Commit Graph

12 Commits

Author SHA1 Message Date
Tamás Bálint Misius
ab600780d0
Clean up GameSave somewhat
Namely:

 - get rid of unsafe memory management;
   - use vectors / Planes everywhere;
   - return a vector from serialization functions;
   - have read functions take a vector;
 - improve constness;
 - hide a few implementation details from GameSave.h;
 - get rid of GameSave copy constructor;
 - better member initialization;
 - use the slightly more C++-looking BZ2 wrappers.

The BSON library still takes ownership of the data it parses, and GameSave
ownership is still a joke. Those will need to be fixed later.
2022-11-10 15:15:10 +01:00
Tamás Bálint Misius
360297c338
Mesonification 2020-12-14 20:16:52 +01:00
Tamás Bálint Misius
4f01130ecc
Restrict saved version to 95.0 if signs with macros are present 2020-02-23 23:37:01 +01:00
Tamás Bálint Misius
9d92b77163
Clean up sign-related code a bit
Also draw search signs with purple text and thread signs with red.
2019-04-12 17:09:34 +02:00
mniip
ff27d69424 Switch from std::string to String/ByteString in most of the code
Also switch SimulationData from weird arrays to std::vector
2018-04-30 21:13:24 +03:00
jacob1
f9b5c6bb1a use std::string instead of c strings for sign stuff, fixes #545 2018-03-03 20:44:03 -05:00
jacob1
5caf8bc8e1 allow longer signs, add 'None' justification where the pointer line isn't drawn
signs have a longer width limit and hard 45 character limit from the textbox and when loading saves
2015-08-29 18:56:38 -04:00
jacob1
d67cb4b582 add new s: sign which does a save search
also change some searchController stuff to properly queue searches when one is already going on
2015-06-27 19:03:41 -04:00
jacob1
037618e6f8 remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h 2013-03-06 12:05:59 -05:00
jacob1
b8d53b5f76 fix sign box size, sign width with {t} and {p}, and zoom box size 2013-02-08 17:59:13 -05:00
Simon Robertshaw
ab8f382acc Sign tool can now edit existing signs 2012-06-25 13:57:23 +01:00
Simon Robertshaw
49dafbfd26 Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00