Philip
d89e7e4abe
added ISOZ, isotope z, radioactive liquid, reacts with photons, not neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot.
2010-11-23 13:28:57 -05:00
Philip
50f4da5996
plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind of
2010-11-22 15:54:35 -05:00
Philip
60e4c076cb
floodfill fix, @_@ elements, grav changes color
2010-11-22 15:36:24 -05:00
Philip
3d2292890b
Fixed ehole, made wall code use defines, wall specific deletion.
2010-11-21 01:08:33 -05:00
Philip
a38dddaf5a
Made wall code use #defines. small fix for adjustabl brush.
2010-11-19 22:03:52 -05:00
Philip
c1182db42d
Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes.
2010-11-19 18:01:56 -05:00
Philip
435f71c781
Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves.
2010-11-18 23:27:24 -05:00
Philip
5e56850682
Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes
2010-11-18 16:23:24 -05:00
Philip
5d0da4b138
Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
2010-11-18 00:01:46 -05:00
Philip
9383c1ca4c
Added a different velocity/pressure display. Added old fireworks i made.
2010-11-16 19:47:18 -05:00
Philip
245628a7fd
added WARP PUMP fix alt-click select.
2010-11-16 12:15:34 -05:00
Philip
663db5374f
Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
2010-11-15 11:57:37 -05:00
Philip
02067b1587
Fix movement of fog and fixed life exchange.
2010-11-12 21:14:47 -05:00
Philip
ebcded767e
First release of the mod
2010-11-12 12:46:02 -05:00
Philip
383b2ad709
oops
2010-11-11 22:14:24 -05:00
Philip
7aeb8020ba
moved nothing display after stickman.
2010-11-11 22:09:23 -05:00
Philip
ac6fdb49e8
stupid git, no icon for nothing display, why would there be one
2010-11-11 21:42:56 -05:00
Philip
c23938eb6a
Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip.
2010-11-11 21:38:43 -05:00
Philip
bf1d90d7c3
CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall errors.
2010-11-11 11:02:02 -05:00
Philip
179a9f731a
Updating with all new changes
2010-11-10 19:42:42 -05:00
Philip
673eb2437e
fixed tiny bug where it wouldnt diffuse
2010-11-10 18:02:40 -05:00
Philip
e47c60c07a
CRAC has real diffusion and gets darker with more water. you can see the water moving around.
2010-11-10 16:33:44 -05:00
Philip
bd8a9f4931
made myself for AntB because he is a bad coder, here you go
2010-11-10 14:28:05 -05:00
Philip
83cd8c7979
Slight changes, added some comments
2010-11-09 17:41:54 -05:00
Philip
febd9be627
Added 3 more life types
2010-11-09 01:04:59 -05:00
Philip
16265e3736
made faster
2010-11-08 19:59:03 -05:00
Philip
b8ed9035f7
small fix so it goes at the right speed.
2010-11-07 19:05:33 -05:00
Philip
3de06dea86
Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
2010-11-07 17:55:25 -05:00
Philip
cbe3ed49c4
Removed old fix, not needed. And fixed loading of other saves with GoL particles on screen
2010-11-07 13:34:09 -05:00
Philip
ea1c44aba4
slight change
2010-11-07 01:03:57 -05:00
Philip
fd79639c5d
compressed code, yay and a grid for rule sets.
2010-11-07 00:15:45 -04:00
Philip
3ad216f953
added amoeba, move, pseudo life, and diamoeba particles
2010-11-06 20:45:36 -04:00
Philip
75922ae31d
added Day&Night life particles
2010-11-06 19:03:35 -04:00
Philip
a2c8443c36
Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section.
2010-11-06 17:13:43 -04:00
Philip
5c91fde92e
GOL wraps around the edges
2010-11-05 23:17:46 -04:00
Philip
76bfb3cc8a
git is weird...
2010-11-05 21:31:06 -04:00
Philip
a23d46a9f6
GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
2010-11-05 21:25:02 -04:00
Philip
068076a4ae
Made it go faster, once per frame, and cool heat colors.
2010-11-05 01:22:43 -04:00
Philip
4ed5b47bff
LOL GOL WORKS
2010-11-04 22:12:51 -04:00
Philip
443a861eaf
forgot parentheses...
2010-11-02 23:20:56 -04:00
Philip
6c747bb350
Fix for ctrl-shift-alt click crash incase someone did it for some reason.
2010-11-02 21:39:06 -04:00
Philip
4e46f51bcf
changed moving sign code so it doesn't modify the sign itself.
2010-11-01 23:56:06 -04:00
Philip
176ecb1197
eraser uses shift-alt instead of alt because linux alt-click is normally move window
2010-11-01 17:37:27 -04:00
Philip
edab61ec4d
forgot to delete something
2010-11-01 12:58:22 -04:00
Philip
8f397f3a03
moving signs! i think everything still works, click the weird random extra button, someone can add an icon later.
2010-10-29 23:37:15 -04:00
Philip
bb3b1a52ac
added specific element eraser again for my own uses sinces everyone else thinks its useless. alt-click to pick and then alt-click in the game to erase the picked element. you could then have right and left click be two different elements and alt-click on the eraser to keep two elements selected and an easy to use eraser as well
2010-10-28 19:31:06 -04:00
Philip
bff5961d60
updating
2010-10-28 19:18:06 -04:00
Philip
e4f9f77de9
Updating
2010-10-04 00:29:37 -04:00
Phil
ebb784de70
Much better interface for eraser. Doesnt deselect current elements.
...
alt-click on the element/type you want erased, it will be light blue.
alt-click in the game will then erase the selected element only.
everything else works normally and uneffected if you dont use it.
2010-09-12 20:34:47 -04:00
Phil
f94986a3ba
updated to simon's latest
2010-09-11 20:17:52 -04:00