cracker64
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2212d04fb0
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added SING, QRTZ and PQRT, see mod thread on forum.
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2010-12-30 00:46:35 -05:00 |
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Cracker64
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081ad28435
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updated with simons small changes
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2010-12-29 17:55:14 -05:00 |
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Cracker64
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8df470662f
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ARAY gets colored by FILT, woo
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2010-12-29 17:22:18 -05:00 |
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Cracker64
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25b95e211e
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new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
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2010-12-29 09:44:12 -05:00 |
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Cracker64
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0dbb53606b
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forgot PROP thing in powder.h, adjustments to heat glow and BOMB
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2010-12-24 15:59:27 -05:00 |
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Cracker64
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65a60b3812
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updated with BOMB
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2010-12-24 15:00:59 -05:00 |
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Cracker64
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e5ebf1fb41
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updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only show in debug mode.
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2010-12-22 00:13:01 -05:00 |
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Cracker64
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039a4e2f31
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Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d
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2010-12-18 02:14:53 -05:00 |
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Cracker64
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5b2c689394
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another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
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2010-12-14 17:23:27 -05:00 |
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Cracker64
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dc318fa14a
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more small changes/fixes. Generation count for GoL in debug, resets with 'r'.
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2010-12-11 23:31:08 -05:00 |
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Cracker64
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95c4e49f53
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Lots of small changes/fixes mentioned in my mod post.
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2010-12-10 14:05:06 -05:00 |
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Cracker64
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cbf41389a2
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Bugfix for wifi, would cause a double spark if timed just right. updated to
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2010-12-08 12:14:02 -05:00 |
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Cracker64
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fff7ecedf8
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removed battery from INST wire, some other small fixes
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2010-12-06 18:54:09 -05:00 |
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Cracker64
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efb7c6bc9c
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updated with simon's changes
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2010-12-05 21:56:46 -05:00 |
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Cracker64
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2cf25c8a6a
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FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
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2010-12-04 23:29:41 -05:00 |
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Cracker64
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d56684312d
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WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
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2010-12-04 12:24:54 -05:00 |
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Cracker64
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01a2dcaf41
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lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work.
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2010-12-03 00:13:00 -05:00 |
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Cracker64
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656b5ff496
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SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced.
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2010-12-01 15:27:13 -05:00 |
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Cracker64
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491016eaf4
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Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.
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2010-11-30 14:43:42 -05:00 |
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Cracker64
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bb16ffa2bb
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PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac?
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2010-11-29 22:42:36 -05:00 |
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Cracker64
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77a17ecaee
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VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
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2010-11-28 16:58:57 -05:00 |
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Cracker64
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1eeda3f5cc
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ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.
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2010-11-25 01:01:28 -05:00 |
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Philip
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60e4c076cb
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floodfill fix, @_@ elements, grav changes color
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2010-11-22 15:36:24 -05:00 |
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Philip
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3d2292890b
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Fixed ehole, made wall code use defines, wall specific deletion.
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2010-11-21 01:08:33 -05:00 |
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Philip
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a38dddaf5a
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Made wall code use #defines. small fix for adjustabl brush.
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2010-11-19 22:03:52 -05:00 |
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Philip
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c1182db42d
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Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes.
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2010-11-19 18:01:56 -05:00 |
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Philip
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435f71c781
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Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves.
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2010-11-18 23:27:24 -05:00 |
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Philip
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5e56850682
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Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes
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2010-11-18 16:23:24 -05:00 |
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Philip
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5d0da4b138
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Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
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2010-11-18 00:01:46 -05:00 |
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Philip
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9383c1ca4c
|
Added a different velocity/pressure display. Added old fireworks i made.
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2010-11-16 19:47:18 -05:00 |
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Philip
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663db5374f
|
Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
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2010-11-15 11:57:37 -05:00 |
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Philip
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383b2ad709
|
oops
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2010-11-11 22:14:24 -05:00 |
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Philip
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7aeb8020ba
|
moved nothing display after stickman.
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2010-11-11 22:09:23 -05:00 |
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Philip
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c23938eb6a
|
Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip.
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2010-11-11 21:38:43 -05:00 |
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Philip
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179a9f731a
|
Updating with all new changes
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2010-11-10 19:42:42 -05:00 |
|
Philip
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e47c60c07a
|
CRAC has real diffusion and gets darker with more water. you can see the water moving around.
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2010-11-10 16:33:44 -05:00 |
|
Philip
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16265e3736
|
made faster
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2010-11-08 19:59:03 -05:00 |
|
Philip
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4ed5b47bff
|
LOL GOL WORKS
|
2010-11-04 22:12:51 -04:00 |
|
Philip
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4e46f51bcf
|
changed moving sign code so it doesn't modify the sign itself.
|
2010-11-01 23:56:06 -04:00 |
|
Philip
|
8f397f3a03
|
moving signs! i think everything still works, click the weird random extra button, someone can add an icon later.
|
2010-10-29 23:37:15 -04:00 |
|
Philip
|
bff5961d60
|
updating
|
2010-10-28 19:18:06 -04:00 |
|
Philip
|
e4f9f77de9
|
Updating
|
2010-10-04 00:29:37 -04:00 |
|