Commit Graph

23 Commits

Author SHA1 Message Date
jacob1
55e6074942 use override in all possible places 2019-03-09 21:07:32 -05:00
Tamás Bálint Misius
d3fe7e39a5 Turn ThumbnailRendererTask into an AbandonableTask 2019-03-09 20:40:11 -05:00
Tamás Bálint Misius
66c49203f2 Use the new thumbnail renderer task everywhere 2019-03-07 22:56:08 -05:00
jacob1
772148900e Fix stamp and local save thumbnails being stretched 2019-03-03 23:45:33 -05:00
Mrprocom
2935a94b27 Update in-game rules to match the new TPT rules 2018-06-24 10:37:01 -04:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
wolfy1339
27f6a6b297 Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
jacob1
6efedcdd33 undo authors changes on ctrl+z, prevent excessive nesting 2017-07-15 16:21:16 -04:00
jacob1
5ee10d14e4 reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
8e5b0c760e Add logging inside saves which remembers which other saves material was taken from
The logging is saved inside the bson data in all online saves, local saves, stamps, and clipboard pieces. It is loaded back when reloading each of those.

See #474 for the format of the data. It is the same format for the bson data. Note that "links" is an array of objects. It can be recursive.

There is some effort to not duplicate information, we don't care if you loaded a stamp 10 times or if you are using the clipboard in your own save. Extra information is mostly not saved for your own stuff, only when you take material from other saves.

Press ctrl+a in debug builds to show what info it is currently saving in Client. Also enabled in snapshots for now.

There is one unrelated change in here, which fixes a crash pointed out by QuanTech. It was also save related and it was too close to the other changes to separate it into another commit. It fixes a crash when saving signs with invalid unicode. the BSON library doesn't like this, it was returning an error but we ignored it, which caused a crash. It now notices those errors. I also had to update several Serialize calls to check if it actually returned save data, or else it then would have started crashing there instead.
Also some debug prints were removed
2017-07-13 00:19:35 -04:00
Ryan Jacobs
55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
3b09c4bdbc change tooltips for the save upload button to make it more clear 2014-12-18 19:54:48 -05:00
jacob1
6463d04f6c fix a few of the most spammy warnings (there are still hundreds of warnings though)
TODO: actually fix all the warnings
2014-10-23 00:42:13 -04:00
jacob1
49996a8c02 Auto-focus more textboxes 2014-04-17 12:03:24 -04:00
Simon Robertshaw
3edee42971 Call OnResponseReady with an identifier for the request, add a WebRequest class 2013-07-27 12:38:52 +01:00
jacob1
19e182ae42 add back rgba images in the local/server save uploads 2013-07-16 14:48:50 -04:00
jacob1
34db317e44 update rules to fix some problems and more closely match the current rules. fixes #126 2013-07-11 23:32:39 -04:00
jacob1
e13fb83ee0 SaveID Message after saving a save to the server (like the old tpt did). TODO: Put a similar button in the save preview instead of the two we have now. 2013-06-09 00:01:53 -04:00
jacob1
1d00e712ad save publishing info in the save upload ui
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
2013-06-07 19:32:38 -04:00
jacksonmj
b2153b5af4 Typo in rules 2013-05-04 17:19:25 +01:00
jacob1
ae34c43c66 update with latest rules, fix grammar, fixes #126 2013-05-03 23:54:08 -04:00
Simon Robertshaw
bdc69f31c0 Fix includes for GUI stuff 2013-03-22 14:26:24 +00:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00