chaos.powdertoy.co.uk
161452783b
Version Increment
2012-02-05 14:47:56 +00:00
jacksonmj
ccb88b6b3b
Prevent ambient heat going through walls
...
Still doesn't conserve energy, it might disappear when blown towards a wall,
but it will no longer go through the wall.
2012-02-05 22:45:30 +08:00
jacksonmj
06cb98f705
INSL blocks DLAY conduction, and raise DLAY temperature limit
2012-02-05 22:45:30 +08:00
jacksonmj
72a4358eee
Make ARAY fire once per spark
2012-02-05 22:45:30 +08:00
jacksonmj
68ab3ca3ca
More SPRK life checks for electronic elements
...
Check life>0, because SPRK changes back to its ctype when life==0. This
could result in SPRK being found/not found depending on particle order,
so pretend SPRK is not there if life==0 (it will disappear during the
current frame).
2012-02-05 22:45:30 +08:00
jacksonmj
1a5cd45eb8
Fix switch not activating completely while being sparked
...
Check life>=10 so that activation still spreads just after the switch has
been sparked. Copy other particle's life value instead of setting to 10
to avoid spark loops.
2012-02-05 22:45:30 +08:00
jacksonmj
24335704b5
Prevent particle creation when clicking in the menu area
2012-02-05 22:45:29 +08:00
jacksonmj
a722d7a396
Change wifi so that it always takes one frame to transmit
2012-02-05 22:45:29 +08:00
jacksonmj
6bdc05cc40
Separate loop for updating life, and add SPRK life checks to most electronics
2012-02-05 22:45:29 +08:00
Simon Robertshaw
a4ad6ee428
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-01-31 12:35:31 +00:00
Simon Robertshaw
a6b03ddfd6
Font editor makefile for Windows
2012-01-31 12:35:18 +00:00
chaos.powdertoy.co.uk
125f40496f
Version Increment
2012-01-29 18:04:33 +00:00
Simon Robertshaw
d11039fb36
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-01-29 18:00:49 +00:00
Simon Robertshaw
0a2cf1b1c8
Stop printing crap from BRMT function
2012-01-29 18:00:30 +00:00
chaos.powdertoy.co.uk
f19e57e35c
Version Increment
2012-01-26 14:17:26 +00:00
Simon Robertshaw
22acb277c0
Save PSv for now
2012-01-26 14:16:59 +00:00
Jacob1
fff85989e1
stickmen load correctly and are drawn in new save format, and fighters are drawn correctly in both
...
Conflicts:
src/save.c
2012-01-26 22:15:57 +08:00
jacksonmj
7593f01389
Fix deco colour in prerender_save to work with other pixel formats
2012-01-26 22:15:57 +08:00
Jacob1
35270d1e37
save tmp2, show decoration color on stamps
2012-01-26 22:15:57 +08:00
jacksonmj
eaf2af6d40
Another change to the eval_move check in create_part
...
Creating a particle where there was a wall but no existing particle was
broken, since eval_move returns 1 for moving into empty space.
2012-01-26 22:15:56 +08:00
chaos.powdertoy.co.uk
ed2132b7d8
Version Increment
2012-01-26 14:08:05 +00:00
Simon Robertshaw
01fe58e20e
Retrieve thumbnails, saves and info from caching server (static.powdertoy.co.uk)
2012-01-26 14:05:56 +00:00
chaos.powdertoy.co.uk
5b527e7a9d
Version Increment
2012-01-25 13:37:47 +00:00
jacksonmj
38124c5f6f
Fix crash when JSON parsing fails
2012-01-25 21:33:22 +08:00
jacksonmj
a9c198dd46
Fix WARP destroying DMND
...
If WARP moved in its update function, then the x/y variables in the main
loop were out of date. When the normal movement code ran, changes were
made to the wrong place in the pmap. This resulted in some particles
with low IDs being destroyed by the addition of WARP+SING.
This change might also fix the WARP+PRTI crash that I never managed to
reproduce.
2012-01-25 21:33:22 +08:00
jacksonmj
32c9ff3099
Make RBDM/WATR explosion work again, by not killing fire created by WATR
2012-01-25 21:33:22 +08:00
jacksonmj
748a528fe0
Only check the bits actually used for wavelength in photon ctype
...
Fixes black photons not being killed after passing through pipe
2012-01-25 21:33:22 +08:00
jacksonmj
f0730818e4
OPS thumbnail crash fix, and blank thumbnails for saves from a newer version
2012-01-25 21:33:22 +08:00
Jacob1
4af8385a0e
If you cancel an update, the yellow update box stays away
2012-01-25 21:33:21 +08:00
jacksonmj
44545d4c96
Solids wall description, and check build_save was successful when saving a stamp
2012-01-25 21:33:21 +08:00
Jacob1
509f1d2139
ability to delete corrupted stamps
2012-01-25 21:33:21 +08:00
jacksonmj
8a11b6b31d
Check coordinates of signs before using them to read pmap or pressure
2012-01-25 21:33:21 +08:00
jacksonmj
ff6aa0227d
transform_save should check wall coordinates against size in blocks, not the actual size
...
Fixes crash when rotating a section of wall that is wider than YRES
2012-01-25 21:33:21 +08:00
jacksonmj
edcf6d7b2f
Whoops, eval_move returning 1 should not allow particle creation
2012-01-25 21:33:20 +08:00
jacksonmj
bdf277e687
Implement PROP_NEUTABSORB
2012-01-25 21:33:20 +08:00
jacksonmj
16ea042bab
Make transform_save work with new save functions
...
Conflicts:
src/powder.c
2012-01-25 13:31:05 +00:00
Simon Robertshaw
15310d0165
Revert "transform_save should check wall coordinates against size in blocks, not the actual size"
...
This reverts commit 34c6043014
.
2012-01-25 13:29:45 +00:00
jacksonmj
34c6043014
transform_save should check wall coordinates against size in blocks, not the actual size
...
Fixes crash when rotating a section of wall that is wider than YRES
Conflicts:
src/save.c
2012-01-25 13:27:28 +00:00
Simon Robertshaw
a27074fc47
Revert "Some fixes for compiling with Visual Studio - void* and inline"
...
This reverts commit ea619f5542
.
2012-01-25 13:26:10 +00:00
jacksonmj
ea619f5542
Some fixes for compiling with Visual Studio - void* and inline
2012-01-25 13:25:44 +00:00
jacksonmj
ff55050b9b
Change variable declarations to make Visual Studio happy
2012-01-15 06:26:26 +08:00
jacksonmj
dcac550ef4
Compiler flag for gravity.c, to fix FFTW crash due to misaligned stack on Windows
2012-01-15 06:26:26 +08:00
jacksonmj
7f850ad049
Add 4 byte ctype saving to OPS, for PHOT colours
2012-01-05 08:46:12 +08:00
jacksonmj
56b45c982b
eval_move in create_part if a particle already exists in the requested position
...
To allow Lua tpt.create to create photons in glass
2012-01-05 08:46:11 +08:00
jacksonmj
6bd8c4c3cd
Fix zero length save crash, ignore sign tool walls, allocate parts starting at beginning of array
...
Allocating parts starting at end was making saves loaded from OPS files run slower, because
no particles could be skipped by using parts_lastActiveIndex.
2012-01-05 08:46:11 +08:00
Simon Robertshaw
8b88557047
Fix missing and incorrect bitshifts preventing the correct reading of life, tmp and dcolour
2012-01-02 14:04:42 +00:00
Simon Robertshaw
4741e7682a
Save active menu
2012-01-02 13:59:28 +00:00
Simon Robertshaw
dc67615780
Air mode and Gravity mode on Simulation options, improvements to list box
2012-01-01 19:11:12 +00:00
Simon Robertshaw
0d8238fe8b
Water equalisation in save
2012-01-01 18:32:07 +00:00
Simon Robertshaw
e41a3af8c5
BRMT + BREL = THRM at high temperatures
2012-01-01 16:32:02 +00:00