Cracker64
ff01973658
made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8.
2011-01-19 13:48:59 -05:00
Cracker64
5c65d69dac
missed some bitshifts, which caused a few glitches. Everything seems normal
2011-01-18 00:45:14 -05:00
Cracker64
e1eeaf9e9a
test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
2011-01-17 19:11:30 -05:00
Simon
ce0708eccd
Cracker merge
2011-01-17 14:06:27 +00:00
Cracker64
926450a9a3
more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
2011-01-16 20:54:41 -05:00
Cracker64
db5bb618c1
fix loading of old GoL saves, and fix wall crash
2011-01-16 13:54:36 -05:00
Cracker64
b1e09d4216
Made GoL code work with more advanced rules with different life states, giving more interesting rules.
2011-01-16 01:29:49 -05:00
jacksonmj
c5670d39c1
Misc small fixes and tidyup
2011-01-15 20:21:22 +00:00
jacksonmj
de58e9a2e7
Fix E-hole
...
Was broken for powders by fixing fast moving particles going through obstacles.
For gasses, was broken in upstream.
2011-01-15 17:01:20 +00:00
jacksonmj
1833be451f
Merge branch 'cracker64' into dev
...
Conflicts:
includes/powder.h
src/graphics.c
src/main.c
src/powder.c
2011-01-15 16:23:51 +00:00
jacksonmj
c7213127e5
Temporarily undo photon reflection fix (causes inaccuracies).
2011-01-15 15:36:42 +00:00
jacksonmj
42d7b56602
Attempt fix for some cases of fast particles going through obstacles
...
Also change direction_to_map again, to revert to original version
(which has problems with some diagonal surfaces, but doesn't have noticeable inaccuracies)
for refraction.
2011-01-15 15:25:39 +00:00
Cracker64
2d79fa5cfe
fix photon causing infinite sparks
2011-01-14 21:23:23 -05:00
Cracker64
e33fb40e2d
oops, didn't need the floodfill thing there.
2011-01-14 11:05:08 -05:00
Cracker64
b673be0ac2
a fix so photons can be deleted and show up on HUD :)
2011-01-14 00:29:32 -05:00
jacksonmj
0221cdd355
Split elements/misc.c into separate functions
2011-01-13 22:51:55 +00:00
jacksonmj
7fb086065a
Correct spelling
2011-01-13 21:56:17 +00:00
jacksonmj
9707443b24
Merge element state into ptypes.
...
All of the pstates array except .state was replaced by ptransitions.
2011-01-13 21:31:24 +00:00
jacksonmj
a23138fbbe
Fix permanent stickman death.
2011-01-13 20:17:05 +00:00
jacksonmj
def10c41ae
Exaggerate convection, misc rearrangement + fixes
2011-01-13 15:24:01 +00:00
Cracker64
225dab24ea
fix some rare SWCH problems
2011-01-12 19:11:46 -05:00
Cracker64
1c8df0f09e
fix photon heating particle number 0
2011-01-12 16:36:08 -05:00
Cracker64
6083b64b72
portal was invisible in debug, oops
2011-01-12 13:22:27 -05:00
Cracker64
cc4489ff29
line for portals. wifi channels reset on reload.
2011-01-12 12:15:50 -05:00
jacksonmj
daa6af0cc2
Small fixes and cleanup
2011-01-11 21:17:02 +00:00
Cracker64
c7f1e2e423
fix 1px brush replace mode
2011-01-11 10:45:16 -05:00
jacksonmj
4006bdf4c2
Merge branch 'upstream' into dev
2011-01-11 13:44:52 +00:00
jacksonmj
cf1ef72584
Rearrange some code, make heat transfer run faster
2011-01-10 23:33:58 +00:00
Cracker64
f242566e30
fix QRTZ spot saving, rotate should change FAN vector as well
2011-01-10 09:43:16 -05:00
jacksonmj
54f9f872b9
Finish update function cleanup
2011-01-10 14:41:03 +00:00
jacksonmj
855281295f
More update functions cleanup.
2011-01-10 00:46:34 +00:00
Cracker64
d6837437f2
fix c-5 floodfill
2011-01-09 16:16:59 -05:00
jacksonmj
88d107f18a
Better channel handling
2011-01-09 21:12:25 +00:00
jacksonmj
6094753eb1
Fix photon reflection (second attempt).
...
Previous attempt broke photons in glass.
2011-01-09 20:42:52 +00:00
jacksonmj
134d8a6874
Prevent cloning PSCN/NSCN by PCLN.
2011-01-09 19:31:34 +00:00
jacksonmj
144e4bdb69
Begin cleanup of update functions
2011-01-09 19:23:05 +00:00
jacksonmj
56a3ad373c
Fix photon reflection.
...
In cases such as photons travelling horizontally left towards a line
with a shallow slope downwards from left to right.
Direction map now includes directions parallel to photon
velocity in these cases.
2011-01-09 14:15:09 +00:00
Simon
b3735bb84b
Version change
2011-01-09 12:20:15 +00:00
Cracker64
6b06d37ca5
update with simon, and some other changes from jacksonmj.
2011-01-08 21:23:46 -05:00
Cracker64
a6fe456cd0
only add .15 to PUMP, so that things at absolute 0 load at 0.
2011-01-08 18:12:26 -05:00
Cracker64
164681f4e6
GoL speed improvements from jacksonmj (thank you very much)
2011-01-08 17:55:14 -05:00
Simon
75e898e45b
Merge branch 'master' of git://github.com/cracker64/The-Powder-Toy
2011-01-08 21:05:52 +00:00
Simon
764e3966bb
Improvements to fancy display
2011-01-08 21:03:43 +00:00
Cracker64
0958a6e6da
add ctype transfer to portal
2011-01-08 15:33:54 -05:00
jacksonmj
7f83cb1061
Function pointers + minor adjustments.
2011-01-08 19:39:17 +00:00
Simon
4a046e77c2
Verson
2011-01-08 19:01:43 +00:00
Simon
548d052018
New Element from cracker - BOYL
2011-01-08 18:51:22 +00:00
Simon
ad7dc345d2
Fix 2 stickman bug
2011-01-08 18:30:29 +00:00
Cracker64
b4fb2bf20a
forgot BOYL description
2011-01-08 13:21:09 -05:00
Cracker64
76304bac8d
BOYL, a gas that evens out pressure related to its temp, kind of a gas PUMP, but not really, BOYL+WATR=FOG BOYL+O2=WATR, possibly hydrogen in the future?
2011-01-08 13:16:14 -05:00