Philip
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60e4c076cb
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floodfill fix, @_@ elements, grav changes color
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2010-11-22 15:36:24 -05:00 |
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Simon
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9684fdc377
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Small changes
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2010-11-22 20:06:20 +00:00 |
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Simon
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b45d028585
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Concrete fix
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2010-11-22 19:48:37 +00:00 |
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Philip
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3d2292890b
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Fixed ehole, made wall code use defines, wall specific deletion.
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2010-11-21 01:08:33 -05:00 |
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Philip
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a38dddaf5a
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Made wall code use #defines. small fix for adjustabl brush.
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2010-11-19 22:03:52 -05:00 |
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Philip
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c1182db42d
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Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes.
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2010-11-19 18:01:56 -05:00 |
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Philip
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435f71c781
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Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves.
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2010-11-18 23:27:24 -05:00 |
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Philip
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5e56850682
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Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes
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2010-11-18 16:23:24 -05:00 |
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Philip
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5d0da4b138
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Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
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2010-11-18 00:01:46 -05:00 |
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Philip
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9383c1ca4c
|
Added a different velocity/pressure display. Added old fireworks i made.
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2010-11-16 19:47:18 -05:00 |
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Philip
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245628a7fd
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added WARP PUMP fix alt-click select.
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2010-11-16 12:15:34 -05:00 |
|
Philip
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663db5374f
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Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
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2010-11-15 11:57:37 -05:00 |
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Philip
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02067b1587
|
Fix movement of fog and fixed life exchange.
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2010-11-12 21:14:47 -05:00 |
|
Philip
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ebcded767e
|
First release of the mod
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2010-11-12 12:46:02 -05:00 |
|
Philip
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383b2ad709
|
oops
|
2010-11-11 22:14:24 -05:00 |
|
Philip
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7aeb8020ba
|
moved nothing display after stickman.
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2010-11-11 22:09:23 -05:00 |
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Philip
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ac6fdb49e8
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stupid git, no icon for nothing display, why would there be one
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2010-11-11 21:42:56 -05:00 |
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Philip
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c23938eb6a
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Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip.
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2010-11-11 21:38:43 -05:00 |
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Philip
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bf1d90d7c3
|
CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall errors.
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2010-11-11 11:02:02 -05:00 |
|
Philip
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179a9f731a
|
Updating with all new changes
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2010-11-10 19:42:42 -05:00 |
|
Philip
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673eb2437e
|
fixed tiny bug where it wouldnt diffuse
|
2010-11-10 18:02:40 -05:00 |
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Philip
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e47c60c07a
|
CRAC has real diffusion and gets darker with more water. you can see the water moving around.
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2010-11-10 16:33:44 -05:00 |
|
FacialTurd
|
887d410440
|
Fix for Antimatter
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2010-11-10 12:58:51 -08:00 |
|
FacialTurd
|
8760a2b2a9
|
Version Number
|
2010-11-10 12:56:39 -08:00 |
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Philip
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bd8a9f4931
|
made myself for AntB because he is a bad coder, here you go
|
2010-11-10 14:28:05 -05:00 |
|
Philip
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83cd8c7979
|
Slight changes, added some comments
|
2010-11-09 17:41:54 -05:00 |
|
Simon
|
16e9968d2f
|
Fixed particle delete bug
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2010-11-09 10:17:39 +00:00 |
|
Philip
|
febd9be627
|
Added 3 more life types
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2010-11-09 01:04:59 -05:00 |
|
Philip
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16265e3736
|
made faster
|
2010-11-08 19:59:03 -05:00 |
|
Philip
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b8ed9035f7
|
small fix so it goes at the right speed.
|
2010-11-07 19:05:33 -05:00 |
|
Philip
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3de06dea86
|
Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
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2010-11-07 17:55:25 -05:00 |
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Philip
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cbe3ed49c4
|
Removed old fix, not needed. And fixed loading of other saves with GoL particles on screen
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2010-11-07 13:34:09 -05:00 |
|
Philip
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ea1c44aba4
|
slight change
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2010-11-07 01:03:57 -05:00 |
|
Philip
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fd79639c5d
|
compressed code, yay and a grid for rule sets.
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2010-11-07 00:15:45 -04:00 |
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Philip
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3ad216f953
|
added amoeba, move, pseudo life, and diamoeba particles
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2010-11-06 20:45:36 -04:00 |
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Philip
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75922ae31d
|
added Day&Night life particles
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2010-11-06 19:03:35 -04:00 |
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Philip
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a2c8443c36
|
Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section.
|
2010-11-06 17:13:43 -04:00 |
|
Simon
|
a805093ad3
|
One last thing
|
2010-11-06 19:27:25 +00:00 |
|
Simon
|
43cbb294ef
|
Visual Studio and MinGW comapatbility
|
2010-11-06 17:42:22 +00:00 |
|
Philip
|
5c91fde92e
|
GOL wraps around the edges
|
2010-11-05 23:17:46 -04:00 |
|
Philip
|
76bfb3cc8a
|
git is weird...
|
2010-11-05 21:31:06 -04:00 |
|
Philip
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a23d46a9f6
|
GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
|
2010-11-05 21:25:02 -04:00 |
|
JoJoBond
|
c5df30d90b
|
fixed SWCH bug
|
2010-11-05 22:45:48 +01:00 |
|
JoJoBond
|
e2d4431b46
|
fixed SWCH bug
|
2010-11-05 22:40:02 +01:00 |
|
JoJoBond
|
10de3242d8
|
fixed SWCH bug
|
2010-11-05 22:33:53 +01:00 |
|
JoJoBond
|
891774a7e2
|
Merge branch 'master' of github.com:JoJoBond/The-Powder-Toy
|
2010-11-05 22:28:04 +01:00 |
|
JoJoBond
|
9b8acd9259
|
fixed: SWCH bug
|
2010-11-05 22:24:34 +01:00 |
|
Philip
|
068076a4ae
|
Made it go faster, once per frame, and cool heat colors.
|
2010-11-05 01:22:43 -04:00 |
|
Philip
|
4ed5b47bff
|
LOL GOL WORKS
|
2010-11-04 22:12:51 -04:00 |
|
Simon
|
6124922b9f
|
Gah, another attempt
|
2010-11-03 18:40:57 +00:00 |
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