Commit Graph

510 Commits

Author SHA1 Message Date
Simon
aedb16efb9 Fixes from cracker 2011-01-27 20:14:20 +00:00
Cracker64
60d3f0047b quartz shouldn't have prop_conducts, and fixed visual studio compiling 2011-01-20 14:10:34 -05:00
Cracker64
e7f2eb92c5 ctrl-'=' will reset sparks 2011-01-19 17:56:55 -05:00
Cracker64
b25a6ecd59 some photon fixes, and better resets on reload/clear 2011-01-19 16:24:54 -05:00
Cracker64
1b35811bd4 revert all limit changes, a little too glitchy, can be done later when current limit is reached. 2011-01-19 14:25:56 -05:00
Cracker64
ff01973658 made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8. 2011-01-19 13:48:59 -05:00
Cracker64
5c65d69dac missed some bitshifts, which caused a few glitches. Everything seems normal 2011-01-18 00:45:14 -05:00
Cracker64
e1eeaf9e9a test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096 2011-01-17 19:11:30 -05:00
Simon
ce0708eccd Cracker merge 2011-01-17 14:06:27 +00:00
Cracker64
926450a9a3 more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu 2011-01-16 20:54:41 -05:00
Cracker64
db5bb618c1 fix loading of old GoL saves, and fix wall crash 2011-01-16 13:54:36 -05:00
Cracker64
b1e09d4216 Made GoL code work with more advanced rules with different life states, giving more interesting rules. 2011-01-16 01:29:49 -05:00
Cracker64
2d79fa5cfe fix photon causing infinite sparks 2011-01-14 21:23:23 -05:00
Cracker64
e33fb40e2d oops, didn't need the floodfill thing there. 2011-01-14 11:05:08 -05:00
Cracker64
b673be0ac2 a fix so photons can be deleted and show up on HUD :) 2011-01-14 00:29:32 -05:00
Cracker64
225dab24ea fix some rare SWCH problems 2011-01-12 19:11:46 -05:00
Cracker64
1c8df0f09e fix photon heating particle number 0 2011-01-12 16:36:08 -05:00
Cracker64
6083b64b72 portal was invisible in debug, oops 2011-01-12 13:22:27 -05:00
Cracker64
cc4489ff29 line for portals. wifi channels reset on reload. 2011-01-12 12:15:50 -05:00
Cracker64
c7f1e2e423 fix 1px brush replace mode 2011-01-11 10:45:16 -05:00
Cracker64
f242566e30 fix QRTZ spot saving, rotate should change FAN vector as well 2011-01-10 09:43:16 -05:00
Cracker64
d6837437f2 fix c-5 floodfill 2011-01-09 16:16:59 -05:00
Simon
b3735bb84b Version change 2011-01-09 12:20:15 +00:00
Cracker64
6b06d37ca5 update with simon, and some other changes from jacksonmj. 2011-01-08 21:23:46 -05:00
Cracker64
a6fe456cd0 only add .15 to PUMP, so that things at absolute 0 load at 0. 2011-01-08 18:12:26 -05:00
Cracker64
164681f4e6 GoL speed improvements from jacksonmj (thank you very much) 2011-01-08 17:55:14 -05:00
Simon
75e898e45b Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy 2011-01-08 21:05:52 +00:00
Simon
764e3966bb Improvements to fancy display 2011-01-08 21:03:43 +00:00
Cracker64
0958a6e6da add ctype transfer to portal 2011-01-08 15:33:54 -05:00
Simon
4a046e77c2 Verson 2011-01-08 19:01:43 +00:00
Simon
548d052018 New Element from cracker - BOYL 2011-01-08 18:51:22 +00:00
Simon
ad7dc345d2 Fix 2 stickman bug 2011-01-08 18:30:29 +00:00
Cracker64
b4fb2bf20a forgot BOYL description 2011-01-08 13:21:09 -05:00
Cracker64
76304bac8d BOYL, a gas that evens out pressure related to its temp, kind of a gas PUMP, but not really, BOYL+WATR=FOG BOYL+O2=WATR, possibly hydrogen in the future? 2011-01-08 13:16:14 -05:00
Simon
cd08a7102c Changes from cracker 2011-01-08 17:40:30 +00:00
Simon
b83b2f1d27 Convection 2011-01-08 17:38:36 +00:00
Cracker64
52573e94f9 two red BRAYS will toggle SWCH, could be used for something... 2011-01-07 13:07:46 -05:00
Simon
6eafb157de Kiosk mode improvements 2011-01-06 08:56:28 +00:00
Simon
2a3af54e92 Kiosk mode, full screen. requested by dante3rd 2011-01-06 08:55:10 +00:00
Cracker64
45078b5933 update, and another small ARAY feature, goes through SWCH. 2011-01-05 18:34:39 -05:00
Simon
7e3530a705 Few changes and fixes from cracker for ptypes 2011-01-05 20:41:20 +00:00
Simon
a46a484f2e Fix acid drawing and 'purple acid' 2011-01-05 20:36:09 +00:00
Simon
e2d4ae5763 Damn it git, WHAT ARE YOU DOING? 2011-01-05 20:05:40 +00:00
Simon
71c5d53f7f Changes by cracker 2011-01-05 19:42:31 +00:00
Cracker64
cf2489916c some ARAY changes so that more complex things can be made, http://powdertoy.co.uk/Browse/View.html?ID=103300 2011-01-05 14:12:31 -05:00
Simon
5d7c0194f1 INST enabled. INST modifier for ARAY - makes it not stop 2011-01-05 17:42:39 +00:00
Cracker64
fd2f0c905b better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w. 2011-01-04 20:53:24 -05:00
Simon
0eb4089b08 Easier fancy effects, by Mur 2011-01-04 19:42:50 +00:00
Cracker64
5a37f32ca1 update with simon, and shift-v now does every other frame properly 2011-01-04 13:26:28 -05:00
Simon
43065ba94c Fixes crappiness 2011-01-04 18:05:31 +00:00