Commit Graph

188 Commits

Author SHA1 Message Date
jacob1
3a7cdeefd9
Add sim.temperatureScale 2023-01-02 13:25:00 -05:00
jacob1
3519dfa83a
Fix pmap not being updated when setting x / y from Lua 2023-01-01 20:42:03 -05:00
jacob1
952c3a6975
Add sim.historyRestore and sim.historyForward 2022-12-22 22:05:05 -05:00
Tamás Bálint Misius
06802949ab
Add Lua support for partial sim updates 2022-12-22 17:44:06 +01:00
jacob1
63661a752c
Add evt.beforesim and evt.aftersim for running code only when simulation advances
Only triggered when simulation is unpaused or simulating via subframe debugging. beforesim is the location where most vanilla sim handlers are run.
2022-12-19 22:31:21 -05:00
Tamás Bálint Misius
9a9c686d91
Expose BZ2 to Lua 2022-12-08 07:47:59 +01:00
catsoften
510424363b
Replace max/min pressure with constants (#870) 2022-12-07 12:07:46 +01:00
Tamás Bálint Misius
059b3a8e38
Add verb parameter to http.get/post
Also make ENFORCE_HTTPS optional, but default to enabled, so unencrypted HTTP is disabled by default, and require it to be enabled for release binaries.
2022-11-01 19:25:17 +01:00
jacob1
6338da7cb7
Fix empty string being discarded at beginning of lua log/return lists 2022-10-19 17:28:13 -04:00
Tamás Bálint Misius
715333295b
Add clip rect feature to Graphics and gfx.setClipRect
Also retire the separate VideoBuffer in Panel and hiding ToolButtons in the GameView ToolButton panel in favour of clip rects.
2022-10-11 20:47:39 +02:00
Tamás Bálint Misius
304cc3a47b
Move Read/WriteFile from Client to Platform 2022-10-05 19:55:04 +02:00
Tamás Bálint Misius
084f196248
Add http.getAuthToken
This website API was created to enable TPTMP to prove the identity of connecting users, and while TPTMP works fine without explicit support for this from the game, it has to resort to parsing powder.pref. This is not only ugly but also likely to be disallowed by the next version of the script manager. This new script manager will probably come after 97.0, so it's okay for it to rely on a game feature that won't be available until 97.0.
2022-10-05 19:55:02 +02:00
Tamás Bálint Misius
e54df0e6ad
More Lua API 8-bit-cleanliness changes
Round 2 of what I started in 36d034dc2e, mostly fixing c_str usage where it's not sensible.
2022-10-05 11:38:35 +02:00
Tamás Bálint Misius
513d2cae3e
Update tpt-libs
Also restructure meson.build and the ghactions workflow a bit, and enable -ffunction-sections and -fdata-sections.

Note that starcatcher uploads have not been tested and most likely don't work.
2022-09-03 07:01:21 +02:00
Tamás Bálint Misius
9e712eba08
Remove dependency on dirent.h on windows
Also fix a few bugs and other weirdness in Platform::DirectorySearch. Empty string paths would crash and filenames with 4 or fewer characters wouldn't register.
2022-08-30 20:39:44 +02:00
Tamás Bálint Misius
36d034dc2e
Fix 8-bit-uncleanliness of most of the Lua API
This fixes bugs like "type\0hello mom" being a property name sim.partProperty accepts and half-fixes bugs like text formatting codes making gfx.drawText exit prematurely.
2022-08-22 19:42:51 +02:00
Tamás Bálint Misius
3c6bd74389
Return HTTP response headers to Lua
Also accept request headers in a string array format, beside the old string-string dictionary format.
2022-08-21 20:54:43 +02:00
Tamás Bálint Misius
8763d6e75f
Expose SDL button codes to Lua
Also sanitize GameController mouse up reason and related code.
2022-08-08 09:13:05 +02:00
Tamás Bálint Misius
059697aba0
Alias dcolor, pavg0, pavg1 to dcolour, tmp3, tmp4 2022-08-08 08:55:32 +02:00
Tamás Bálint Misius
21438d435d
Expose SDL keycodes and scancodes to Lua 2022-08-01 09:44:42 +02:00
catsoften
6aa68adbf4
Add custom gravity mode and replace hardcoded gravity interactions (#820)
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2022-07-31 08:19:16 +02:00
Tamás Bálint Misius
ae253ebc75
Add real v parameter to sim.partCreate
Currently it detects presence of v incorrectly (via if (ID(type))) and thus rewrites v = 0 to v = -1, even if 0 is actually what you want. Especially problematic if you're trying to spawn GOL (so LIFE(ctype=0)).
2022-07-06 11:34:21 +02:00
Tamás Bálint Misius
766ffd4ad6
Add sim.partExists and elem.exists 2022-07-03 15:40:35 +02:00
jacob1
79f6fd728c
Fix, Deprecate, Remove, and Replace tpt.element_func / tpt.graphics_func 2022-06-04 22:16:45 -04:00
Tamás Bálint Misius
254b4a642a
Fix cryptic level 0 Lua error built-in elements sometimes produce
If the built-in update function is allowed to run, it can change the particle's type. The code path assumes that there is a Lua update function to call on the particle, but this type change may break this assumption and cause the code to call the update function of an element that doesn't even have one, producing a weird error message with no line number.
2022-03-31 16:46:24 +02:00
Tamás Bálint Misius
df7bbd3b8e
Prevent SaveRenderer from calling into Lua
Also clear SaveRenderer graphics cache along with the main Renderer's when needed, and revert to built-in element callbacks rather than nothing at all when assigning nil to a callback slot in Lua.
2022-02-23 22:22:10 +01:00
Tamás Bálint Misius
bfe94618c6
Include slightly more future-proof target type in user agent string 2022-02-22 08:10:18 +01:00
Tamás Bálint Misius
6ef505ccca
Fix crash on exit if a Lua component is added to a Lua window
Very similar in nature to the problem fixed by 0fcad65d. Again, it'd be massive help if we didn't destroy the Lua state explicitly in LSI's dtor. But this is not worth refactoring LSI for.
2022-02-11 22:19:42 +01:00
Tamás Bálint Misius
0fcad65d6f
Fix crash on exit if any modern particle callback is registered
All these smart pointers have to be cleared before the Lua state is closed. Ordinarily, we'd have a smart pointer to the Lua state defined earlier in LSI than these smart pointers, which would take care of destruction in the correct order, but tfw technical debt.
2022-01-28 08:03:14 +01:00
Tamás Bálint Misius
84d6ca6938
Fix -Dhttp=false builds 2021-12-13 15:23:33 +01:00
Tamás Bálint Misius
dbd971fb05
Convert float pavg[2] to int tmp3, tmp4
Also add GameSave::PressureInTmp3 to check for elements with pressure memory and fix TUNG not sampling pressure on creation. This does not in itself fix #822 because tmp3 and tmp4 are still saved in 16 bits each, so full ctypes still don't fit in tmp3.
2021-12-09 07:49:31 +01:00
Tamás Bálint Misius
afa9fd3d8f
Remove precompiled headers, fix a few problems they masked 2021-10-15 17:04:04 +02:00
jacob1
44590d82e9
Add a few more Lua functions
sim.replaceModeFlags
sim.listCustomGol
sim.addCustomGol
sim.removeCustomGol
tpt.perfectCircleBrush
sim.floodDeco
2021-08-27 23:57:55 -04:00
Tamás Bálint Misius
c0e065cc76
Fix certain Lua APIs mangling integers
Also fix a few warnings.
2021-07-18 20:33:50 +02:00
Tamás Bálint Misius
11188c85c3
Fix element identifiers not being accepted by tpt __newindex
Becuase *of course* whether it succeds or not depends on whether you've rebuilt menus.

With all seriousness, the real culprit here is GameModel::GetToolFromIdentifier, which looks for tools in the menu section tool lists, plus another list with tools that aren't in any menu section. This is absolutely blaphemous, but I don't feel like refactoring this right now. It also wouldn't be a problem in itself, but allocating an element also doesn't rebuild these lists, only changing the MenuSection property and a few other obscure operations do. This makes allocating elements also rebuild these lists.
2021-07-14 08:48:42 +02:00
Tamás Bálint Misius
a463180e2a
Fix elem.allocate corrupting LSI when running out of IDs
The can_move bits weren't guarded by newID != -1.
2021-07-14 07:29:50 +02:00
jacob1
6dd7d9bd46
Add bounds checking to sim. tool APIs (crash fix) 2021-06-27 21:43:14 -04:00
jacob1
d1016cf58d
move Platform.cpp to common/, seems to fit in a little better there 2021-06-26 00:58:37 -04:00
jacob1
6e0ace2e4d
Add / move some filesystem methods to Platform.cpp 2021-06-26 00:58:37 -04:00
Tamás Bálint Misius
dcf0764fd8
Return a reason for failure from sim.loadStamp 2021-06-21 08:04:32 +02:00
Tamás Bálint Misius
cb52495472
Use GameController::ClearSim in sim.clearSim
Unlike Simulation::clear_sim, this also resets the save info in GameModel, i.e. is equivalent to pressing the 'Erase everything' button.
2021-06-19 21:55:08 +02:00
jacob1
6bd1289bdd
restrict ambientAirTemp to valid limits when set from Lua 2021-06-18 23:37:04 -04:00
Tamás Bálint Misius
1851677dbe
Return version (aka history index) from sim.getSaveID
Makes sense because sim.loadSave has a history argument.
2021-06-05 08:26:43 +02:00
Tamás Bálint Misius
ffe730c615
Save ambient heat temperature and add it to options 2021-06-04 22:39:07 +02:00
Tamás Bálint Misius
ed29794fb8
Remove LuaSocket, add new socket API backed by libcurl 2021-05-27 15:13:43 +02:00
Tamás Bálint Misius
bcbcdbe06b
Make custom can_move settings persistent (fixes #764) 2021-04-17 21:23:39 +02:00
Tamás Bálint Misius
6a6b14f871
Redo and add type parameter to sim.neighbours 2021-04-17 10:40:10 +02:00
jacob1
ffb88259d6 Split Simulation::IsValidElement into IsElement and IsElementOrNone
Allows finer control over whether you want none included or not.
Fixes some invalid things being allowed for element 0 in legacy lua api
Fixes {ctype} signs showing 0 instead of NONE
2021-04-11 23:20:33 -04:00
Tamás Bálint Misius
1681ca77d8
Add Lua support for composition 2021-04-02 10:21:54 +02:00
Doxin
cc2022504a Add ren.showBrush to the LUA api to allow hiding the brush 2021-03-18 16:13:15 -04:00