Commit Graph

61 Commits

Author SHA1 Message Date
Simon Robertshaw
5befe5c25f Local file browser + some more interesting things like Progress bar UI component 2012-07-27 20:06:17 +01:00
Simon Robertshaw
72d98036a5 Parsing commandline arguments 2012-07-06 16:53:59 +01:00
Simon Robertshaw
adc9cc0816 Move graphics into seperate folder 2012-07-06 16:06:26 +01:00
Simon Robertshaw
44e41a3b28 Fix Line scaling for OpenGL inetrgsdfkjdslkfjs 2012-06-25 17:52:04 +01:00
Simon Robertshaw
dacb774ae0 Resizable window when using OpenGL interface 2012-06-25 16:10:40 +01:00
Simon Robertshaw
f5547f267b Option to use OpenGL JUST for the interface 2012-06-23 14:59:07 +01:00
Simon Robertshaw
3c91e526bb Client now provides methods for reading and saving preferences - less powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X 2012-06-22 01:04:55 +01:00
Bryan Hoyle
c9f837f21d Opengl can open saves now, just need to get it to render accurately later 2012-06-20 14:23:22 -04:00
Simon Robertshaw
2be9c92508 OpenGL canvas for Windows, Notifications for main Game, Update checker in Client (+ other client triggered events) 2012-06-20 13:40:18 +01:00
Simon Robertshaw
ab82847cd6 Fix minor syntax error, move all OpenGL includes into a new file that can detect the OS X version. 2012-05-30 13:17:40 +01:00
Simon Robertshaw
86746f38b0 Separate SDL from graphics code
Also remove OS X specific project files and update Makefile to ensure
the Element class generator only runs when necessary
2012-05-30 12:32:58 +01:00