jacksonmj
303a32f290
Avoid stacking in INVS and FILT, and fix pressurised INVS graphics
...
Collisions now always work for particles inside INVS and FILT, so
particles don't stack (just a single particle on top of each INVS/FILT).
Pressurised INVS was being drawn using PMODE_FLAT (with no alpha
blending), which sometimes hid particles inside INVS.
Also limit BHOL tmp value to make sure it saves correctly.
2012-06-09 16:09:14 +01:00
jacksonmj
601766a3a0
Run stacking check less often
...
But force it to be run after loading a save so that really extreme
numbers of stacked particles form BHOL immediately
2012-06-09 12:37:52 +01:00
jacksonmj
5d4c21d83b
Create BHOL when particles are stacked excessively
2012-06-09 12:37:44 +01:00
jacksonmj
8ca13238d0
Prevent solid particles stacking in E-Hole
...
Such as occurs when cloning a solid in E-Hole
2012-06-09 11:18:21 +01:00
jacksonmj
8b20bfd764
Make THDR TYPE_ENERGY again, so it goes in photon map
...
Will simplify checking for excessive stacking
2012-06-09 11:08:11 +01:00
Simon Robertshaw
d1bd90e4c9
Fix session check on startup - Session check was looking at the response code from the version check, should the session check request complete before the version check, the response code would not be valid and the response would be discarded.
2012-06-08 01:01:44 +01:00
Simon Robertshaw
46d43d3020
Unnecessary optimisation
2012-06-07 19:54:13 +01:00
Simon Robertshaw
1d7b77b144
Neighbour check should be less or equal to 6 to find 2 TTAN
2012-06-07 19:31:45 +01:00
Simon Robertshaw
04a09d997d
Titanium only blocks air when it is connected
2012-06-07 19:17:50 +01:00
cracker64
bacde18e33
Should return out after changing type.
2012-06-07 14:03:20 -03:00
Catelite
a717f67f62
Tweaks to glow colors. EXOT now mimicks Heat View's color scale, and its irradiated color scheme uses tmp2 instead of temp so it appears to cycle.
2012-06-07 17:55:08 +01:00
Catelite
a360c28135
...Slowed down replication a ton. Interferes with making bombs a ton, and makes the element seem less like insta-paste. Will still be usable for machines, though.
2012-06-07 14:03:53 +01:00
Catelite
4e3d87737e
Added condition so that EXOT does not automatically replicate WARP to avoid confusion, and changed spawn tmp value to avoid instant copying on spawn.
2012-06-07 14:03:44 +01:00
Catelite
dfb0357382
Changed EXOT to change into touching particles in the five frames at the top of every tmp cycle. Also, changed BREC references into BREL for consistency since it isn't often mentioned.
2012-06-07 14:03:38 +01:00
Catelite
b5202ad38a
...Doubled pressure generating limit, so it doesn't explode out of containers -quite- as much.
2012-06-07 14:03:31 +01:00
Catelite
f77f1ab485
Added diffusion code for tmp2 in EXOT starting at >100 so that electron patterns won't cause abrupt fission reactions. Also, rearranged air generation line that depends on tmp already so that it doesn't abruptly switch on past 5000 and then violenly explode, but slowly increments instead.
2012-06-07 14:03:22 +01:00
Catelite
c07afe4c89
Ton of changes to make EXOT work as expected. Added graphics to WARP to make it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o
2012-06-07 14:03:16 +01:00
Catelite
fe39fdb0e5
Oops. +2 files.
2012-06-07 14:03:08 +01:00
Catelite
6d465b207d
omg EXOT element, made from BREL element sparked repeatedly while under >10 pressure. Not at all finished, but looks cool :D
2012-06-07 14:03:00 +01:00
cracker64
c1d7aa229f
Tron wasn't keeping its NODIE flag.
2012-06-07 01:04:51 -03:00
Savely Skresanov
bdd0a32fa2
Fix the bug with not-spawning fighter.
2012-06-05 21:51:06 +07:00
Savely Skresanov
29f3500ba3
Put ifs into switch in create_part. Delete useless PSv saving function.
2012-06-05 16:06:52 +07:00
Savely Skresanov
7f5408f196
Moved soap and stick men graphics things to special functions.
2012-06-02 21:59:25 +07:00
Simon Robertshaw
939265a77d
Deferred loading of save files
2012-06-01 20:34:17 +01:00
jacksonmj
8dcccbc4fc
Fix command line save opening (save was being cleared immediately after loading)
2012-06-01 19:29:30 +01:00
jacksonmj
a36d79c701
Check fire colour values are within the range 0-255
...
Fixes flashing dust
2012-05-31 17:15:37 +01:00
Savely Skresanov
ae79297a9b
Don't draw wall frame in loaded saves.
2012-05-31 18:23:38 +07:00
Savely Skresanov
19ae18c059
Added a settings option to draw a wall frame around screen.
2012-05-31 17:49:40 +07:00
Simon Robertshaw
65e79b4b8f
Prevent allocation of particles with type==0
...
bleep bloop
2012-05-31 11:10:45 +01:00
jacksonmj
10e553be03
Fix PROP_NEUTPENETRATE, particles weren't being moved into empty space
2012-05-30 22:07:57 +01:00
Savely Skresanov
58620a9529
Fixed the bug with snow, where it melted without taking it's ctype into
...
account.
2012-05-30 17:25:37 +07:00
Savely Skresanov
274a7fe582
No rounding errors with triangle brush, so no need for epsilon (I hope).
2012-05-28 21:20:21 +07:00
jacksonmj
b6d813a54d
Fix SLTW boiling temperature typo
2012-05-27 01:31:23 +01:00
jacksonmj
ebda0f9b4d
Don't show disabled elements in element search
2012-05-26 22:24:02 +01:00
Savely Skresanov
ab8eeb6dd9
Soap bubbles are easily formed now. Also they inherit soap's
...
decoration color.
2012-05-26 19:01:14 +07:00
Simon Robertshaw
fd868032fe
Download progress bar for save opening
2012-05-24 21:31:04 +01:00
Simon Robertshaw
7e681ffce1
Fix bug that causes ptsave URL parsing to fail if there is no '#'
2012-05-24 20:38:02 +01:00
Simon Robertshaw
2f145e8188
Add DISPLAY_EFFE back after it was removed by 0799c2e09d
2012-05-24 20:01:07 +01:00
Jacob1
4da9a26502
remove lastx/lasty variables when OGLR is disabled
...
Conflicts:
src/graphics.c
2012-05-24 19:57:29 +01:00
Simon Robertshaw
8196d2a645
Merge pull request #66 from jacob1/Modstuff
...
Code structure improvements for graphics/drawing, improvements to prevent accidental infinite loops in Lua, Fixes for fusion, improvements for VOID types. And other minor improvements
2012-05-24 11:53:50 -07:00
Simon Robertshaw
5a117c2d27
Element search interface by pressing 'e'
...
First search is for element names, second search looks at the
description, pressing enter will give you the first result the the left
button selection, left click and right click can also be used to select.
2012-05-24 19:38:58 +01:00
Jacob1
1fb7787243
VOID & PVOD can be set to only eat/not eat certain things
2012-05-24 14:07:31 -04:00
Jacob1
9a179651ee
energy type particles automatically go into photons, not pmap
2012-05-24 13:13:28 -04:00
Jacob1
bdc94208d2
finish custom lua graphics functions
2012-05-24 13:09:32 -04:00
Jacob1
5edd224344
custom graphics functions with lua (not finished yet)
2012-05-24 13:08:55 -04:00
Jacob1
f49f4ea241
fix crash, spark reset set type without checking if it was a valid number. Also disable another way to create invalid elements
2012-05-24 12:42:19 -04:00
Jacob1
4368ded197
Fix lua console compiling with visual studio (I thought this was fixed already)
2012-05-24 11:57:05 -04:00
Jacob1
82b60ba5ca
fix lua console freeze/bugs
2012-05-24 11:26:25 -04:00
Jacob1
e95bcb6fcc
fix alt select being off by one every time, turn on deco before entering the deco editor (not after)
2012-05-24 11:13:10 -04:00
Jacob1
e4686724ac
limit amount of ELEC produced to prevent infinite reactions
2012-05-24 11:02:42 -04:00