Simon Robertshaw
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c0c30bd305
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Looks like calling the destructor manually is not a good idea.
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2012-08-19 20:44:50 +01:00 |
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Simon Robertshaw
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8ca27520a4
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Use forward declarations more to avoid excessive includes
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2012-08-12 22:32:57 +01:00 |
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Simon Robertshaw
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cbefea85d7
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Local Saving, Server Saving rewrite
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2012-08-01 22:29:22 +01:00 |
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Simon Robertshaw
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aa774771a0
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Collapse gamesave to save space in memory
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2012-07-28 02:23:21 +01:00 |
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Simon Robertshaw
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5befe5c25f
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Local file browser + some more interesting things like Progress bar UI component
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2012-07-27 20:06:17 +01:00 |
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Simon Robertshaw
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780682c22d
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TPT: oxygen fusion, fix two small bugs
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2012-06-12 19:26:47 +01:00 |
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Simon Robertshaw
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0ee1e1875d
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Load save data when showing the save preview
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2012-06-08 22:04:14 +01:00 |
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Simon Robertshaw
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61ed6e0276
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Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser
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2012-06-07 14:23:26 +01:00 |
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Simon Robertshaw
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8fae7dbade
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Saving and loading at position, yuse exceptions for parsing saves
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2012-06-06 01:46:13 +01:00 |
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Simon Robertshaw
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7063587706
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Fix bmap reading error caused by signed/unsigned comparison
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2012-06-05 22:55:39 +01:00 |
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Simon Robertshaw
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49dafbfd26
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Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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2012-06-05 20:08:35 +01:00 |
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