ntoskrnl
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87dfc47c97
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Separate operating system and architecture preprocessor definitions
Conflicts:
SConscript
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2012-08-02 15:20:14 +01:00 |
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Simon Robertshaw
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5befe5c25f
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Local file browser + some more interesting things like Progress bar UI component
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2012-07-27 20:06:17 +01:00 |
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Simon Robertshaw
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72d98036a5
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Parsing commandline arguments
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2012-07-06 16:53:59 +01:00 |
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Simon Robertshaw
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adc9cc0816
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Move graphics into seperate folder
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2012-07-06 16:06:26 +01:00 |
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Simon Robertshaw
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44e41a3b28
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Fix Line scaling for OpenGL inetrgsdfkjdslkfjs
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2012-06-25 17:52:04 +01:00 |
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Simon Robertshaw
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dacb774ae0
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Resizable window when using OpenGL interface
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2012-06-25 16:10:40 +01:00 |
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Simon Robertshaw
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f5547f267b
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Option to use OpenGL JUST for the interface
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2012-06-23 14:59:07 +01:00 |
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Simon Robertshaw
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3c91e526bb
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Client now provides methods for reading and saving preferences - less powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X
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2012-06-22 01:04:55 +01:00 |
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Bryan Hoyle
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c9f837f21d
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Opengl can open saves now, just need to get it to render accurately later
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2012-06-20 14:23:22 -04:00 |
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Simon Robertshaw
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2be9c92508
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OpenGL canvas for Windows, Notifications for main Game, Update checker in Client (+ other client triggered events)
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2012-06-20 13:40:18 +01:00 |
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Simon Robertshaw
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ab82847cd6
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Fix minor syntax error, move all OpenGL includes into a new file that can detect the OS X version.
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2012-05-30 13:17:40 +01:00 |
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Simon Robertshaw
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86746f38b0
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Separate SDL from graphics code
Also remove OS X specific project files and update Makefile to ensure
the Element class generator only runs when necessary
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2012-05-30 12:32:58 +01:00 |
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