Commit Graph

1940 Commits

Author SHA1 Message Date
Jacob1
7742586639 large cursor size doesn't cause any lag at all 2012-03-14 18:51:31 -04:00
Jacob1
dea920680b Specific delete speed increase, delete useless(?) if statement 2012-03-14 18:50:29 -04:00
Jacob1
5f51cb3042 Way faster deleting 2012-03-14 18:49:57 -04:00
Jacob1
2f16a59998 Fixed triangle brush, but maybe I could keep it in as diamond brush 2012-03-14 18:49:24 -04:00
Jacob1
1cfcd25c36 Increase drawing speed 2012-03-14 18:49:19 -04:00
Jacob1
b765edb981 Update Powder Toy README 2012-03-14 18:25:48 -04:00
jacksonmj
b4a06df0b2 Remove 2 pixels per frame speed limit in detector wall 2012-03-14 21:57:47 +00:00
jacksonmj
f41af45620 Fix fighters not going through portals correctly 2012-03-13 18:27:47 +00:00
jacksonmj
e83a1a21ae Display decor in heat gradient view 2012-03-10 18:27:01 +00:00
savask
71acd578b6 (REALISTIC) Better air<->body heat conduction. Air density now
influences on it (things don't heat vacuum).
2012-03-09 23:45:36 +07:00
savask
290cac8b7e Volume from heat change (for REALISTIC) 2012-03-02 21:31:48 +07:00
jacksonmj
830629be3f Rotate/reflect particle, air, and fan velocities in transform_save 2012-02-29 22:25:50 +00:00
jacksonmj
d21c61aa52 Prevent ARAY passing through some non-conductive materials, and let normal ARAY pass through sparked INWR 2012-02-29 21:54:35 +00:00
savask
2b4d0442b5 Fixed the bug with fighters running away from stick mans, but now
boundary check is worser so fighters won't usually notice holes on
their way.
2012-02-28 19:35:59 +07:00
Simon Robertshaw
fe82685257 Old nothing display mode in the form of Basic colour mode 2012-02-25 22:29:43 +00:00
savask
f41f96f598 A new unstable REALISTIC option. No guarantees - but more realistic behaviour.
Better diffusion and heat transition.
2012-02-25 19:55:03 +07:00
chaos.powdertoy.co.uk
30e20300b4 Version Increment 2012-02-25 11:25:22 +00:00
Simon Robertshaw
f6696282e1 Added FRAY - Force-ray and RPEL - Repeller 2012-02-25 10:26:02 +00:00
Simon Robertshaw
1c4bce1f22 Lua methods for reading/writing the bmap and emap (no mapped walltypes yet 2012-02-20 12:02:52 +00:00
jacksonmj
3702438482 Prevent gaps in beams of photons from powered clone 2012-02-19 00:49:04 +00:00
jacksonmj
c960c29f72 Make DEUT compress when Newtonian gravity is applied to it 2012-02-18 23:46:08 +00:00
jacksonmj
e769f3feb8 Allow BRAY from PSCN to pass through sparked INWR
(it currently passes through INWR only when not sparked)
2012-02-16 21:39:29 +00:00
jacksonmj
9001508623 Draw pixels for the entire fire_alpha array
Makes fire glow look slightly less blocky
2012-02-16 21:28:43 +00:00
jacksonmj
3042b53e11 End sign movement when a save is loaded 2012-02-12 15:54:03 +00:00
Simon Robertshaw
54aa1ec42a Fix save reloading when saving to file 2012-02-11 12:38:06 +00:00
jacksonmj
91163c44ab Fix stationary photons being created by PCLN/PBCN 2012-02-11 02:18:09 +08:00
chaos.powdertoy.co.uk
161452783b Version Increment 2012-02-05 14:47:56 +00:00
jacksonmj
ccb88b6b3b Prevent ambient heat going through walls
Still doesn't conserve energy, it might disappear when blown towards a wall,
but it will no longer go through the wall.
2012-02-05 22:45:30 +08:00
jacksonmj
06cb98f705 INSL blocks DLAY conduction, and raise DLAY temperature limit 2012-02-05 22:45:30 +08:00
jacksonmj
72a4358eee Make ARAY fire once per spark 2012-02-05 22:45:30 +08:00
jacksonmj
68ab3ca3ca More SPRK life checks for electronic elements
Check life>0, because SPRK changes back to its ctype when life==0. This
could result in SPRK being found/not found depending on particle order,
so pretend SPRK is not there if life==0 (it will disappear during the
current frame).
2012-02-05 22:45:30 +08:00
jacksonmj
1a5cd45eb8 Fix switch not activating completely while being sparked
Check life>=10 so that activation still spreads just after the switch has
been sparked. Copy other particle's life value instead of setting to 10
to avoid spark loops.
2012-02-05 22:45:30 +08:00
jacksonmj
24335704b5 Prevent particle creation when clicking in the menu area 2012-02-05 22:45:29 +08:00
jacksonmj
a722d7a396 Change wifi so that it always takes one frame to transmit 2012-02-05 22:45:29 +08:00
jacksonmj
6bdc05cc40 Separate loop for updating life, and add SPRK life checks to most electronics 2012-02-05 22:45:29 +08:00
Simon Robertshaw
a4ad6ee428 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2012-01-31 12:35:31 +00:00
Simon Robertshaw
a6b03ddfd6 Font editor makefile for Windows 2012-01-31 12:35:18 +00:00
chaos.powdertoy.co.uk
125f40496f Version Increment 2012-01-29 18:04:33 +00:00
Simon Robertshaw
d11039fb36 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2012-01-29 18:00:49 +00:00
Simon Robertshaw
0a2cf1b1c8 Stop printing crap from BRMT function 2012-01-29 18:00:30 +00:00
chaos.powdertoy.co.uk
f19e57e35c Version Increment 2012-01-26 14:17:26 +00:00
Simon Robertshaw
22acb277c0 Save PSv for now 2012-01-26 14:16:59 +00:00
Jacob1
fff85989e1 stickmen load correctly and are drawn in new save format, and fighters are drawn correctly in both
Conflicts:

	src/save.c
2012-01-26 22:15:57 +08:00
jacksonmj
7593f01389 Fix deco colour in prerender_save to work with other pixel formats 2012-01-26 22:15:57 +08:00
Jacob1
35270d1e37 save tmp2, show decoration color on stamps 2012-01-26 22:15:57 +08:00
jacksonmj
eaf2af6d40 Another change to the eval_move check in create_part
Creating a particle where there was a wall but no existing particle was
broken, since eval_move returns 1 for moving into empty space.
2012-01-26 22:15:56 +08:00
chaos.powdertoy.co.uk
ed2132b7d8 Version Increment 2012-01-26 14:08:05 +00:00
Simon Robertshaw
01fe58e20e Retrieve thumbnails, saves and info from caching server (static.powdertoy.co.uk) 2012-01-26 14:05:56 +00:00
chaos.powdertoy.co.uk
5b527e7a9d Version Increment 2012-01-25 13:37:47 +00:00
jacksonmj
38124c5f6f Fix crash when JSON parsing fails 2012-01-25 21:33:22 +08:00