jacksonmj
0fb6b85706
Update gravity mask when loading OPS saves
2012-05-21 00:15:51 +01:00
Simon Robertshaw
d69fc052fa
Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT
2012-05-12 01:35:55 +01:00
jacksonmj
a1aeabeee4
Change license from GPLv2+ to GPLv3+
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Also add headers stating the license to some more of the source files
2012-05-06 02:20:57 +01:00
jacksonmj
433c1881bc
strncpy for loading sign text in OPS
2012-04-30 14:36:45 +01:00
jacksonmj
6717f4ff32
Save soap bubbles
2012-04-29 15:31:18 +01:00
jacksonmj
ade3fd9568
Delete signs when cutting; change sign location check when saving
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Save signs within the original box that was drawn by the user, not
within the box that has been expanded to match the wall grid
2012-04-29 00:11:54 +01:00
jacksonmj
5d5b8143a4
OPS loading: don't replace existing particles twice, and clear soap ctype
2012-04-27 18:28:39 +01:00
jacksonmj
c8a1524d6b
Save tmp2 for tron
2012-04-27 17:46:40 +01:00
savask
f93a829672
Fix sponge bug.
2012-04-19 21:42:25 +07:00
Jacob1
8ed861fb7e
all wall types drawn in PSV and OPS formats
2012-03-14 20:07:21 -04:00
jacksonmj
830629be3f
Rotate/reflect particle, air, and fan velocities in transform_save
2012-02-29 22:25:50 +00:00
Jacob1
fff85989e1
stickmen load correctly and are drawn in new save format, and fighters are drawn correctly in both
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Conflicts:
src/save.c
2012-01-26 22:15:57 +08:00
jacksonmj
7593f01389
Fix deco colour in prerender_save to work with other pixel formats
2012-01-26 22:15:57 +08:00
Jacob1
35270d1e37
save tmp2, show decoration color on stamps
2012-01-26 22:15:57 +08:00
jacksonmj
f0730818e4
OPS thumbnail crash fix, and blank thumbnails for saves from a newer version
2012-01-25 21:33:22 +08:00
jacksonmj
ff6aa0227d
transform_save should check wall coordinates against size in blocks, not the actual size
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Fixes crash when rotating a section of wall that is wider than YRES
2012-01-25 21:33:21 +08:00
jacksonmj
16ea042bab
Make transform_save work with new save functions
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Conflicts:
src/powder.c
2012-01-25 13:31:05 +00:00
Simon Robertshaw
15310d0165
Revert "transform_save should check wall coordinates against size in blocks, not the actual size"
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This reverts commit 34c6043014
.
2012-01-25 13:29:45 +00:00
jacksonmj
34c6043014
transform_save should check wall coordinates against size in blocks, not the actual size
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Fixes crash when rotating a section of wall that is wider than YRES
Conflicts:
src/save.c
2012-01-25 13:27:28 +00:00
jacksonmj
ff55050b9b
Change variable declarations to make Visual Studio happy
2012-01-15 06:26:26 +08:00
jacksonmj
7f850ad049
Add 4 byte ctype saving to OPS, for PHOT colours
2012-01-05 08:46:12 +08:00
jacksonmj
6bd8c4c3cd
Fix zero length save crash, ignore sign tool walls, allocate parts starting at beginning of array
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Allocating parts starting at end was making saves loaded from OPS files run slower, because
no particles could be skipped by using parts_lastActiveIndex.
2012-01-05 08:46:11 +08:00
Simon Robertshaw
8b88557047
Fix missing and incorrect bitshifts preventing the correct reading of life, tmp and dcolour
2012-01-02 14:04:42 +00:00
Simon Robertshaw
4741e7682a
Save active menu
2012-01-02 13:59:28 +00:00
Simon Robertshaw
0d8238fe8b
Water equalisation in save
2012-01-01 18:32:07 +00:00
Simon Robertshaw
6fd4b2a80c
prerender_save_OPS
2012-01-01 14:35:37 +00:00
Simon Robertshaw
b1aaa32116
16bit descriptor and variable temp field size, sign saving and reading
2011-12-31 18:57:42 +00:00
jacksonmj
8a2be10598
Store number of parts at each position instead of storing x/y coords
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Also fix blockW/H calculation and PT_NUM check
2012-01-01 01:15:40 +08:00
Simon Robertshaw
b4b4a90f00
Almost finished new save format, just signs and thumbnail rendering needed
2011-12-30 19:48:11 +00:00
Simon Robertshaw
d657dd2182
Make OPS optional (disabled by default) with define SAVE_OPS
2011-12-30 02:10:27 +00:00
Simon Robertshaw
86369670aa
Add checks for prerender_save in save_filename_ui, pass vx, vy and pv air data into parse and build save methods. New save format: OPS, basic reading and writing complete, uses BSON, BSON.c/h (Binary JSON) implementation from MongoDB. (Is License OK?)
2011-12-30 02:06:31 +00:00