jacob1
8f2a0d3eb3
fix compiling problems
2014-07-06 11:31:40 -04:00
jacob1
b59ecf2d65
add airblock wall
2014-07-03 14:30:12 -04:00
jacob1
f68fadb3f4
make PHOT only able to move 2 pixels at a time through things again
2014-07-03 12:05:26 -04:00
jacob1
45a051d4ea
New element: DRAY (Duplicator RAY)
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Replicates a line of particles in front of it, affected by tmp and tmp2, and being sparked by PSCN or INWR
2014-07-03 00:59:41 -04:00
jacob1
4b4eb1a68e
Some changes which make GRVT work better
2014-07-02 23:07:10 -04:00
jacob1
70676aba4a
New element: GRVT (gravitons), energy particle that creates Newtonian Gravity
2014-07-02 23:06:45 -04:00
jacob1
3e65ed5ffd
fix URAN not heating up under pressure at 0K
2014-06-28 22:22:44 -04:00
jacksonmj
f304e789f4
Disable deco on photons, to prevent potential confusion between wavelength and deco colours.
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(Previously, it always glowed with the wavelengths colour, deco only worked fine in nothing view).
2014-05-23 01:06:09 +01:00
jacksonmj
1b3f3aa979
Make black deco FILT with any tmp affect CRAY beam, not just tmp=0
2014-05-23 00:58:34 +01:00
jacob1
42f5ec9f36
Fix crash with spark flood fill
2014-05-22 11:20:33 -04:00
jacksonmj
5e02073a2f
Fix TNT floodfill crash
2014-05-22 15:27:18 +01:00
jacksonmj
91b4d1bf23
FILT with black deco causes ARAY/CRAY beams passing through it to have black deco.
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The black deco is turned off if the beam passes through some FILT that isn't decorated black.
2014-05-22 14:55:18 +01:00
jacksonmj
1158647285
Visual effect for FILT when an ARAY or CRAY beam passes through it
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(increased opacity for up to 4 frames)
2014-05-22 14:30:23 +01:00
jacksonmj
2946030517
Less overpowered (in terms of bunkers) QRTZ
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Newly grown QRTZ now inherits the temperature of the particle that created it
and PQRT doesn't start growing in midair immediately after it's been shattered
2014-05-22 03:50:04 +01:00
mniip
21532821b7
fix crash when creating a fighter with an explicit particle ID
2014-05-14 06:41:18 +04:00
jacob1
20a7d0528b
also fix SOAP changing .ctype of particles it thinks it's attached to
2014-05-12 11:27:39 -04:00
jacob1
8dad0483cf
make sure no effect FILT mode doesn't affect BRAY
2014-04-29 20:43:16 -04:00
jacob1
462bb78f3d
fix nx/ny again (values were reversed)
2014-04-26 14:39:40 -04:00
jacob1
df1aac8180
still allow NBLE to ionize at high temperatures (probably won't interfere with fusion)
2014-04-26 14:35:01 -04:00
jacksonmj
4dae152b6a
Comments for some of the liquid movement code
2014-04-26 17:55:57 +01:00
jacob1
097e4968e0
fix invisible PHOT bug when going through GLAS sometimes
2014-04-26 12:40:29 -04:00
jacob1
270a3837bc
PROT goes through portals
2014-04-25 21:08:09 -04:00
jacob1
d87e21c9d4
fix bug where liquids don't stabalize in radial gravity
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nx and ny are declared at the start of update_particles_i, but not reinitialized before the liquid attempts to move, so it will always try to move up and left first, and probably succeed.
2014-04-25 20:45:42 -04:00
jacob1
68e4c638bf
fix SOAP changing the .tmp/.tmp2 of particles it thinks it's attached to
2014-04-17 12:03:24 -04:00
jacob1
75034de5a4
fix crash when SOAP gets changed into another element, fixes #186
2014-04-12 15:52:12 -04:00
jacob1
181f0cfe5b
Add in life values that use EXOT's grey coloring scheme, but don't copy things
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At the request of Catelite :P
2014-04-08 23:45:05 -04:00
jacksonmj
11997cf3ad
Prevent red BRAY from affecting FILT colour via DTEC
2014-03-27 19:36:51 +00:00
jacob1
a71cb3b254
fix / change 2, 3, and 4 from http://tpt.io/.265916
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mostly makes BRAY act more like PHOT in some cases
2014-03-26 22:07:04 -04:00
jacksonmj
20cbcf8ad9
Velocity limit, to prevent NaNs
2014-03-27 00:35:20 +00:00
jacksonmj
e5941950ba
Make FILT tmp=6 ("no effect" mode) work with CRAY
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(Other FILT modes still don't work with CRAY, only tmp=0 or 6)
2014-03-09 09:41:43 +00:00
mniip
1266307070
stop neut from dragging particles inside energy walls, fixes jacob#18
2014-01-30 22:55:55 +04:00
jacksonmj
cf503a29f4
Bounds check before interpolation to find walls
2014-01-26 10:18:01 +00:00
jacksonmj
09e7418aae
Prevent air going through walls in cases of extreme velocity
2014-01-26 01:27:46 +00:00
jacob1
f66679e551
a little reorganization (maybe more later)
2014-01-20 13:52:53 -05:00
jacob1
c5989605a5
fix compiling in visual studio
2014-01-20 11:43:12 -05:00
jacob1
1f1062408c
element palette converts elements stored in .ctype and .tmp when needed, fixes #105
2014-01-17 14:33:22 -05:00
mniip
69c9be0e99
implement generic property value as a union instead of void*
2014-01-16 11:00:47 -05:00
jacob1
d901b2f8ef
Fix crash with smudge tool around the edges
2014-01-09 12:55:39 -05:00
jacob1
aea8402383
fix holes in wall lines with a small radius (again)
2014-01-08 14:32:59 -05:00
jacob1
eaf0daec43
insulators block ambient heat (when there are a lot nearby)
2014-01-07 16:32:15 -05:00
jacob1
dcef255f47
fix flood fill. This was a mistype, and the original check I had doesn't work all the time anyway (so just remove it)
2014-01-07 16:32:15 -05:00
jacob1
f7cd7691e8
fix bug where STKM can be killed from HSWC when turned off
2014-01-07 16:32:15 -05:00
jacob1
355cd37ffe
Redo sandcolor to use alpha, so that when powders transition they don't stay the same color
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Also make color change less sharply over time
2014-01-07 16:32:15 -05:00
jacob1
41cc0a398a
better way to prevent PROT in fusion
2014-01-07 16:32:15 -05:00
jacksonmj
4b28cdb6ba
Prevent FILT being rendered as black if the only wavelengths present are invalid
2014-01-03 12:21:15 +00:00
jacksonmj
7b0fdaa204
Use >= for high temperature transition comparisons and < for low temperature transitions
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Fixes http://tpt.io/~1419883
2014-01-03 11:42:59 +00:00
mniip
fdfaa3a29b
add defines for window resolution
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--amend
2013-12-29 20:12:50 +04:00
jacob1
c4562ec73e
check to make sure flood fill doesn't crash when pmap is errored (?)
2013-12-29 11:04:28 -05:00
mniip
3e3fe1af73
fix VIRS's part_change_type abuse, fix http://tpt.io/.260472
2013-12-25 16:07:18 +04:00
mniip
4eab5c4ce3
invalidate gravity map if walls changed, fixes http://tpt.io/~1223463
2013-12-22 11:41:42 +04:00