Commit Graph

4840 Commits

Author SHA1 Message Date
jacob1
67bc12de97 Fix issue where TPT was bought by EA 2018-04-01 15:26:13 -04:00
jacob1
71c96dd060 fix salt issue, for future reference 2018-04-01 15:06:33 -04:00
jacob1
9c5876f0b4 fix crash when can't purchase back, fix debug info in tampering message 2018-03-31 23:38:53 -04:00
jacob1
fdd6618896 fix buying erase tool in a pack, increase price of erase tool to 5000 2018-03-31 23:09:11 -04:00
jacob1
17c79f1661 fix bug where purchases always succeeded 2018-03-31 22:44:15 -04:00
jacob1
40d2850ff7 TPT has now gone free to play! Many elements are unlocked by default, but by using Powdercoins you can unlock new elements and promote your saves to front page! 2018-03-31 22:40:23 -04:00
jacob1
1f97199df6 fix solar panels sometimes not working 2018-03-25 18:34:25 -04:00
jacob1
1b658a3022 version 93.1 build 338 2018-03-25 12:29:16 -04:00
jacob1
b89ea68acd remove fromNewerVersion TODOs in GameSave.cpp 2018-03-24 14:38:26 -04:00
jacob1
fac996722b save stickmen rocket boots / fan flag in saves 2018-03-24 13:09:02 -04:00
jacob1
3bd35ce83f fix STKM + fan wall 2018-03-21 23:58:27 -04:00
jacob1
126acb7db5 change TSNS/HSWC/PSNS/PUMP .tmp to 0 in older saves 2018-03-18 19:59:48 -04:00
jacob1
491d61a9ca remove msvc "add virus" compile flag 2018-03-18 10:37:10 -04:00
jacob1
f76d10df4d remove unused cpu check 2018-03-18 10:25:52 -04:00
jacob1
f45d0d1683 save palette now works for elements stored in ctype/tmp/tmp2 2018-03-17 21:46:35 -04:00
jacob1
96de9bbc36 don't use _update in update filename because of windows "feature" 2018-03-13 22:13:15 -04:00
jacob1
01741b05ce betas should still look for stable updates 2018-03-12 23:32:37 -04:00
jacob1
6d515c3009 remove debug thing, blame jacob1 2018-03-11 23:03:11 -04:00
jacob1
138410c41f blame simon
render compatibility stuff, allow renderer to open saves with elements it doesn't understand, because something is better than nothing
2018-03-11 23:02:12 -04:00
jacob1
3b95ff7983 93.0 save loading fix (todo: remove this stuff on 93.0 release) 2018-03-10 20:30:20 -05:00
jacob1
c861d69f9c add RESTRICT_VERSION check to digitation stuff, update readme date 2018-03-10 17:03:44 -05:00
jacob1
f2ac8a951c add ctrl+q shortcut to exit the game from anywhere 2018-03-10 16:01:14 -05:00
jacob1
ab4cdf2aa1 minor efficiency fix 2018-03-10 15:43:25 -05:00
jacob1
ad5b12fe6d part_change_type now returns true if it killed the particle 2018-03-10 15:39:39 -05:00
jacob1
b07e8d93d5 When finding particles, show how many were found in HUD 2018-03-07 23:19:55 -05:00
jacob1
5a61e6a619 a bunch of fixes to heat/pressure digitation
add limits so that you don't get impossible temp or pressures
only undigitize from FILT 1 pixel away
ensure everything only works through FILT, not sometimes PHOT or BRAY
HSWC with .tmp of 1 no longer conducts heat to FILT
2018-03-07 23:03:10 -05:00
jacob1
5eb0d1bd27 add hidden settings for not including/loading pressure in saves, closes #524
If I ever redo the options menu, there will be an actual checkbox for these
2018-03-06 21:01:49 -05:00
Novocain1
68efe49a5b Digitization (PSNS) and Application of Digitized Pressure (PUMP) (#532) 2018-03-03 23:04:51 -05:00
jacob1
c3ff761288 my editor decided to use spaces here for some reason 2018-03-03 22:07:36 -05:00
jacob1
bd7f9fa247 prevent people from stealing the 404 save 2018-03-03 22:05:08 -05:00
jacob1
5dd01e9976 I guess if we're trying to save instructions, we should do it like this 2018-03-03 21:36:11 -05:00
jacob1
d666559481 more accurate O2 fusion calculation, fixes #505
seemed to only be 3% slower in my tests with a full screen of heated pressurized O2
2018-03-03 21:15:28 -05:00
jacob1
2adae64041 fix ambient heat going to high negative values with high life LIGH, fixes #536 2018-03-03 20:58:39 -05:00
jacob1
f9b5c6bb1a use std::string instead of c strings for sign stuff, fixes #545 2018-03-03 20:44:03 -05:00
jacob1
883484e2f9 remove -flto because it actually makes tpt significantly slower when compiled on the build server
worked fine on my computer, maybe something with the older gcc version? Affected both lin64 and lin32 versions. /LTGC works fine on msvc also, so stays enabled.

-flto can be added manually with environment variables for anyone that wants to use it
2018-03-01 23:52:17 -05:00
jacob1
5f4c5fb118 Fix &255 usage 2018-02-28 22:01:49 -05:00
wolfy1339
a435b5f7b9 --sse3 doesn't work on MSVC, so don't let people use it 2018-02-24 18:24:28 -05:00
krawthekrow
d7e26e8c03 fix free particle list messing up during particle debug 2018-02-24 18:24:07 -05:00
jacob1
39d62f1aad add -flto (link time optimization)
msvc was already using /LTGC
also, add /GL to all files in msvc, may provide some additional help
2018-02-21 23:27:31 -05:00
jacob1
a0a7281cc7 add TOOL_CYCL lua constant, change ID to 7 2018-02-14 22:19:31 -05:00
jombo23
0a63e1afb5 Add Cyclone Tool and Brush X/Y Arguments (#542) 2018-02-13 00:08:00 -05:00
Nikolay Marchuk
30b8078ad2 fix undoing changes in gravity mask 2018-02-13 00:06:55 -05:00
jacob1
257fe6f61b
Fix debug print in PLNT causing lag 2018-02-12 00:09:35 -05:00
jacob1
1237b49e37 allow compiling renderer with --msvc in scons 2018-02-11 14:47:36 -05:00
jacob1
0d1c3f5f49 ctrl+p shortcut to select prop tool 2018-02-03 17:39:23 -05:00
jacob1
3d66b7e263 remove hardcoded op 2018-02-03 17:38:47 -05:00
jacob1
25ef5b19fd fix STOR to PIPE 2018-01-07 20:27:54 -05:00
jacob1
1405c10046 fix STOR->PRTI transfer 2018-01-03 00:13:06 -05:00
jacob1
5012c3cfe6 fix build error when UPDATESERVER is defined 2018-01-01 12:12:43 -05:00
jacob1
07988147b9 prevent compiling if pmap doesn't have enough space, make lua elements favor 1 byte IDs 2018-01-01 00:31:44 -05:00