// // Particle.h // The Powder Toy // // Created by Simon Robertshaw on 04/06/2012. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #ifndef The_Powder_Toy_Particle_h #define The_Powder_Toy_Particle_h #include "StructProperty.h" struct Particle { int type; int life, ctype; float x, y, vx, vy; float temp; float pavg[2]; int flags; int tmp; int tmp2; unsigned int dcolour; /** Returns a list of properties, their type and offset within the structure that can be changed by higher-level processes refering to them by name such as Lua or the property tool **/ static std::vector GetProperties() { std::vector properties; properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type))); properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life))); properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype))); properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x))); properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y))); properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx))); properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy))); properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp))); properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags))); properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp))); properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2))); properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour))); return properties; } }; #endif