Cracker64
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77a17ecaee
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VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
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2010-11-28 16:58:57 -05:00 |
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Cracker64
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3b4caf409d
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INST wire now can cross itself like walls, so it can be used exactly like them in a MUCH smaller space.
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2010-11-26 00:57:55 -05:00 |
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Simon
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1dc6552fc0
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Fix crash where line for comment form is drawn off the screen edge, improvements indicate loading, fix 'rate bars'
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2010-11-25 21:24:55 +00:00 |
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Cracker64
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1eeda3f5cc
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ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.
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2010-11-25 01:01:28 -05:00 |
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Philip
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f02d504656
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Added PSTE, a colloid element that turns solid under pressure. WTF is now radioactive with neutrons. boom.
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2010-11-24 00:42:20 -05:00 |
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Philip
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d89e7e4abe
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added ISOZ, isotope z, radioactive liquid, reacts with photons, not neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot.
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2010-11-23 13:28:57 -05:00 |
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Philip
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50f4da5996
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plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind of
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2010-11-22 15:54:35 -05:00 |
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Philip
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60e4c076cb
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floodfill fix, @_@ elements, grav changes color
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2010-11-22 15:36:24 -05:00 |
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Simon
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9684fdc377
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Small changes
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2010-11-22 20:06:20 +00:00 |
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Simon
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b45d028585
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Concrete fix
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2010-11-22 19:48:37 +00:00 |
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Philip
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3d2292890b
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Fixed ehole, made wall code use defines, wall specific deletion.
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2010-11-21 01:08:33 -05:00 |
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Philip
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a38dddaf5a
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Made wall code use #defines. small fix for adjustabl brush.
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2010-11-19 22:03:52 -05:00 |
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Philip
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c1182db42d
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Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes.
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2010-11-19 18:01:56 -05:00 |
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Philip
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435f71c781
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Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves.
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2010-11-18 23:27:24 -05:00 |
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Philip
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5e56850682
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Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes
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2010-11-18 16:23:24 -05:00 |
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Philip
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5d0da4b138
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Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
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2010-11-18 00:01:46 -05:00 |
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Philip
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9383c1ca4c
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Added a different velocity/pressure display. Added old fireworks i made.
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2010-11-16 19:47:18 -05:00 |
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Philip
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245628a7fd
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added WARP PUMP fix alt-click select.
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2010-11-16 12:15:34 -05:00 |
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Philip
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663db5374f
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Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
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2010-11-15 11:57:37 -05:00 |
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Philip
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02067b1587
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Fix movement of fog and fixed life exchange.
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2010-11-12 21:14:47 -05:00 |
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Philip
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ebcded767e
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First release of the mod
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2010-11-12 12:46:02 -05:00 |
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Philip
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383b2ad709
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oops
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2010-11-11 22:14:24 -05:00 |
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Philip
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7aeb8020ba
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moved nothing display after stickman.
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2010-11-11 22:09:23 -05:00 |
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Philip
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ac6fdb49e8
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stupid git, no icon for nothing display, why would there be one
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2010-11-11 21:42:56 -05:00 |
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Philip
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c23938eb6a
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Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip.
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2010-11-11 21:38:43 -05:00 |
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Philip
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bf1d90d7c3
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CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall errors.
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2010-11-11 11:02:02 -05:00 |
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Philip
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179a9f731a
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Updating with all new changes
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2010-11-10 19:42:42 -05:00 |
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Philip
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673eb2437e
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fixed tiny bug where it wouldnt diffuse
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2010-11-10 18:02:40 -05:00 |
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Philip
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e47c60c07a
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CRAC has real diffusion and gets darker with more water. you can see the water moving around.
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2010-11-10 16:33:44 -05:00 |
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FacialTurd
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887d410440
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Fix for Antimatter
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2010-11-10 12:58:51 -08:00 |
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FacialTurd
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8760a2b2a9
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Version Number
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2010-11-10 12:56:39 -08:00 |
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Philip
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bd8a9f4931
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made myself for AntB because he is a bad coder, here you go
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2010-11-10 14:28:05 -05:00 |
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Philip
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83cd8c7979
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Slight changes, added some comments
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2010-11-09 17:41:54 -05:00 |
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Simon
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16e9968d2f
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Fixed particle delete bug
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2010-11-09 10:17:39 +00:00 |
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Philip
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febd9be627
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Added 3 more life types
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2010-11-09 01:04:59 -05:00 |
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Philip
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16265e3736
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made faster
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2010-11-08 19:59:03 -05:00 |
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Philip
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b8ed9035f7
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small fix so it goes at the right speed.
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2010-11-07 19:05:33 -05:00 |
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Philip
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3de06dea86
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Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
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2010-11-07 17:55:25 -05:00 |
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Philip
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cbe3ed49c4
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Removed old fix, not needed. And fixed loading of other saves with GoL particles on screen
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2010-11-07 13:34:09 -05:00 |
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Philip
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ea1c44aba4
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slight change
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2010-11-07 01:03:57 -05:00 |
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Philip
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fd79639c5d
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compressed code, yay and a grid for rule sets.
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2010-11-07 00:15:45 -04:00 |
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Philip
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3ad216f953
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added amoeba, move, pseudo life, and diamoeba particles
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2010-11-06 20:45:36 -04:00 |
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Philip
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75922ae31d
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added Day&Night life particles
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2010-11-06 19:03:35 -04:00 |
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Philip
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a2c8443c36
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Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section.
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2010-11-06 17:13:43 -04:00 |
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Simon
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a805093ad3
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One last thing
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2010-11-06 19:27:25 +00:00 |
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Simon
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43cbb294ef
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Visual Studio and MinGW comapatbility
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2010-11-06 17:42:22 +00:00 |
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Philip
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5c91fde92e
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GOL wraps around the edges
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2010-11-05 23:17:46 -04:00 |
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Philip
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76bfb3cc8a
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git is weird...
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2010-11-05 21:31:06 -04:00 |
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Philip
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a23d46a9f6
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GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
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2010-11-05 21:25:02 -04:00 |
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JoJoBond
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c5df30d90b
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fixed SWCH bug
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2010-11-05 22:45:48 +01:00 |
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