Tamás Bálint Misius
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360297c338
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Mesonification
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2020-12-14 20:16:52 +01:00 |
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Tamás Bálint Misius
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a631ef78e9
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Fix buggy text width calculation
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2020-11-30 15:26:00 +01:00 |
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jacob1
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efd2b41980
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Fix default render modes not being the same as Fire display mode
Special effects like EMBR sparks weren't included, this only affected the renderer, causing those special effects to not render.
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2020-09-15 15:23:05 -04:00 |
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Tamás Bálint Misius
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4d52531889
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Ditch element and tool classes
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2020-01-09 19:22:11 +01:00 |
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jacob1
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a50b172999
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Fix clang 8 compile warnings
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2019-10-04 00:21:10 -04:00 |
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Nick Renieris
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c08b333909
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graphics/gldrawmethods: Fix compilation
Was probably broken by ff27d69424
Signed-off-by: Nick Renieris <velocityra@gmail.com>
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2019-09-06 09:33:40 -04:00 |
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Tamás Bálint Misius
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8b81023770
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Replace a few occurrences of hard-coded font height with FONT_H
These two are all I managed to find, but there may be others.
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2019-07-31 23:57:13 +02:00 |
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Tamás Bálint Misius
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7ad797275b
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Make Renderer::ResetModes actually reset modes
See 2333786 .
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2019-07-22 16:18:05 +02:00 |
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Tamás Bálint Misius
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23337862a4
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Use current rendering modes when placing a save (fixes #446)
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2019-07-22 10:38:13 +02:00 |
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Tamás Bálint Misius
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4bb85578a8
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Fix text wrapping (fixes #166)
This breaks the syntax highlighting in ConsoleView.
I haven't yet thought of a way to fix that properly,
ideas anyone?
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2019-07-19 02:53:54 +02:00 |
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Tamás Bálint Misius
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0179cefc78
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Flatten include trees
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2019-04-20 15:36:11 +02:00 |
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Tamás Bálint Misius
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2e76b10619
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Use C++11 threads
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2019-04-17 00:23:57 +02:00 |
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Tamás Bálint Misius
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9d92b77163
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Clean up sign-related code a bit
Also draw search signs with purple text and thread signs with red.
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2019-04-12 17:09:34 +02:00 |
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Tamás Bálint Misius
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06e2836726
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Fix Lua reference leaks (fixes #638)
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2019-04-09 15:28:40 +02:00 |
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jacob1
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772148900e
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Fix stamp and local save thumbnails being stretched
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2019-03-03 23:45:33 -05:00 |
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jacob1
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25c1b13bd4
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improve find tool handling with GoL, can now find specific life elements
Reverts most of LBPHacker's previous commit, lol
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2019-02-16 19:13:05 -05:00 |
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jacob1
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48bc6e02ba
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Fix gcc 8 warnings
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2018-11-03 19:36:07 -04:00 |
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jacob1
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1c1bcb0cdc
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fix stasis wall not having any blob mode effects
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2018-07-21 21:26:14 -04:00 |
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mniip
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b8c9888d87
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...Fix opengl renderer compilation too
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2018-05-09 20:16:28 +03:00 |
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mniip
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67df4fd963
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Fix renderer compilation
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2018-05-09 20:15:26 +03:00 |
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mniip
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12e79ea111
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Fix compilation on windows
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2018-05-09 19:05:39 +03:00 |
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mniip
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6c9cb174fb
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Change some uses of String::Stream to StringBuilder
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2018-05-02 22:11:41 +03:00 |
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mniip
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a121c62c3b
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Add some helper methods and rewrite some of the string manipulation code
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2018-05-02 01:32:04 +03:00 |
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mniip
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833383b121
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Move TPT's icons to the (real) Private Use Area of the unicode
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2018-05-01 07:03:48 +03:00 |
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mniip
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b8c5e94a41
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Add blocks/gaps to the font format
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2018-05-01 05:57:03 +03:00 |
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mniip
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9d927cbd6f
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Add an auxiliary font reader class to reduce code repetition
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2018-05-01 02:21:34 +03:00 |
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mniip
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ff27d69424
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Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
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2018-04-30 21:13:24 +03:00 |
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mniip
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04c875120a
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fix some tools' icons breaking their bounding box
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2018-04-29 04:23:03 +03:00 |
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mniip
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16acc95621
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Enlarge the font by adding 2 pixels above the cap height
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2018-04-29 04:08:03 +03:00 |
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jacob1
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777cb967a5
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add M_PI definition back
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2018-04-28 00:26:43 -04:00 |
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jacob1
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db8b32363e
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remove tpt-math.h includes
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2018-04-28 00:09:14 -04:00 |
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Saveliy Skresanov
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cda029ff42
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Use xoroshiro128+ random generator (everywhere besides BSON code).
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2018-04-23 22:47:44 +07:00 |
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jacob1
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11b2f58db7
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define M_PI in tpt-math.h
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2018-04-05 23:31:28 -04:00 |
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moonheart08
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3f99a59cb2
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Adds STASIS wall. (#556)
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2018-04-03 22:24:38 -04:00 |
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wolfy1339
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27f6a6b297
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Strip whitespace from files in repo (#553)
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2018-04-03 21:46:01 -04:00 |
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jacob1
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67bc12de97
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Fix issue where TPT was bought by EA
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2018-04-01 15:26:13 -04:00 |
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jacob1
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40d2850ff7
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TPT has now gone free to play! Many elements are unlocked by default, but by using Powdercoins you can unlock new elements and promote your saves to front page!
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2018-03-31 22:40:23 -04:00 |
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jacob1
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3bd35ce83f
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fix STKM + fan wall
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2018-03-21 23:58:27 -04:00 |
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jacob1
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b07e8d93d5
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When finding particles, show how many were found in HUD
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2018-03-07 23:19:55 -05:00 |
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jacob1
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f9b5c6bb1a
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use std::string instead of c strings for sign stuff, fixes #545
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2018-03-03 20:44:03 -05:00 |
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jacob1
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0c8c4de125
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convert all of the rest of the things except GameSave.cpp and pipe/ray elements
also add sim.PMAPBITS and sim.PMAPMASK constants
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2017-12-29 21:01:28 -05:00 |
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jacob1
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a674dc93e2
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include tpt-minmax header in Renderer
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2017-11-23 15:01:04 -05:00 |
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wolfy1339
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87f3ada7b0
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Remove stuff from Config.h that doesn't belong
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2017-11-23 00:12:48 -05:00 |
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jacob1
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5ee10d14e4
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reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
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2017-07-13 23:24:35 -04:00 |
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jacob1
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c1e91260eb
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fix deco colors being 1 R/G/B value less than they should be
The proper way would be to divide by 255, but that is slower than >>8. This is a better approximation (or perhaps equivalent?)
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2017-06-17 21:02:52 -04:00 |
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jacob1
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d4a0ff9ac8
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draw_image can now draw images with x<0, fixes #433
this isn't used at all in the source
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2017-06-11 22:01:11 -04:00 |
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jacob1
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0ea5c1d0e0
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Fix #438
I didn't actually notice any difference with this change
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2017-06-11 21:26:42 -04:00 |
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jacob1
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f54189a97f
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fix PHOT/PLSM not following the correct heat scale, fixes #336
Still many issues if you manually add on other effects to heat mode, but at least now the default graphics are fine
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2017-05-09 22:43:53 -04:00 |
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jacob1
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ce054bfc3f
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fix misc. errors reported by clang static analyzer
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2017-05-06 20:02:23 -04:00 |
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LBPHacker
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3fbfb83b0e
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Fix cache value from Lua graphics functions being ignored
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2017-04-17 23:46:03 -04:00 |
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