Commit Graph

3934 Commits

Author SHA1 Message Date
Cracker64
77a17ecaee VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure. 2010-11-28 16:58:57 -05:00
Cracker64
3b4caf409d INST wire now can cross itself like walls, so it can be used exactly like them in a MUCH smaller space. 2010-11-26 00:57:55 -05:00
Simon
1dc6552fc0 Fix crash where line for comment form is drawn off the screen edge, improvements indicate loading, fix 'rate bars' 2010-11-25 21:24:55 +00:00
Cracker64
1eeda3f5cc ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons. 2010-11-25 01:01:28 -05:00
Philip
f02d504656 Added PSTE, a colloid element that turns solid under pressure. WTF is now radioactive with neutrons. boom. 2010-11-24 00:42:20 -05:00
Philip
d89e7e4abe added ISOZ, isotope z, radioactive liquid, reacts with photons, not neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot. 2010-11-23 13:28:57 -05:00
Philip
50f4da5996 plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind of 2010-11-22 15:54:35 -05:00
Philip
60e4c076cb floodfill fix, @_@ elements, grav changes color 2010-11-22 15:36:24 -05:00
Simon
9684fdc377 Small changes 2010-11-22 20:06:20 +00:00
Simon
b45d028585 Concrete fix 2010-11-22 19:48:37 +00:00
Philip
3d2292890b Fixed ehole, made wall code use defines, wall specific deletion. 2010-11-21 01:08:33 -05:00
Philip
a38dddaf5a Made wall code use #defines. small fix for adjustabl brush. 2010-11-19 22:03:52 -05:00
Philip
c1182db42d Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes. 2010-11-19 18:01:56 -05:00
Philip
435f71c781 Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves. 2010-11-18 23:27:24 -05:00
Philip
5e56850682 Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes 2010-11-18 16:23:24 -05:00
Philip
5d0da4b138 Added PIPE, yay. Added whole menu sections to be able to be specifically deleted. 2010-11-18 00:01:46 -05:00
Philip
9383c1ca4c Added a different velocity/pressure display. Added old fireworks i made. 2010-11-16 19:47:18 -05:00
Philip
245628a7fd added WARP PUMP fix alt-click select. 2010-11-16 12:15:34 -05:00
Philip
663db5374f Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5). 2010-11-15 11:57:37 -05:00
Philip
02067b1587 Fix movement of fog and fixed life exchange. 2010-11-12 21:14:47 -05:00
Philip
ebcded767e First release of the mod 2010-11-12 12:46:02 -05:00
Philip
383b2ad709 oops 2010-11-11 22:14:24 -05:00
Philip
7aeb8020ba moved nothing display after stickman. 2010-11-11 22:09:23 -05:00
Philip
ac6fdb49e8 stupid git, no icon for nothing display, why would there be one 2010-11-11 21:42:56 -05:00
Philip
c23938eb6a Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip. 2010-11-11 21:38:43 -05:00
Philip
bf1d90d7c3 CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall errors. 2010-11-11 11:02:02 -05:00
Philip
179a9f731a Updating with all new changes 2010-11-10 19:42:42 -05:00
Philip
673eb2437e fixed tiny bug where it wouldnt diffuse 2010-11-10 18:02:40 -05:00
Philip
e47c60c07a CRAC has real diffusion and gets darker with more water. you can see the water moving around. 2010-11-10 16:33:44 -05:00
FacialTurd
887d410440 Fix for Antimatter 2010-11-10 12:58:51 -08:00
FacialTurd
8760a2b2a9 Version Number 2010-11-10 12:56:39 -08:00
Philip
bd8a9f4931 made myself for AntB because he is a bad coder, here you go 2010-11-10 14:28:05 -05:00
Philip
83cd8c7979 Slight changes, added some comments 2010-11-09 17:41:54 -05:00
Simon
16e9968d2f Fixed particle delete bug 2010-11-09 10:17:39 +00:00
Philip
febd9be627 Added 3 more life types 2010-11-09 01:04:59 -05:00
Philip
16265e3736 made faster 2010-11-08 19:59:03 -05:00
Philip
b8ed9035f7 small fix so it goes at the right speed. 2010-11-07 19:05:33 -05:00
Philip
3de06dea86 Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55. 2010-11-07 17:55:25 -05:00
Philip
cbe3ed49c4 Removed old fix, not needed. And fixed loading of other saves with GoL particles on screen 2010-11-07 13:34:09 -05:00
Philip
ea1c44aba4 slight change 2010-11-07 01:03:57 -05:00
Philip
fd79639c5d compressed code, yay and a grid for rule sets. 2010-11-07 00:15:45 -04:00
Philip
3ad216f953 added amoeba, move, pseudo life, and diamoeba particles 2010-11-06 20:45:36 -04:00
Philip
75922ae31d added Day&Night life particles 2010-11-06 19:03:35 -04:00
Philip
a2c8443c36 Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section. 2010-11-06 17:13:43 -04:00
Simon
a805093ad3 One last thing 2010-11-06 19:27:25 +00:00
Simon
43cbb294ef Visual Studio and MinGW comapatbility 2010-11-06 17:42:22 +00:00
Philip
5c91fde92e GOL wraps around the edges 2010-11-05 23:17:46 -04:00
Philip
76bfb3cc8a git is weird... 2010-11-05 21:31:06 -04:00
Philip
a23d46a9f6 GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation. 2010-11-05 21:25:02 -04:00
JoJoBond
c5df30d90b fixed SWCH bug 2010-11-05 22:45:48 +01:00