Cracker64
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2b253cf73c
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simon update and small SING change to make it betterer.
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2010-12-30 16:55:02 -05:00 |
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Cracker64
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8604d27c7a
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simon updates, and SING improvements
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2010-12-30 14:59:39 -05:00 |
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Cracker64
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2212d04fb0
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added SING, QRTZ and PQRT, see mod thread on forum.
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2010-12-30 00:46:35 -05:00 |
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Cracker64
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081ad28435
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updated with simons small changes
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2010-12-29 17:55:14 -05:00 |
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Cracker64
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8df470662f
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ARAY gets colored by FILT, woo
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2010-12-29 17:22:18 -05:00 |
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Cracker64
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5766f9aa7e
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'd' and 's' will work normally if there is no stickman, otherwise shift-d and shift-s, corrected silly mistake
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2010-12-29 14:35:38 -05:00 |
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Cracker64
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25b95e211e
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new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
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2010-12-29 09:44:12 -05:00 |
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Cracker64
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761ea03882
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added a basic coldflame explosive, ignites from CFLM or something cold.
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2010-12-27 17:29:05 -05:00 |
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Cracker64
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c5c88529c2
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slight temp loading change so PUMP will load with 0C if saved at 0C. fix visual studio compiling
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2010-12-26 09:47:25 -05:00 |
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Cracker64
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0dbb53606b
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forgot PROP thing in powder.h, adjustments to heat glow and BOMB
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2010-12-24 15:59:27 -05:00 |
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Cracker64
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65a60b3812
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updated with BOMB
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2010-12-24 15:00:59 -05:00 |
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Cracker64
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41d9dca73f
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oops, that wasn't needed
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2010-12-23 15:48:11 -05:00 |
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Cracker64
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ff1255afd2
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a fix for 1 pixel brush and flood fill crashing in certain builds.
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2010-12-23 15:46:06 -05:00 |
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Cracker64
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321c570581
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forgot to delete a note.
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2010-12-22 01:31:22 -05:00 |
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Cracker64
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e5ebf1fb41
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updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only show in debug mode.
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2010-12-22 00:13:01 -05:00 |
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Cracker64
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ee4bb84395
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missed some parenthesis, caused some creating problems
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2010-12-19 00:51:25 -05:00 |
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Cracker64
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2dad930818
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added spawnpoints for stickmen, so they respawn.
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2010-12-18 23:22:10 -05:00 |
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Cracker64
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039a4e2f31
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Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d
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2010-12-18 02:14:53 -05:00 |
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Cracker64
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809676a1dc
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added invertion to rotate, ctrl-shift-r, will invert x-axis. NEUT+ACID=ISOZ,GLOW+WATR=DEUT. added ` to toggle replace mode for people without insert keys
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2010-12-17 01:35:27 -05:00 |
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Cracker64
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d1ca1af825
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improved rotate, no longer deletes particles, and works with walls.
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2010-12-16 13:40:01 -05:00 |
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Cracker64
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327ccb7bba
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a rotate tool! ctrl-r, then select the area, it will rotate counterclockwise, no properties are saved right now, it deletes and recreates.
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2010-12-16 00:17:08 -05:00 |
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Cracker64
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5b2c689394
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another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
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2010-12-14 17:23:27 -05:00 |
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Cracker64
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23f828135a
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updated with icons, and some more fixes.
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2010-12-12 20:13:05 -05:00 |
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Cracker64
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af72702434
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few thingies before i go
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2010-12-12 01:46:40 -05:00 |
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Cracker64
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dc318fa14a
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more small changes/fixes. Generation count for GoL in debug, resets with 'r'.
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2010-12-11 23:31:08 -05:00 |
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Cracker64
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d4f0b2295d
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compiles for vilsual studio now
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2010-12-10 20:45:33 -05:00 |
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Cracker64
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137b96244d
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forgot to add channel resets for higher than 25
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2010-12-10 14:17:11 -05:00 |
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Cracker64
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95c4e49f53
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Lots of small changes/fixes mentioned in my mod post.
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2010-12-10 14:05:06 -05:00 |
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Cracker64
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d017764fbe
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Photons no longer give heat to insulation type things. is basically the same as official besides a few bug fixes.
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2010-12-08 14:53:53 -05:00 |
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Cracker64
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cbf41389a2
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Bugfix for wifi, would cause a double spark if timed just right. updated to
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2010-12-08 12:14:02 -05:00 |
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Cracker64
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fff7ecedf8
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removed battery from INST wire, some other small fixes
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2010-12-06 18:54:09 -05:00 |
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Cracker64
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efb7c6bc9c
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updated with simon's changes
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2010-12-05 21:56:46 -05:00 |
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Cracker64
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2cf25c8a6a
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FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
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2010-12-04 23:29:41 -05:00 |
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Cracker64
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d56684312d
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WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
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2010-12-04 12:24:54 -05:00 |
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Cracker64
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01a2dcaf41
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lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work.
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2010-12-03 00:13:00 -05:00 |
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Cracker64
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25ac5e7a66
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woops, didn't test INST, works now
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2010-12-01 16:35:34 -05:00 |
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Cracker64
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656b5ff496
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SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced.
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2010-12-01 15:27:13 -05:00 |
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Cracker64
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491016eaf4
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Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.
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2010-11-30 14:43:42 -05:00 |
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Cracker64
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bb16ffa2bb
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PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac?
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2010-11-29 22:42:36 -05:00 |
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Cracker64
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77a17ecaee
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VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
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2010-11-28 16:58:57 -05:00 |
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Cracker64
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3b4caf409d
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INST wire now can cross itself like walls, so it can be used exactly like them in a MUCH smaller space.
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2010-11-26 00:57:55 -05:00 |
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Cracker64
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1eeda3f5cc
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ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.
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2010-11-25 01:01:28 -05:00 |
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Philip
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f02d504656
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Added PSTE, a colloid element that turns solid under pressure. WTF is now radioactive with neutrons. boom.
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2010-11-24 00:42:20 -05:00 |
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Philip
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d89e7e4abe
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added ISOZ, isotope z, radioactive liquid, reacts with photons, not neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot.
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2010-11-23 13:28:57 -05:00 |
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Philip
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50f4da5996
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plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind of
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2010-11-22 15:54:35 -05:00 |
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Philip
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60e4c076cb
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floodfill fix, @_@ elements, grav changes color
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2010-11-22 15:36:24 -05:00 |
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Philip
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3d2292890b
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Fixed ehole, made wall code use defines, wall specific deletion.
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2010-11-21 01:08:33 -05:00 |
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Philip
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a38dddaf5a
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Made wall code use #defines. small fix for adjustabl brush.
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2010-11-19 22:03:52 -05:00 |
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Philip
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c1182db42d
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Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes.
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2010-11-19 18:01:56 -05:00 |
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Philip
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435f71c781
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Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves.
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2010-11-18 23:27:24 -05:00 |
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