Philip
c23938eb6a
Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip.
2010-11-11 21:38:43 -05:00
Philip
bf1d90d7c3
CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall errors.
2010-11-11 11:02:02 -05:00
Philip
179a9f731a
Updating with all new changes
2010-11-10 19:42:42 -05:00
Philip
673eb2437e
fixed tiny bug where it wouldnt diffuse
2010-11-10 18:02:40 -05:00
Philip
e47c60c07a
CRAC has real diffusion and gets darker with more water. you can see the water moving around.
2010-11-10 16:33:44 -05:00
Philip
bd8a9f4931
made myself for AntB because he is a bad coder, here you go
2010-11-10 14:28:05 -05:00
Philip
83cd8c7979
Slight changes, added some comments
2010-11-09 17:41:54 -05:00
Philip
febd9be627
Added 3 more life types
2010-11-09 01:04:59 -05:00
Philip
16265e3736
made faster
2010-11-08 19:59:03 -05:00
Philip
b8ed9035f7
small fix so it goes at the right speed.
2010-11-07 19:05:33 -05:00
Philip
3de06dea86
Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
2010-11-07 17:55:25 -05:00
Philip
cbe3ed49c4
Removed old fix, not needed. And fixed loading of other saves with GoL particles on screen
2010-11-07 13:34:09 -05:00
Philip
ea1c44aba4
slight change
2010-11-07 01:03:57 -05:00
Philip
fd79639c5d
compressed code, yay and a grid for rule sets.
2010-11-07 00:15:45 -04:00
Philip
3ad216f953
added amoeba, move, pseudo life, and diamoeba particles
2010-11-06 20:45:36 -04:00
Philip
75922ae31d
added Day&Night life particles
2010-11-06 19:03:35 -04:00
Philip
a2c8443c36
Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section.
2010-11-06 17:13:43 -04:00
Philip
5c91fde92e
GOL wraps around the edges
2010-11-05 23:17:46 -04:00
Philip
76bfb3cc8a
git is weird...
2010-11-05 21:31:06 -04:00
Philip
a23d46a9f6
GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
2010-11-05 21:25:02 -04:00
Philip
068076a4ae
Made it go faster, once per frame, and cool heat colors.
2010-11-05 01:22:43 -04:00
Philip
4ed5b47bff
LOL GOL WORKS
2010-11-04 22:12:51 -04:00
Philip
443a861eaf
forgot parentheses...
2010-11-02 23:20:56 -04:00
Philip
6c747bb350
Fix for ctrl-shift-alt click crash incase someone did it for some reason.
2010-11-02 21:39:06 -04:00
Philip
4e46f51bcf
changed moving sign code so it doesn't modify the sign itself.
2010-11-01 23:56:06 -04:00
Philip
176ecb1197
eraser uses shift-alt instead of alt because linux alt-click is normally move window
2010-11-01 17:37:27 -04:00
Philip
edab61ec4d
forgot to delete something
2010-11-01 12:58:22 -04:00
Philip
8f397f3a03
moving signs! i think everything still works, click the weird random extra button, someone can add an icon later.
2010-10-29 23:37:15 -04:00
Philip
bb3b1a52ac
added specific element eraser again for my own uses sinces everyone else thinks its useless. alt-click to pick and then alt-click in the game to erase the picked element. you could then have right and left click be two different elements and alt-click on the eraser to keep two elements selected and an easy to use eraser as well
2010-10-28 19:31:06 -04:00
Philip
bff5961d60
updating
2010-10-28 19:18:06 -04:00
Philip
e4f9f77de9
Updating
2010-10-04 00:29:37 -04:00
Phil
ebb784de70
Much better interface for eraser. Doesnt deselect current elements.
...
alt-click on the element/type you want erased, it will be light blue.
alt-click in the game will then erase the selected element only.
everything else works normally and uneffected if you dont use it.
2010-09-12 20:34:47 -04:00
Phil
f94986a3ba
updated to simon's latest
2010-09-11 20:17:52 -04:00
Phil
e5e6006bc8
Added element type eraser, right click on the menu section to delete and then on the eraser button. the type to erase will have a light blue box
...
also added two wires, PWPO and PWNE purely for no reason, pressure sensitive wires, just ignore them unless you like it.
2010-09-11 18:15:07 -04:00
Phil
a20e247674
New temp saving system, only loads from saves it makes right now, but it allows for much more temp accuracy, less than 1 degree.
2010-09-10 22:18:59 -04:00
Phil
6d70d1fdee
Fixed wall eraser errors and loading of other saves.
2010-09-09 11:55:20 -04:00
Phil
8e3383909b
Added specific element erase, right click on element in menu, then right click on eraser, the one to be erased will have a light blue box around it. works for walls too.
...
changed some wall code because it looks like someone just put random numbers in.
fixed a wall bug
2010-09-08 20:25:19 -04:00
Phil
d28edfa6a9
Fireworks glow in fancy display, fixed some crash errors they could cause.
2010-09-08 00:39:22 -04:00
Phil
eb7206aa30
Fireworks look much better, and random colors for each firework yay!
2010-09-07 20:32:51 -04:00
Phil
d7bb4932e6
OMFG fireworks, i think they are cool, right now it only shoots hot colored dust, but it can easily be something else, probably will make a special powder for it to explode later.
2010-09-07 10:03:32 -04:00
Phil
a54f5cb7a7
Fixed some temperature errors in the table, fixed some relative weights, and fixed the names on the sides. Renamed PT_PLEX to PT_C4 to make more sense, fixed ice/snow melting problem. made temp sign say N/A instead of 0 when there is nothing.
2010-09-07 00:00:26 -04:00
Phil
2c4b08696d
updating
2010-09-06 23:10:00 -04:00
Phil
0749981503
Fixed some K errors
2010-09-04 22:01:10 -04:00
Phil
c5e80b4d8e
should be all in K now, semi-conductors might be buggy, not sure why
2010-09-04 20:23:58 -04:00
Alex
21863c088b
made makefile work properly
2010-09-04 17:12:41 -04:00
Felix Wallin
a11d647742
more work on kelvin
2010-09-04 17:40:26 +02:00
Felix Wallin
525f87fd6b
Partly converted into Kelvin scale
2010-09-04 17:25:44 +02:00
Felix Wallin
d39f8b97a3
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2010-09-04 17:11:12 +02:00
Felix Wallin
81923fae6e
Changed O2 diffussion, changed description
2010-09-04 16:49:08 +02:00
Simon
5a65265228
Thing of the Windows Users
2010-09-04 15:07:01 +01:00