jacob1
9bb4fbce3a
fix set_property not checking stacked particles, add dcolor property setting/getting
2012-08-09 21:08:04 +01:00
jacob1
2972f55a60
Reset emp flash when the save is cleared/loaded
2012-08-09 20:48:19 +01:00
jacob1
7e3c73f66f
Fix graphics function crash
2012-08-06 19:35:28 +01:00
jacksonmj
f641fca065
Fix salt/water proportions when dissolving into DSTW as well
2012-08-03 00:53:18 +01:00
jacksonmj
34da698df1
Consistent proportions of WATR and SALT in SLTW
...
1 SALT + 3 WATR = 4 SLTW
2012-08-02 18:08:24 +01:00
jacksonmj
85e14302e0
Keep zoom window open when undoing
2012-08-02 17:28:58 +01:00
chaos.powdertoy.co.uk
bf6e4b8ccf
Version Increment
2012-08-02 17:21:51 +01:00
Simon Robertshaw
b449062431
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-08-02 17:20:45 +01:00
Simon Robertshaw
5cde976f7e
Fix zoom in deco mode
2012-08-02 17:18:58 +01:00
chaos.powdertoy.co.uk
18278305f1
Version Increment
2012-08-02 14:38:15 +01:00
Simon Robertshaw
f1c493450a
Make console_ui cover up right menu margin
2012-08-02 14:34:35 +01:00
Simon Robertshaw
3dfce2ad3c
Add console show button to quick menu
2012-08-02 14:31:36 +01:00
Simon Robertshaw
9f0f9c1acd
Remove intro text when using ptsave: handler
2012-08-02 14:27:08 +01:00
jacob1
daeddd5519
move some key stuff out of sdl_poll, zoom won't be triggered even when disabled by lua now
...
Conflicts:
src/interface.c
src/main.c
2012-08-02 14:26:44 +01:00
chaos.powdertoy.co.uk
23f9de6f81
Version Increment
2012-08-02 00:18:46 +01:00
Simon Robertshaw
78a32775dd
Disable decorations by default
2012-08-02 00:18:17 +01:00
Simon Robertshaw
3f6921229b
Correct pasting text within existing text, courtesy of jacob1
2012-07-24 02:03:37 +02:00
jacksonmj
5e44345702
0 is a valid value for activeMenu
2012-07-20 00:52:23 +01:00
chaos.powdertoy.co.uk
0b5f0e9722
Version Increment
2012-07-19 13:36:52 +01:00
Savely Skresanov
dc01f09f0e
Now stickmen can shoot plasma.
2012-07-12 22:24:19 +07:00
chaos.powdertoy.co.uk
9e07825d5c
Version Increment
2012-07-09 22:30:28 +01:00
jacksonmj
61f39f5464
Add ptypes.enabled checks to a few more places
2012-07-09 20:09:29 +01:00
jacksonmj
3e1d3cd5a6
Salt should only melt ice that is above saltwater freezing temperature
2012-07-09 19:21:40 +01:00
cracker64
e7035233fd
Optimization for GoL, Added brush size and mouse wheel to lua!
2012-07-08 00:00:47 -04:00
cracker64
5f3c10a684
This should fix PLNT lag just a little bit... (mostly after shooting through NEUT)
2012-07-07 23:15:37 -03:00
chaos.powdertoy.co.uk
e806277000
Version Increment
2012-07-06 12:51:57 +01:00
Simon Robertshaw
7294e0685a
Ensure an array terminator is only written if the signs array actually exists.
2012-07-06 13:23:41 +02:00
chaos.powdertoy.co.uk
fc3bc43ba6
Version Increment
2012-07-03 20:24:46 +01:00
jacksonmj
a925eea52c
C5 should not explode when touching cold INSL
2012-06-30 00:13:34 +01:00
Simon Robertshaw
b83c2bebbe
Ensure any clicks on stacked save link signs only open the first found sign.
2012-06-29 21:47:54 +02:00
jacksonmj
509b84b4f1
Stop STKM being able to jump on the bottom of the screen
2012-06-29 00:50:52 +01:00
jacksonmj
9144733aeb
Prevent acid from eating broken glass
2012-06-29 00:41:30 +01:00
jacksonmj
637ee194e0
Prevent STKM falling through activated PVOD with a ctype that isn't STKM
2012-06-29 00:36:38 +01:00
jacksonmj
1f4f50682c
Make VOID and BHOL eat stickmen again
...
Broken by making stickmen heads pass through everything, since the eating
happened in try_move, which stickmen no longer use for head movement.
2012-06-29 00:27:28 +01:00
jacksonmj
966f1dcc23
Use atan2 for LIGH angle calculations
...
atan2 gives the actual angle (in the range -pi to pi). acos and asin just
give the principal value (in the range 0 to pi, or -pi/2 to pi/2)
2012-06-29 00:04:46 +01:00
jacksonmj
167740e839
Reduce rate of lightning creation by clone
2012-06-27 00:59:07 +01:00
jacksonmj
3a946efdfd
Lightning direction affected by Newtonian gravity
2012-06-27 00:52:12 +01:00
jacksonmj
8de602d467
Allow INST to be sparked directly with the brush
2012-06-27 00:03:14 +01:00
jacksonmj
9ee316c3e9
Fix infinite loop when flood_INST finds some INST with a non zero life value
...
Also fix memory leaks when flood fill functions return early.
2012-06-26 23:42:38 +01:00
Simon Robertshaw
526dc8746c
Version incremenet
2012-06-24 12:10:44 +01:00
jacksonmj
9988dc17aa
FIRW: less advection, and don't go faster when multiple fire particles are touching it
2012-06-23 16:54:38 +01:00
jacksonmj
81771d8672
Completely remove SING formation from fusion
2012-06-23 00:24:36 +01:00
jacksonmj
29aab750e5
Only create one NBLE particle for each fusing H2 particle
2012-06-23 00:10:39 +01:00
Jacob1
287822229f
fix compression during fusion
...
Conflicts:
src/powder.c
2012-06-23 00:10:39 +01:00
jacksonmj
135e91b84d
Reset particle flags in create_part
2012-06-23 00:10:39 +01:00
jacksonmj
95ca29cc64
Allow stickman head to go through everything
2012-06-23 00:03:50 +01:00
jacksonmj
31a61d0888
Prevent STKM floating in gases
2012-06-22 14:14:54 +01:00
jacksonmj
31ce22f122
Gravity modes and Newtonian gravity for fireworks
...
Resolves issue #59
2012-06-21 13:58:35 +01:00
jacksonmj
ded23cfa94
Fix minor bug with deco sample tool
...
If particles are not being drawn with blendpixel, then it is possible for the
R/G/B component of a pixel to be 255. Adding 1 gives 256, which does not
produce the right colour when combined into a RRGGBB value
2012-06-21 11:06:27 +01:00
jacksonmj
79614a9719
Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles
...
Also stop fighters being included in the stacking check
2012-06-20 22:40:08 +01:00