Commit Graph

13 Commits

Author SHA1 Message Date
Tamás Bálint Misius
0179cefc78
Flatten include trees 2019-04-20 15:36:11 +02:00
jacob1
7ac7eec6cf more sdl2 fixes:
don't recreate window every scale / fullscreen change
better renderer handling, input scaling no longer needed even if window resizing is enabled
load/save window position (replaces old windows code to do this)
calculate initial mouse position on startup because sdl no longer does this for us
2018-05-25 21:19:44 -04:00
jacob1
e5230b5b9f upgrade to SDL 2
Still currently in process, there are some issues:
Windows version doesn't work, mac version might not work, opengl might not work
Icon doesn't work (on Linux at least)
Lua will need some changes, there are some sdl 1.2 hacks in there
When entering fullscreen, the window loses focus
When holding down mouse out of bounds, mouse move events stop being sent
When letting go of mouse out of bounds, mouseup event doesn't take into account double scale mode
Clicking on startup without moving mouse will draw at 0,0 for a frame
Renderer probably won't compile because USE_SDL doesn't entirely work

... and maybe others

Some nice things were done though:
no more blit2, sdl can do the scaling itself
3d effect removed, no reason to support this joke any longer
No need to support copy/paste ourselves, sdl does it now
text handling done much better now, separate events for key presses and text input
when a new window is shown, all events ignored until next tick (ignore textinput event if window shown from key press event like console)
2018-05-25 21:19:44 -04:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
f0f104097d finish / fix ecb08952e5
must have accidentally reverted Keys.h halfway through making it?
2016-07-23 19:15:07 -04:00
jacob1
6624550dc1 fix a ton of build server warnings (they were all the same) 2016-04-26 23:28:52 -04:00
jacob1
aa99258101 more cleanup so that 3D can stay a more permanent thing 2016-04-02 00:10:15 -04:00
jacob1
46d096206f Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience 2016-03-31 22:08:04 -04:00
jacob1
36e8f6d900 show confirm dialog for double screen mode in case of false detections 2016-01-31 22:30:39 -05:00
mniip
55284e6313 Fix most of clipboard-related memory leaks and potential crashes; Fixes jacob#23 2014-02-25 18:44:44 +04:00
jacob1
01cd146ee9 fix mac compiling, fix renderer, fix other minor compiling issues 2013-02-14 23:31:31 -05:00
jacob1
ded94b475d move clipboard functions out of misc.cpp without creating errors 2013-01-18 14:37:24 -05:00
Simon Robertshaw
740f0d30c3 Blocking Confirm/Error/Input prompts (EngineProcess creates a new event loop which can be broken out of with Engine::Break()) 2012-08-18 22:08:20 +01:00