Tamás Bálint Misius
059697aba0
Alias dcolor, pavg0, pavg1 to dcolour, tmp3, tmp4
2022-08-08 08:55:32 +02:00
Tamás Bálint Misius
dbd971fb05
Convert float pavg[2] to int tmp3, tmp4
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Also add GameSave::PressureInTmp3 to check for elements with pressure memory and fix TUNG not sampling pressure on creation. This does not in itself fix #822 because tmp3 and tmp4 are still saved in 16 bits each, so full ctypes still don't fit in tmp3.
2021-12-09 07:49:31 +01:00
Tamás Bálint Misius
360297c338
Mesonification
2020-12-14 20:16:52 +01:00
Tamás Bálint Misius
8671332e60
Fix transition properties not being validated
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Also clean up some more of the Lua API code, again. Eww.
2019-06-02 17:49:21 +02:00
jacob1
037618e6f8
remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
2013-03-06 12:05:59 -05:00
Simon Robertshaw
61ed6e0276
Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser
2012-06-07 14:23:26 +01:00
Simon Robertshaw
49dafbfd26
Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
2012-06-05 20:08:35 +01:00