Commit Graph

33 Commits

Author SHA1 Message Date
wolfy1339
b65e94900e Use C++ includes (#308)
Replaces stdio.h, stdlib.h, string.h, math.h, time.h, limits.h and othters with their C++ equivalents.
2016-07-17 23:37:24 -04:00
jacob1
40c2ff27b0 Test using DownloadManager from my mod instead of RequestBroker
The crash when opening saves on mac is definitely something to do with the threading, and i'd rather just test this first to see if it fixes it

Copied from my mod almost entirely as-is, with the changes to HTTP.cpp included, also added locks into Download.cpp even though it is probably overkill
2016-03-27 11:41:36 -04:00
jacob1
13d3547211 Compiling fix for scons on windows
something is up with the pthreads library (dynamic compiles still broken), probably windows libraries all need to be recompiled and distributed separately like I did for visual studio
2016-03-12 00:36:11 -05:00
jacob1
be170fe73d prevent errors being printed to stderr when opening saves
adding a hack onto a hack
2016-02-13 16:23:57 -05:00
jacob1
9048a3c50e new lua API: platform
you can get current OS / build information, exe name, restart tpt, open a link in the web browser, and use clipboard copy/paste functions

Also remove some older Platform.h file which wasn't really needed or used
2015-08-31 23:33:40 -04:00
jacob1
4cc753edc1 fix crash from last commit (OnResponseFailed needs to check if it is a valid listener) 2015-08-29 15:20:50 -04:00
jacob1
9f9fef6cad Add new function ParseServerReturn, try to properly display all http errors
Also fix crash with invalid ptsave link, and fix some cases where it wouldn't ever tell you it errored
2015-08-29 13:14:17 -04:00
nucular
c2ba1d24d4 Fixed compiling on mingw-w64 2015-08-26 22:59:05 +02:00
Aditya Vaidya
13cc593d13 Fixed most spelling errors in code. 'originaly' is read as 'original Y', so not a typo 2015-05-18 15:16:01 -05:00
Ryan Jacobs
55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
57d1b4916d fix last two PVS-Studio bugs, closes #232 2015-02-13 21:45:22 -05:00
jacob1
1a50217acd better fix for thumbnails getting mixed up (static int instead of rand), fixes #96 2015-01-10 15:45:35 -05:00
jacksonmj
236ff08da9 Fix some problems noted in http://www.viva64.com/en/b/0298/
I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...)

GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS...

Notes on changes:

Graphics::textsize, Element_FRZW::Element_FRZW - typos

Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly).

Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing.

PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't.

Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
2014-12-25 17:09:35 +00:00
Simon Robertshaw
0d617ace7b Decorate thread entry points in headers 2014-08-15 22:50:28 +01:00
Simon Robertshaw
a629eb9bfc Force stack re-alignment for entry-points from phread_create with mingw & windows to fix SSE crashes in child threads 2014-08-15 21:42:33 +01:00
jacksonmj
7fdc4dc83b Mismatched new[]/delete in WebRequest::Process() 2013-12-23 19:16:04 +00:00
jacksonmj
4459bf5363 Also, mismatched new[]/delete in APIRequest::Process() 2013-12-23 17:21:14 +00:00
Simon Robertshaw
e7ebbc0435 Hotfix: Authenticate all Web&ApiRequests to fix save loading/voting issues 2013-10-30 20:31:20 +00:00
mniip
41e058e3b2 Fix a few cpu time leaks in request broker and HTTP, also add a global sleep function
(and why did HTTP.c have it's own copy of mystrdup anyway)
2013-10-30 21:39:30 +04:00
Simon Robertshaw
7a847e7a55 Fix request identifier tracking 2013-07-28 10:29:30 +01:00
Simon Robertshaw
3edee42971 Call OnResponseReady with an identifier for the request, add a WebRequest class 2013-07-27 12:38:52 +01:00
jacob1
1d00e712ad save publishing info in the save upload ui
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
2013-06-07 19:32:38 -04:00
mniip
4d9b9b17d7 D: 2013-05-11 15:08:32 +04:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00
jacob1
29e2604f57 fix compiling error
also bug, I had some weird formatting that broke the json parsing
2013-03-21 21:49:04 -04:00
Simon Robertshaw
c4a500aa21 Merge 2013-03-21 21:49:59 +00:00
Simon Robertshaw
81a34222d1 POST requests for APIRequest, allow saving user details from within the game, Asynchronous HTTP POST 2013-03-21 21:49:06 +00:00
jacob1
b617b8b656 fix compiling error 2013-03-16 14:00:11 -04:00
Simon Robertshaw
f05044ab68 APIRequest, Aync methods for client, Profile edit/viewer (WIP) 2013-03-16 17:45:18 +00:00
Simon Robertshaw
d383d6d7e5 Higher quality thumbnails for Renders 2013-03-16 11:25:13 +00:00
Simon Robertshaw
73b6ff4efb Use VideoBuffer in place of thumbnail 2013-03-15 12:59:55 +00:00
Simon Robertshaw
6b68c04cd6 Fix multiple free after merging multiple request objects 2013-03-14 12:10:56 +00:00
Simon Robertshaw
9479b7f330 Move requestbroker into new folder, make request process function a method of Request 2013-03-14 11:30:24 +00:00