..
elements
Avoid stacking in INVS and FILT, and fix pressurised INVS graphics
2012-06-09 16:09:14 +01:00
Resources
Allow DEST to be cloned with CLNE, PCLN, BCLN and PBCN. Add icon for Force elements, minor edits to Gas and Atomic element icons
2012-04-03 23:54:51 +01:00
air.c
New element: Titanium, absorbs some neutrons, acts as a solid wall to air. Move blockair filling into update_particles so it can be used by elements
2012-05-11 21:02:58 +01:00
BSON.c
Fix header include for case sensitive filesystems
2011-12-30 13:56:48 +00:00
cJSON.c
Add JSON parser file (cJSON) and move preference saving to JSON format
2011-09-27 18:44:35 +01:00
console.c
Change license from GPLv2+ to GPLv3+
2012-05-06 02:20:57 +01:00
elementdata.c
Make THDR TYPE_ENERGY again, so it goes in photon map
2012-06-09 11:08:11 +01:00
graphics.c
Make THDR TYPE_ENERGY again, so it goes in photon map
2012-06-09 11:08:11 +01:00
gravity.c
Change license from GPLv2+ to GPLv3+
2012-05-06 02:20:57 +01:00
http.c
Base changes to HTTP.c on correct file version
2012-05-09 21:12:10 +01:00
interface.c
Deferred loading of save files
2012-06-01 20:34:17 +01:00
luaconsole.c
finish custom lua graphics functions
2012-05-24 13:09:32 -04:00
main.c
Run stacking check less often
2012-06-09 12:37:52 +01:00
md5.c
update to latest
2011-01-28 18:54:50 -05:00
misc.c
Added a settings option to draw a wall frame around screen.
2012-05-31 17:49:40 +07:00
powder.c
Avoid stacking in INVS and FILT, and fix pressurised INVS graphics
2012-06-09 16:09:14 +01:00
save.c
Run stacking check less often
2012-06-09 12:37:52 +01:00
SDLMain.m
Deferred loading of save files
2012-06-01 20:34:17 +01:00
update.c
Change license from GPLv2+ to GPLv3+
2012-05-06 02:20:57 +01:00