Saveliy Skresanov
cda029ff42
Use xoroshiro128+ random generator (everywhere besides BSON code).
2018-04-23 22:47:44 +07:00
Vgr E. Barry
90cfd1f70f
Add inverted mode for TSNS and PSNS with .tmp == 2
2018-04-21 12:36:25 -04:00
moonheart08
22b9bf4953
Adds RAYT ( #540 )
2018-04-10 21:32:19 -04:00
krawthekrow
64b7fcf334
fix single-particle PSTN bug
2018-04-08 20:10:51 -04:00
wolfy1339
27f6a6b297
Strip whitespace from files in repo ( #553 )
2018-04-03 21:46:01 -04:00
wolfy1339
31fcb1bfaa
Fix some errors produced by clang
2018-04-03 21:02:23 -04:00
jacob1
f812d7194b
fix obscure division by 0 issue that only QuanTech would ever be affected by
2018-04-02 23:06:51 -04:00
jacob1
67bc12de97
Fix issue where TPT was bought by EA
2018-04-01 15:26:13 -04:00
jacob1
fdd6618896
fix buying erase tool in a pack, increase price of erase tool to 5000
2018-03-31 23:09:11 -04:00
jacob1
40d2850ff7
TPT has now gone free to play! Many elements are unlocked by default, but by using Powdercoins you can unlock new elements and promote your saves to front page!
2018-03-31 22:40:23 -04:00
jacob1
3bd35ce83f
fix STKM + fan wall
2018-03-21 23:58:27 -04:00
jacob1
ad5b12fe6d
part_change_type now returns true if it killed the particle
2018-03-10 15:39:39 -05:00
jacob1
5a61e6a619
a bunch of fixes to heat/pressure digitation
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add limits so that you don't get impossible temp or pressures
only undigitize from FILT 1 pixel away
ensure everything only works through FILT, not sometimes PHOT or BRAY
HSWC with .tmp of 1 no longer conducts heat to FILT
2018-03-07 23:03:10 -05:00
Novocain1
68efe49a5b
Digitization (PSNS) and Application of Digitized Pressure (PUMP) ( #532 )
2018-03-03 23:04:51 -05:00
jacob1
5dd01e9976
I guess if we're trying to save instructions, we should do it like this
2018-03-03 21:36:11 -05:00
jacob1
d666559481
more accurate O2 fusion calculation, fixes #505
...
seemed to only be 3% slower in my tests with a full screen of heated pressurized O2
2018-03-03 21:15:28 -05:00
jacob1
2adae64041
fix ambient heat going to high negative values with high life LIGH, fixes #536
2018-03-03 20:58:39 -05:00
jacob1
257fe6f61b
Fix debug print in PLNT causing lag
2018-02-12 00:09:35 -05:00
jacob1
25ef5b19fd
fix STOR to PIPE
2018-01-07 20:27:54 -05:00
jacob1
1405c10046
fix STOR->PRTI transfer
2018-01-03 00:13:06 -05:00
jacob1
07988147b9
prevent compiling if pmap doesn't have enough space, make lua elements favor 1 byte IDs
2018-01-01 00:31:44 -05:00
jacob1
b5159ab74e
Changes to save format and PIPE
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Update save format to optionally store type as two bits
PIPE now stores element in ctype
Disallow uploading saves using two bytes in type or other fields
update save format to store pmapbits and automatically convert data
2017-12-31 23:55:41 -05:00
jacob1
da45e0e469
last src/simulation/element changes
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PSTN, CRAY, and possibly some others will need to be modified to account for this without breaking saves. The save format will need to include PMAPBITS and adjust properly
2017-12-28 21:27:01 -05:00
jacob1
208cf14ce8
convert r&0xFF in src/simulation/elements
2017-12-28 13:00:23 -05:00
jacob1
4b1c929f58
use macros for the rest of the necessary >>8/<<8 in src/simulation/elements
2017-12-28 12:18:44 -05:00
jacob1
ac24810da5
add some defines to reduce usages of hardcoded r>>8
2017-12-28 12:03:26 -05:00
jacob1
1971efe8b8
include tpt-minmax in the rest of the files it is needed in
2017-11-23 16:21:19 -05:00
Novocain1
db6fb5461d
Adds ways to digitize temperature and ways to turn that digitization to an actual temperature. ( #525 )
2017-11-23 00:28:12 -05:00
jacob1
17c9340434
CRAY wall checking fix
2017-10-02 21:38:15 -04:00
MrZacbot
be786d85a7
Added a bounds check for BOMB reading pmap ( #497 )
2017-08-29 20:44:14 -04:00
jacob1
7e9124033b
fix RFRG description typo (use more common spelling)
2017-07-29 22:49:40 -04:00
jacob1
c4e1f49618
fix BOMB explosion - wasn't creating circle EMBR, and too much velocity EMBR
2017-07-29 22:47:07 -04:00
jacob1
2b3fbbd50e
fix -nan RFRG glitch
2017-07-24 21:55:16 -04:00
jacob1
16323320ce
turned off HSWC acts as insulator for HEAC
2017-07-24 21:30:12 -04:00
jacob1
bf9014ac60
fix HEAC conducting to HSWC which is turned off
2017-07-23 21:17:21 -04:00
jacob1
3c4ca5cd4b
ensure DMG turns WOOD to SAWD
2017-07-23 19:39:09 -04:00
jacob1
6d141b0722
add new PhotonReflectWavelengths property, add reflection color for POLO
2017-07-16 00:07:32 -04:00
jacob1
5ee10d14e4
reduce unnecessary #include dependency chains
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for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
781a90a970
CAUS.cpp whitespace fixes, closes #464
2017-07-13 21:07:08 -04:00
jacob1
711d15fe0c
fix compile error, blame @moonheart08
2017-07-13 21:02:23 -04:00
moonheart08
a76afb0bfc
Add the ability to make POLO from acceleration ( #477 )
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tmp value of 310+ results in POLO.
2017-07-13 20:58:18 -04:00
QuanTech0
1ff280acb2
another typo fix...
2017-07-13 20:56:51 -04:00
jacob1
d0f1024f95
add BCOL + NEUT -> SAWD, closes #471 and #472
2017-06-30 20:10:15 -04:00
jacob1
fb08400552
add PROP_LIFE_DEC back to GLOW, fixes #466
2017-06-22 22:50:20 -04:00
jacob1
2e4617c956
GAS+CAUS+pressure = RFRG, move HEAC to solids
2017-06-18 23:32:25 -04:00
iczero
42b8f52611
Add type for POLO, closes #458
2017-06-17 20:34:57 -04:00
jacob1
4214f85599
HEAC now checks for heat insulators
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Also testing c++ stuff, maybe reuse this function for GOLD later
2017-06-14 00:04:44 -04:00
jacob1
694bc6a9cb
new reaction suggested by Skylark: RFRG+NEUT=GAS/CAUS
2017-06-11 23:07:52 -04:00
jacob1
32d834c351
fix VIBR asymmetric heat releasing, fixes #424
2017-06-11 22:47:05 -04:00
jacob1
510c33a986
fix BOMB issue from previous commit that deletes particle #0
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also, code cleanup
2017-06-11 22:22:30 -04:00