Cracker64
|
a8439f221e
|
updating
|
2011-02-22 20:55:09 -05:00 |
|
Cracker64
|
e882dfecf9
|
update with latest
|
2011-02-10 19:46:34 -05:00 |
|
Cracker64
|
b6f1ba977c
|
missed some corrections, fixes GoL
|
2011-02-03 17:28:08 -05:00 |
|
Cracker64
|
8ed2947b4c
|
update with latest
|
2011-01-30 16:46:50 -05:00 |
|
Cracker64
|
4b5337c03a
|
finally fixed visual studio compiling, yay
|
2011-01-28 21:57:20 -05:00 |
|
Cracker64
|
964ecf2ecf
|
Other things overwritten, and changes from jacksonmj
|
2011-01-28 20:13:29 -05:00 |
|
Cracker64
|
880ed33fc7
|
oops, silly copy file, and fixed the new GoL from simon's fail merging.
|
2011-01-28 19:58:54 -05:00 |
|
Cracker64
|
bcea95c5ca
|
update to latest
|
2011-01-28 18:54:50 -05:00 |
|
Cracker64
|
60d3f0047b
|
quartz shouldn't have prop_conducts, and fixed visual studio compiling
|
2011-01-20 14:10:34 -05:00 |
|
Cracker64
|
1b35811bd4
|
revert all limit changes, a little too glitchy, can be done later when current limit is reached.
|
2011-01-19 14:25:56 -05:00 |
|
Cracker64
|
e1eeaf9e9a
|
test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
|
2011-01-17 19:11:30 -05:00 |
|
Cracker64
|
926450a9a3
|
more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
|
2011-01-16 20:54:41 -05:00 |
|
Cracker64
|
b1e09d4216
|
Made GoL code work with more advanced rules with different life states, giving more interesting rules.
|
2011-01-16 01:29:49 -05:00 |
|
Cracker64
|
b673be0ac2
|
a fix so photons can be deleted and show up on HUD :)
|
2011-01-14 00:29:32 -05:00 |
|
Cracker64
|
6b06d37ca5
|
update with simon, and some other changes from jacksonmj.
|
2011-01-08 21:23:46 -05:00 |
|
Cracker64
|
0958a6e6da
|
add ctype transfer to portal
|
2011-01-08 15:33:54 -05:00 |
|
Cracker64
|
b4fb2bf20a
|
forgot BOYL description
|
2011-01-08 13:21:09 -05:00 |
|
Cracker64
|
76304bac8d
|
BOYL, a gas that evens out pressure related to its temp, kind of a gas PUMP, but not really, BOYL+WATR=FOG BOYL+O2=WATR, possibly hydrogen in the future?
|
2011-01-08 13:16:14 -05:00 |
|
Cracker64
|
45078b5933
|
update, and another small ARAY feature, goes through SWCH.
|
2011-01-05 18:34:39 -05:00 |
|
Cracker64
|
fd2f0c905b
|
better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
|
2011-01-04 20:53:24 -05:00 |
|
Cracker64
|
5a37f32ca1
|
update with simon, and shift-v now does every other frame properly
|
2011-01-04 13:26:28 -05:00 |
|
Cracker64
|
6519fc167e
|
7 more gol types, fixed gol code to work with it.
|
2010-12-31 00:52:40 -05:00 |
|
Cracker64
|
2b253cf73c
|
simon update and small SING change to make it betterer.
|
2010-12-30 16:55:02 -05:00 |
|
Cracker64
|
2212d04fb0
|
added SING, QRTZ and PQRT, see mod thread on forum.
|
2010-12-30 00:46:35 -05:00 |
|
Cracker64
|
25b95e211e
|
new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
|
2010-12-29 09:44:12 -05:00 |
|
Cracker64
|
761ea03882
|
added a basic coldflame explosive, ignites from CFLM or something cold.
|
2010-12-27 17:29:05 -05:00 |
|
Cracker64
|
0dbb53606b
|
forgot PROP thing in powder.h, adjustments to heat glow and BOMB
|
2010-12-24 15:59:27 -05:00 |
|
Cracker64
|
65a60b3812
|
updated with BOMB
|
2010-12-24 15:00:59 -05:00 |
|
Cracker64
|
321c570581
|
forgot to delete a note.
|
2010-12-22 01:31:22 -05:00 |
|
Cracker64
|
e5ebf1fb41
|
updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only show in debug mode.
|
2010-12-22 00:13:01 -05:00 |
|
Cracker64
|
2dad930818
|
added spawnpoints for stickmen, so they respawn.
|
2010-12-18 23:22:10 -05:00 |
|
Cracker64
|
039a4e2f31
|
Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d
|
2010-12-18 02:14:53 -05:00 |
|
Cracker64
|
809676a1dc
|
added invertion to rotate, ctrl-shift-r, will invert x-axis. NEUT+ACID=ISOZ,GLOW+WATR=DEUT. added ` to toggle replace mode for people without insert keys
|
2010-12-17 01:35:27 -05:00 |
|
Cracker64
|
327ccb7bba
|
a rotate tool! ctrl-r, then select the area, it will rotate counterclockwise, no properties are saved right now, it deletes and recreates.
|
2010-12-16 00:17:08 -05:00 |
|
Cracker64
|
5b2c689394
|
another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
|
2010-12-14 17:23:27 -05:00 |
|
Cracker64
|
af72702434
|
few thingies before i go
|
2010-12-12 01:46:40 -05:00 |
|
Cracker64
|
dc318fa14a
|
more small changes/fixes. Generation count for GoL in debug, resets with 'r'.
|
2010-12-11 23:31:08 -05:00 |
|
Cracker64
|
95c4e49f53
|
Lots of small changes/fixes mentioned in my mod post.
|
2010-12-10 14:05:06 -05:00 |
|
Cracker64
|
d017764fbe
|
Photons no longer give heat to insulation type things. is basically the same as official besides a few bug fixes.
|
2010-12-08 14:53:53 -05:00 |
|
Cracker64
|
cbf41389a2
|
Bugfix for wifi, would cause a double spark if timed just right. updated to
|
2010-12-08 12:14:02 -05:00 |
|
Cracker64
|
fff7ecedf8
|
removed battery from INST wire, some other small fixes
|
2010-12-06 18:54:09 -05:00 |
|
Cracker64
|
efb7c6bc9c
|
updated with simon's changes
|
2010-12-05 21:56:46 -05:00 |
|
Cracker64
|
2cf25c8a6a
|
FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
|
2010-12-04 23:29:41 -05:00 |
|
Cracker64
|
d56684312d
|
WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
|
2010-12-04 12:24:54 -05:00 |
|
Cracker64
|
01a2dcaf41
|
lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work.
|
2010-12-03 00:13:00 -05:00 |
|
Cracker64
|
656b5ff496
|
SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced.
|
2010-12-01 15:27:13 -05:00 |
|
Cracker64
|
491016eaf4
|
Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.
|
2010-11-30 14:43:42 -05:00 |
|
Cracker64
|
bb16ffa2bb
|
PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac?
|
2010-11-29 22:42:36 -05:00 |
|
Cracker64
|
77a17ecaee
|
VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
|
2010-11-28 16:58:57 -05:00 |
|
Cracker64
|
1eeda3f5cc
|
ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.
|
2010-11-25 01:01:28 -05:00 |
|