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The-Powder-Toy/src/simulation/Particle.h

47 lines
1.9 KiB
C++

//
// Particle.h
// The Powder Toy
//
// Created by Simon Robertshaw on 04/06/2012.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#ifndef The_Powder_Toy_Particle_h
#define The_Powder_Toy_Particle_h
#include "StructProperty.h"
struct Particle
{
int type;
int life, ctype;
float x, y, vx, vy;
float temp;
float pavg[2];
int flags;
int tmp;
int tmp2;
unsigned int dcolour;
/** Returns a list of properties, their type and offset within the structure that can be changed
by higher-level processes refering to them by name such as Lua or the property tool **/
static std::vector<StructProperty> GetProperties()
{
std::vector<StructProperty> properties;
properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type)));
properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life)));
properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype)));
properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x)));
properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y)));
properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx)));
properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy)));
properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp)));
properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags)));
properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp)));
properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2)));
properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour)));
return properties;
}
};
#endif